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Justin Tymes
Condotta Rouvenor Gallente Federation
135
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Posted - 2013.06.05 02:50:00 -
[1] - Quote
Heathen Bastard wrote:Tankin Tarkus wrote:last time i checked shield boosters work while underfire unless it was changed this build(was a shield tanker last build), already said armor tankers a slower once they use anything more than a single 60mm plate, i know from experience armor tankers cant outheal mutliple sources of AV unless of course that AV is railguns/forges with bad aim and they certainly cant outheal AV grenades, and by design shield tanks were made to fight at a distance with rails/missiles while armor tanks were up close and personal with blasters which means they needed to be fast and more durable
sadly atm tanks in general are underwhelming both shield and armor... almost every player in a match carries some form of av usually AV grenades simply because of all the LAV's and IMO the most common form of AV, the grenades is also the strongest simply because they work behind cover and when in range out DPS all other forms of AV short of a damage stacked proto breach forge(which i have yet to even see 1 of in this build)
which is also stupid. why should ANY grenade that anyone can carry be totally crippling/deadly to a TANK on it's own? 90% of an av fit right now is "just equip av grenade/flux grenade" at least separate the skills, or nerf the damage for the grenades.
This is stupid, nothing wrong with Flux Nades vs tanks. They don't lock on, they aren't homing, and Shield tanks can outrun consecutive Flux Nades. Or maybe you just want to just sit there and eat them while you casually kill whoever is throwing them. |
Justin Tymes
Condotta Rouvenor Gallente Federation
135
|
Posted - 2013.06.05 03:04:00 -
[2] - Quote
Heathen Bastard wrote:Justin Tymes wrote:Heathen Bastard wrote:Tankin Tarkus wrote:last time i checked shield boosters work while underfire unless it was changed this build(was a shield tanker last build), already said armor tankers a slower once they use anything more than a single 60mm plate, i know from experience armor tankers cant outheal mutliple sources of AV unless of course that AV is railguns/forges with bad aim and they certainly cant outheal AV grenades, and by design shield tanks were made to fight at a distance with rails/missiles while armor tanks were up close and personal with blasters which means they needed to be fast and more durable
sadly atm tanks in general are underwhelming both shield and armor... almost every player in a match carries some form of av usually AV grenades simply because of all the LAV's and IMO the most common form of AV, the grenades is also the strongest simply because they work behind cover and when in range out DPS all other forms of AV short of a damage stacked proto breach forge(which i have yet to even see 1 of in this build)
which is also stupid. why should ANY grenade that anyone can carry be totally crippling/deadly to a TANK on it's own? 90% of an av fit right now is "just equip av grenade/flux grenade" at least separate the skills, or nerf the damage for the grenades. This is stupid, nothing wrong with Flux Nades vs tanks. They don't lock on, they aren't homing, and Shield tanks can outrun consecutive Flux Nades. Or maybe you just want to just sit there and eat them while you casually kill whoever is throwing them. yeah no. I got hit with one, started backing up(full stop, reverse to get to the nearest cover) got hit with 2 more and an av nade to pop me. if I had taken up one of my shield slots with a nitro boost(active speed boost) or whatever it's called, maybe I could have made it out(unlikely) I would have taken one fewer to pop so I can either be fast enough to not quite outrun things, or not have enough ehp to survive the things I can't outrun anyways. such choices! thanks CCP!
So 1 person can run AV Nades and Flux Nades now? Last I checked you cant, and 2 people means teamwork was involved, so there is no problem here. If you're getting hit by 3 Flux Nades followed by a AV Nade without being able to recover, it means you were trying to solo without Infantry support, or you're a bad tanker. |
Justin Tymes
Condotta Rouvenor Gallente Federation
135
|
Posted - 2013.06.05 03:38:00 -
[3] - Quote
Heathen Bastard wrote:Tankin Tarkus wrote:Justin Tymes wrote: This is stupid, nothing wrong with Flux Nades vs tanks. They don't lock on, they aren't homing, and Shield tanks can outrun consecutive Flux Nades. Or maybe you just want to just sit there and eat them while you casually kill whoever is throwing them.
look at what hes using (caldari missile tank with active hardeners) many ppl still think missiles are far too inaccurate and will often stop to fire so if someone sneaks up on his tank and starts spamming flux grenades chances are he wont start moving till hes been damaged by the first and probably will get hit by the 2nd with how cheap genades are im sure many players carry atleast advanced so the damage from the grenades is probably in the 2k range each, in a situation like that considering how all tankers are hurting for the pg they need for extenders/plates these things definately seem as bad as AV grenades to shield tankers but i do agree that they arent really as bad as AV grenades are to armor tankers i just dont really see the need to throw around the word "stupid" no, I stack passive since active is worse than worthless. I'm at almost 50% passive reduction. if I didn't have that, I'd be toast in at most 2 and an av nade. and yes, it's teamwork to have two people in the same relative area see a tank and have the coordination to spam grenades at it. such a grand display of teamwork! oh wait, no it's just sheer dumb luck that those two had the right grenades and were in the right place, and that I then lost 1.5 million is for their investment of around 37k isk(I'm assuming proto packed lai dai av nades, even though the killfeed said standard.) I barely had enough time to tell my gunner to bail before I died. good and balanced ccp. 2 people killed 2 people(he didn't get outside the range of the explosion), regardless of the fact that one was a tank, and spent the entire match shrugging off dedicated AV players. because grenades are better AV than dedicated weapons for the task. What kind of design is that, other than stupid design? bad design?
Assault FG is the best AV weapon in the game, so I don't see what you're talking about here. AV Nades are useless against Infantry, I don't see how much more AV nades can be dedicated to destroying vehicles. And a good tanker will be long gone before their shields completely drop from full health due to one person throwing Flux Nades at them, since they have no homing or lock-on abilities, not to mention they also suck against Armor tankers. |
Justin Tymes
Condotta Rouvenor Gallente Federation
139
|
Posted - 2013.06.05 04:27:00 -
[4] - Quote
Tankin Tarkus wrote:the problem with AV grenades is anyone can carry them without making a huge dent in their abilities to work as AI flux grenades(while taking more luck/skill) work great for heavily damaging shield tanks while working incredibly well fo AI also, which IMO limits the need to bother with true AV weapons(other than the plasma cannon to finish off that wounded shield tank and slaughter any shieldless suits with its splash damage)
Have you tried throwing AV or Flux Nades at dropships? They are less than effective. Dedicated AVs still have a purpose; Assault FG is the best AV weapon in the game capable of taking down any vehicle the fastest, and is also useful against infantry. Swarms allow you to hit any vehicle from a distance with Lock-on and they can't hit you back, and with Contact Nades you aren't even that vulnerable to 1 vs 1 encounters.
Fused Nades(or Thunkers) will be the go-to grenade starting now against infantry, and if you're not using them, you're going to be at a noticeable disadvantage against infantry that do use them. You're sacrificing that to for the ability to make tankers retreat if you're alone. You always take a risk when using Flux Nades; as anti-Infantry they are inferior to contact Nades, and as an AV weapon, Armor tankers laugh at them. |
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