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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Justin Tymes
Condotta Rouvenor Gallente Federation
135
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Posted - 2013.06.04 22:52:00 -
[1] - Quote
Proto REs have 5.0 splash when Fused Nades have half the waiting time and 6.0 splash? There is 0 point of skilling into Proto REs. Give them 7.5 splash like they had in Chrome. |
Greasepalms
Ahrendee Mercenaries
133
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Posted - 2013.06.04 23:03:00 -
[2] - Quote
fair comparison excluding the fact that one is a REMOTE Explosive and the other is a hand grenade.
christ.. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
158
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Posted - 2013.06.04 23:09:00 -
[3] - Quote
Greasepalms wrote:fair comparison excluding the fact that one is a REMOTE Explosive and the other is a hand grenade.
christ..
Proto RE's have the same splash as the standard, but do slightly more damage... As if killing something deader than dead is worth the extra SP and ISK |
Eisen Sonnet
S.e.V.e.N. Gentlemen's Agreement
16
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Posted - 2013.06.04 23:10:00 -
[4] - Quote
Um, how exactly are you using Remote Explosives? Because your comparison to Grenades is kinda confusing. |
Shadowswipe
WarRavens
94
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Posted - 2013.06.04 23:10:00 -
[5] - Quote
Greasepalms wrote:fair comparison excluding the fact that one is a REMOTE Explosive and the other is a hand grenade.
christ.. RE should have a much higher explosive radius. Hand grenades are the size of your hand. RE charges are typically the size of a medium book, about 3 times the size of a hand. It should then have about 3 times bigger radius, or at least 2 times that of a grenade.
PS: Unless it is a specially design shaped charge meant for controlled bursts to penetrate a tank or thick door. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
68
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Posted - 2013.06.04 23:49:00 -
[6] - Quote
Novawolf McDustingham The514th wrote:Greasepalms wrote:fair comparison excluding the fact that one is a REMOTE Explosive and the other is a hand grenade.
christ.. Proto RE's have the same splash as the standard, but do slightly more damage... As if killing something deader than dead is worth the extra SP and ISK
Thats the thing - what are the values???.
I know my scout suit probably couldnt fit them anyway so I stayed back of the bus and use the standard one - works fine but proximity mines now...... we need a facepalm smiley. |
Sloth9230
Reaper Galactic ROFL BROS
1718
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Posted - 2013.06.04 23:51:00 -
[7] - Quote
The AUR version has 6m splash, the ISK proto version has 2.5, h'mm... CCP fuqed up somewhere. |
Galvan Nized
Deep Space Republic Gentlemen's Agreement
9
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Posted - 2013.06.04 23:55:00 -
[8] - Quote
Proto REs have faster activation timer as well. Unsure on damage as 1, even standard, kills every dropsuit.
I do want my extra range because the huge hike from Adv to Proto just isn't worth it |
Surt gods end
Demon Ronin
217
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Posted - 2013.06.05 00:09:00 -
[9] - Quote
I use mine like uncooked grenades. run in, toss and activate. while they aren't looking of course. or set traps at objective by putting "Dummy re" down. then running in with real one. 3 guys down. |
Justin Tymes
Condotta Rouvenor Gallente Federation
135
|
Posted - 2013.06.05 00:12:00 -
[10] - Quote
Surt gods end wrote:I use mine like uncooked grenades. run in, toss and activate. while they aren't looking of course. or set traps at objective by putting "Dummy re" down. then running in with real one. 3 guys down.
The problem with this is that the standard RE is doing all of this, so there is no point in skilling to Proto. And there is no reason to nerf the standard. |
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