|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Valentine Crendre
ZionTCD Unclaimed.
22
|
Posted - 2013.06.04 20:23:00 -
[1] - Quote
So that we may have a quality game.
Sorry, poor people and no-lifers... go get a job (or unemployment, prostitution, etc. whatever, I don't care)
Otherwise, we will continue to have a poorly built game. With continuously bad mechanics. In every update that comes to us at the speed of light maple syrup.
Sorry to be harsh and all QQ'ey but let's not lie to ourselves here...
Dust 514 is well on its way (already is) a "good, bad game" - Think games like Mirror's Edge or Resident Evil: Revelations - series and games that had good/fun ideas, stories, plots, etc. but terrible gameplay mechanics or just simply suffered from being unpolished. These drawbacks ultimately labeled these games as bad when they had potential to be much grander.
For example, the state of this build has rendered my class almost useless - The CQC Scout. PC battles are a nightmare, as if pub matches were bad enough.
excessive Input lag + bad hit detection + actual server lag make my shotgun nearly useless and the coming of ISK "Fused Locus Grenades" at 400HP damage or whatever it is will make me even more useless. (Or maybe I should stop being a total scrizzub, right?)
I understand a company, like CCP, needs the $$$ - no, not ISK - to get quality work done. Because, it seems like those of us who are purchasing the Aurum packages just isn't cutting it for Crowd Control Prod...
So, perhaps they should SERIOUSLY consider moving this game to the pay-to-play market... Perhaps getting us a good, quality connection and server would be a good start. Or maybe finding us a workaround for us of having to go through PSNs lovely "duct-tape" connections. |
Valentine Crendre
ZionTCD Unclaimed.
24
|
Posted - 2013.06.04 21:32:00 -
[2] - Quote
Travi Zyg wrote: I cant help but STRONGLY disagree with anyone that says CQC scout is useless this build. As cliche as it sounds...HTFU. no joke, running proto knives and proto nades on my proto minnie and have ZERO problems going positive and making game changing moves/hacks in PC/domination/skirmish. Hint ( complex catalyzers/cardiac, uplinks and max out your system hacking. Not sure if your complaining about cqc scout being lame cuz u cant get kills or what. Being cqc scout isnt about wracking up kills (even tho its possible). No class is and this game for the most part isnt also. Theres a lot more to the scout than your seeing obviously. And that's unfortunate...
Lol, no I still manage to get work done with my scout, and I agree its not built for kills/aslt. etc. The CQC scout is for flanking and infiltration, I understand this.
However, I'd wager that close to HALF of my deaths/fails are due to me -
1. Shooting a target while he is dead center in my reticle AND I see my blast actually hit and spark off of his armor! then hit detection does not register and renders no damage, and instead he shoots and kills me (I am in a "light" suit, we don't last long, you know this).
2. My input lag and frame rate is so **** poor (esp. during PC battles), that I unload all 6 - 8 rounds at a target, and miss... target shoots and kills me...
3. Practically die immediately from the new imbalanced/exploit, flavor-of-the-month (Tac AR, LR, Swarms, Quicksand/superglue environment, cancer...)
The other half of my deaths are just due to another player being legitimately better than me and they kill me. Obviously, I can't complain about that, or I can be a weenie and rage-quit...
Technically, this game is no longer a beta, it should be up-to-par.
I don't want to have to run a Medium suit with the flavor-of-month weapon just to be able to be effective. That's not fun to me.
I want to be a Scout with the ability to be => efficient.
To the rest,
I'm hoping (Yes, CCP could just not invest the money back into the game) that if they make the game pay-to-play, or sure, pay-to-own, whatever, they can properly fund themselves and the production of the game.
It's an easy (cop out, if you will) solution, but money (when properly utilized) will bring quality and results. Let's hope that the percentage of players, as it is, buying Aurum is will help development of this game... Unfortunately, results are showing otherwise...
Some of you proclaim "OMG MAKE IT PAY-TO-PLAY IS CRAZY"... Well, maybe you're right...
Maybe CCP can make better quality with more funding. Maybe, that's the issue and it's not so crazy... |
Valentine Crendre
ZionTCD Unclaimed.
24
|
Posted - 2013.06.04 21:44:00 -
[3] - Quote
Asher Night wrote:No way in hell am I paying money to play this game after seeing it the way it is.
Paying money to play this game after what we've seen the devs do would be like giving you drug addict uncle $200 to go get that "really nice tv" his "friend" is selling.
Well said.
That is why they should incrementally move to pay-to-play.
They'll have to, lol somehow, inject some real quality into this game. Then people will be willing to go pay-to-play.
Hopefully, they haven't been blowing all the money they made from Merc Packs in Amsterdam or some sh*t... |
Valentine Crendre
ZionTCD Unclaimed.
25
|
Posted - 2013.06.04 22:49:00 -
[4] - Quote
Nova Knife wrote:You do realize, that done well :
A microtransaction model will massively outprofit a subscription based model, any day?
The problem here is key ; CCP isn't doing it well. The price points are outrageous, the 'packs' offer very little 'bang' for your buck, and the concept of BPO's is quickly becoming offensive as they head down a dark path of power creep they told us they'd avoid.
Hell, whatever model is more effective, then yes, use it...!
But, as we can agree, this Aurum/Merc Pack method doesn't seem to be cutting it...
We're a small demographic. This game needs income and, therefore, a larger player base.
Either better quality or more funding. If CCP plays their cards well, they can do both. |
Valentine Crendre
ZionTCD Unclaimed.
25
|
Posted - 2013.06.04 23:01:00 -
[5] - Quote
EKH0 0ne wrote:You just admited this is a bad game.......now you wanna start charging people to play it, as if thats gonna magically make it better....Dafuq
You have to be CCP's Secret propaganda machine; or extremely brainwashed tool.
Hey man sorry i didnt install your alarm system right and it didnt go off while you got robbed, But if you give me more money it woudlve went off
Sorry your new car broke when you left the dealership with it........if you wouldve paid more it wouldn't of broke
Sorry the game we made sux ass, but if you paid for it.........oh yeah it'll be alot better!
You're clearly aren't grasping my suggestion and what it infers.. I see you were the "special" kid in class so I'll make this simple.
If CCP could put in an effective "pay-to-play" model, they could properly fund their programming - with better progammers/programming using the newly acquired funds - It doesn't have to be MY suggestion... Just whatever works.
Also, This would infer that CCP must inject some quality first before introducing said model/suggestion. Again this would be on CCP, and not dependent of this post or whatever it is you're thinking...
Connect the dots... |
Valentine Crendre
ZionTCD Unclaimed.
25
|
Posted - 2013.06.04 23:34:00 -
[6] - Quote
Panther Alpha wrote:CCP could me alot more cash, and appeal to more people, by creating a "virtual life" ;
Expansion:
- Quarters Decorations ( Windows, Music player, tv, ....) just use your imagination. - Character Cosmetics ( Casual Clothing, Paint shop, Tattoos.. ) millions of possibilities. - Space Station Expansions ( Access to different areas; Bar, recreation, Corporation Headquarters, .. ) and so on. - Weapons Modding. - PvE mission packs.
Those are just few examples.... people will buy things like that alot more, than this stupid P2W model.
I know i said all this before...but what the hell...
Quirky, PS Home like, but yeah something like this would add appeal. From what I understand, they want to move to something like this, so this kinda thing should already be in the works...
But this kind of thing needs time and $$$...
Both of which CCP seems to be bad with |
|
|
|