J Lav
Opus Arcana Orion Empire
82
|
Posted - 2013.06.01 14:48:00 -
[1] - Quote
Numerically you're wrong. Flat out wrong.
At best, if you can get close enough you can out maneuver and outshoot someone in better gear.
Out maneuvering and outshooting, Let's say I bring in an advanced suit with about 300-400 ehp. A lot of assault players have 700-850 ehp, and my Logi suit has about 300 ehp. With the same DPS, I will have to shoot him more than 2-3 times for every shot he lands (this is a whole number system because you can't take 1/2 a shot) in order to win the confrontation. So even if I run up behind them, a player has time to turn around and drop me. And this is assuming they have no complex mods, no weapon proficiency etc..
So numerically, to beat a proto wearing, shield tanked scrub with a TAC ar, I have to get in close, and be more than twice as good at shooting with the same weapon a new player doesn't have access too, with skills the new player doesn't have, with modules the new player can't fit.
For those saying "Get Gud", know that the largest numerical advantage I've seen in Halo, COD, BF or any AAA shooter, between a maxed character and a new one is ~50%. In Dust it is often 200-300% discrepancy in health and damage.
I'm not complaining, as I have a lot of fun playing this game, but feel for the new players who have very little chance at taking down a couple of guys running around in the open. There is too big a gap. |
J Lav
Opus Arcana Orion Empire
82
|
Posted - 2013.06.01 18:23:00 -
[2] - Quote
negative49er wrote:J Lav wrote:Numerically you're wrong. Flat out wrong.
At best, if you can get close enough you can out maneuver and outshoot someone in better gear.
Out maneuvering and outshooting, Let's say I bring in an advanced suit with about 300-400 ehp. A lot of assault players have 700-850 ehp, and my Logi suit has about 300 ehp. With the same DPS, I will have to shoot him more than 2-3 times for every shot he lands (this is a whole number system because you can't take 1/2 a shot) in order to win the confrontation. So even if I run up behind them, a player has time to turn around and drop me. And this is assuming they have no complex mods, no weapon proficiency etc..
So numerically, to beat a proto wearing, shield tanked scrub with a TAC ar, I have to get in close, and be more than twice as good at shooting with the same weapon a new player doesn't have access too, with skills the new player doesn't have, with modules the new player can't fit.
For those saying "Get Gud", know that the largest numerical advantage I've seen in Halo, COD, BF or any AAA shooter, between a maxed character and a new one is ~50%. In Dust it is often 200-300% discrepancy in health and damage.
I'm not complaining, as I have a lot of fun playing this game, but feel for the new players who have very little chance at taking down a couple of guys running around in the open. There is too big a gap. So me defeating two prototype caldari suit with STD Heavy suit and heavy machine gun is just impossible and these guy had more than 500 shield
I didn't say impossible, and given you were in a heavy suit, I'd say there are a few things at work:
1st, you got close enough 2nd, You have no idea what those players had on their suits unless you know them personally 3rd, There is such a factor as skill, but I don't believe it is enough in this game given the desync issues, server instability and the way the game is fundamentally built |