
ZDub 303
TeamPlayers EoN.
288
 |
Posted - 2013.06.05 14:27:00 -
[1] - Quote
After having thought about this some more... I think i'm starting to get a feel for what CCP intends with armor tanking.
First off, buff armor tanking, dont nerf shield tanking!! Shield tanking is in a great spot right now in terms of TTK.
Just a few small changes that would make armor tanking completely viable.
First... I think enhanced shield extender should be 44 hp, to make it 22-44-66. Not bringing complex down to 22-33-44
Now, I think they need to buff armor plates hp a lot while changing the speed penalty to 6-8-10%. Probably have armor plates with triple the HP of shield extender. So... 66-132-198 armor per plate. This leaves higher tech plates more efficient, and crazy EHP. The idea behind these plates is... medium suits should not want to use them. These should be for armor tanking heavies that dont feel the move speed penalty so badly, and get high EHP for their money. However, if a medium suits wants to take the move speed hit, they can get some nice ehp as well. However, for medium suits.. move speed is king/
Next, introduce the ferroscale plates. These should have no move speed penalty at all, and be at 2x shield extender hp which puts it at 44-88-122 hp. These are the medium suit's desired low slot extender.
Next, passive armor reps in high slots. This allows armor tanks to fit both plates and reps at the cost of neither. And also have room for a cpu/pg upgrade as needed. Change armor reps to 2-4-6 per second, they should rep slowly. Shield tanks should have burst regen at the cost of EHP.
Finally, reactive plates, which give reduced hp with armor regen. This is for shield tankers, when we want small passive reps to slowly bring back that armor we cant passively rep anymore due to armor reps being a high slot item. Reactive plates will have 'around' the same hp as shield extender, not even gonna bother with numbers, and have small hp rep... probably 2-2-3 per second or so.
This makes armor tanks absolutely viable and effective.
I'm sure its where CCP intends to go, but they just haven't coded it yet. Another example of balancing against items that are not yet in game.
|