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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Denidil Taureran
Turalyon Plus
1
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Posted - 2013.06.01 21:09:00 -
[1] - Quote
Fix armor! |
Denidil Taureran
Turalyon Plus
2
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Posted - 2013.06.02 14:29:00 -
[2] - Quote
Arkena Wyrnspire wrote:Lichsmash RN wrote:starting to see your point one way to fix this is to make plate armor self healing but nickel and dime it and like you said up the amount repaired by armor reps and make reactive armor plates when the come out give damage resistance in addition to hp
edit somthing like 1/2/3 on plates and 5/8/12 on reps migt do it Resistance on plates is an interesting idea, and one that's worth noting.
Energized Adaptive Nanomembranes for armor suits would enhance active armor tanking nicely. |
Denidil Taureran
Turalyon Plus
2
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Posted - 2013.06.03 15:39:00 -
[3] - Quote
Or are busy hunting Templars |
Denidil Taureran
Turalyon Plus
4
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Posted - 2013.06.05 20:35:00 -
[4] - Quote
CCP FoxFour wrote:I am going to be honest, I learnt a fair bit reading this post. I actually asked Arkena to make this post as he was explaining armor tanking to me in IRC.
I can't really comment on this very much though as it is not an area I work on. I can and will say however that those that do work on this stuff have read this thread. It actually made it into our weekly community report today that gets sent around to everyone working on DUST.
Thank you very much for this post. :D
Thanks for checking in and letting us know it has been seen! Can you get one of the devs involved in that area to share their thoughts? |
Denidil Taureran
Turalyon Plus
5
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Posted - 2013.06.05 21:55:00 -
[5] - Quote
Arkena Wyrnspire wrote:Breakin Stuff wrote:the primary concern about heavies is that approaching 1300 HP requires at least 2 complex plates and a crippling speed penalty. Further, without completely maxing out both armor and the shield upgrade skill the base health of a heavy is less than a tanked caldari medium suit.
Before anyone says defensive roles, that's a s**tty copout. sentinels are defensive. Heavies are heavy. Further, the speed penalty is crippling when the defender is so pathetically easily outflanked.
until CCP does 64v64 or higher matches people do not have the manpower to park 4 or more fatties on a cap point.
In ambush fatties are sitting ducks.
to a lesser extent so are gallente and amarr medium/assault suits. I'll be honest here - I'm not a heavy player, so I don't feel qualified to make a comprehensive comment on the issue. I really do agree with you though. Speed penalties hurt enough for medium frames - I imagine heavies, already struggling for speed, suffer horrible things.
After i play my heavy alt more and skill him up we can talk. I can already say that HMG + Militia Heavy suit often gets wtfpwned by newbie suits. the EHP is laughably low. |
Denidil Taureran
Turalyon Plus
6
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Posted - 2013.06.05 22:30:00 -
[6] - Quote
Arkena Wyrnspire wrote:Denidil Taureran wrote:
After i play my heavy alt more and skill him up we can talk. I can already say that HMG + Militia Heavy suit often gets wtfpwned by newbie suits. the EHP is laughably low.
Tbh the militia heavy has lower HP than normal heavies, so the EHP isn't helping you much anyway. Your main problem is probably that the militia suits can actually hit you properly.
yup.. range on the HMG is laughable - and the dispersion equation is ass backwards. Dispersion should be lower in burst fire than in sustained. Especially since kick increases with sustained fire. |
Denidil Taureran
Turalyon Plus
7
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Posted - 2013.06.06 06:34:00 -
[7] - Quote
CCP Remnant wrote:We'll be addressing armor tanking with multiple updates going forward: - New armor modules will be released with the Uprising 1.2 patch: - Ferroscale plates (smaller HP buff but no speed penalty) - Reactive plates (small HP buff and minor repair rate buff - plates that heal themselves! ) - We'll be reducing the movement speed penalty slightly on armor plates in a future hot-fix. - Giving proper racial bonuses! The reason the Gallente don't get (the very obvious) bonus to movement speed when armor tanking at the moment is because we use a tag system to confer bonuses to items and currently there is no way to exclude an item from getting a bonus. The only way to do this would be to tag EVERYTHING in the game that isn't the Gallente suit with a tag, which is error-prone and likely to ensure we unintentionally screw up some unrelated skill at some point. This will be corrected as soon as is feasible.
what about some buffs to reppers? or are you putting that on the suit bonuses? |
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