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Ivan Avogadro
Subdreddit Test Alliance Please Ignore
271
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Posted - 2013.05.31 21:18:00 -
[1] - Quote
Right now if I look at the stats of my suits they show CPU, PG, Shield, Armor, ect... and that's nice. But the game also hides about half of the relevant info from me.
What is my base hacking speed? What if I increase my skill to level 3? What f I put a complex hacking mod on my suit? I'm unable to see how my suit stats change.
What about profile dampening? I can see the base on each suit, but the game doesn't tell me what the final values are. If I have Profile Dampening 5, and a Dragonfly Scout with one Enhanced Dampener how is that different from a Caldari Assault with 2 Complex Dampeners? I can figure it out, but why won't the game just show me the difference? It does so for shields.
Same with Profile Analysis. And Scanning Range. All of these things are listed as base stats for a suit, but I can't view the final values after suit fitting. Please fix this, CCP. |
Malkai Inos
The Vanguardians Orion Empire
214
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Posted - 2013.05.31 21:24:00 -
[2] - Quote
Agreed. So much basic data is hidden that they could devote a whole build on just that and possibly still not be done with it. |
WyrmHero1945
SyNergy Gaming EoN.
351
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Posted - 2013.05.31 21:26:00 -
[3] - Quote
I also want to see stacking penalties detailed. |
gbghg
L.O.T.I.S. RISE of LEGION
1950
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Posted - 2013.05.31 21:28:00 -
[4] - Quote
Also, how come the vehicle fitting UI shows armour resistance but not shield? |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
271
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Posted - 2013.05.31 21:29:00 -
[5] - Quote
WyrmHero1945 wrote:I also want to see stacking penalties detailed.
yes! that's a good one. Let me actually see the diminished returns from my 3rd or 4th mod, so I can decide it it's worth the cost instead of just guessing. |
Malkai Inos
The Vanguardians Orion Empire
215
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Posted - 2013.05.31 21:42:00 -
[6] - Quote
They could make it tree based like this:
Damage: y >>Base z
>>Skills x1.15 >>>>Skill A x1.05 >>>>Skill B x1.10
>>Modules* x1.12 >>>>Module A x1.04 >>>>>>Stackpen x0.80 >>>>Module B x1.04 >>>>>>Stackpen x0.70 >>>>Module C x1.04 >>>>>>Stackpen x0.70
It might be overkill for the average user but the variables are there and the calculations are obviously known. Why not allow players to see as much data as they want. If you don't care about a particular area you can simply it collapsed. Add a "collapse/expand all" button and voila.
*stacking penalties don't work that way so there would be a bunch of odd numbers there. |
Malkai Inos
The Vanguardians Orion Empire
215
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Posted - 2013.05.31 22:42:00 -
[7] - Quote
It's a crying shame noone has bumped this yet. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
87
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Posted - 2013.05.31 23:25:00 -
[8] - Quote
Shield recharge delays should be shown as well. Always wondered why they didn't show.
Although considering their idea of fixing the broken damage modifier UI was to remove it entirely......so...I'm not keeping my hopes up that we'll see all relevant suit electronics system data in the UI anytime soon. |
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