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Driftward
Subdreddit Test Alliance Please Ignore
130
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Posted - 2013.05.31 21:02:00 -
[1] - Quote
Django Quik wrote:This has given me a great idea for PVE and Raiding mechanics in PC:
A district owning corp can do PVE missions on their districts in order to gather resources, etc. When these missions are underway, the status of the district shows as such. Other corps can see the status of the district from the starmap (nowhere else, so you'd have to be actively searching) and can launch a raiding attack with no warning. The raid cannot deplete the clone count of the district but can halt clone production and steal some/all of the resources gathered by the owner during their PVE mission.
The rewards for PVE would have to be great enough for corps to feel the risk of being raided is worth it but I really like the idea so far. What do you guys think? Obviously the mechanic is little rough (PvE being the only way to generate resources like someone else said) but the general idea is excellent. More game modes = happier dusties. And it would take the stress off some of the current game modes (read FW and the difficulty of finding and q-syncing into them)
Maybe this should be timer based as well....as in only online planets give certain resources (other than clones) and this happens at the reinforcement timer. However, this also allows for raiding to occur at these timers. IF raiders did attack (to take something like 50% of the resources that would have been harvested) then they initially fight drones to get into the facility unless the owner of the district has people standing by for defense (at their reinforcement timer).
The map would be set up with staged objectives (CRU's and special supply depots that give resources when hacked), once one depot is hacked (depots require 2x or 3x the hack time) the map reveals the next stage and the resources hacked are lost to the defender permanently. Alternatively so that FoxFour doesn't go apoplectic maybe you could make it a modified skirmish with more scattered "supply depots" in the sockets and no null cannons. All the CRUs and turrets start under defender control. with a 5 minute timer before the match starts to allow for some scramble time for the defender (no more than 5 though, it's a raid not a scheduled match after all)
Raiders have limited clones that are maybe limited at 80 (a special genolutions pack so that there is some risk of investment for raiding) and the matches are set as 8 v 8 or something though 16 v 16 would also work.
Obviously this can't upset the clone balance too much or it would mess of PC quite a bit. Maybe if defender hacks all CRU's and clears map of uplinks and kills all current clones on the field they take all the remaining raider's clones.
There could be separate reserves of clones only used for raid defense, or special genolution packs to buff this reserve and with various tiers of clones that can use Std or Adv dropsuits (only requirement is on dropsuits not modules/weapons etc)
The "resources" could all be generated with a different probability that generates a total revenue that averages between 20-30 M and ranges from 15-45 M (or average is equal to the amount of ISK generated by one days worth of clones essentially doubling value of owning districts)
Raiders only get regular salvage and say 20% of the resource salvage. Corps that sponsor raids get 80% of resources salvaged (or a different value based on the corp tax rate on raids) as well as receive the remaining clones back to keep (alternately they get the biomass value of the clones remaining). If the raid fails to take any resources, the clones are all lost and no payouts beyond regular salvage for the individual mercs.
Defenders receive the biomass salvage of all clones from any partially repulsed raid (even if they lost some of the depots (OR CARGO shuttles!!!) they didn't lose them all) and maybe a percentage of the resources gathered as a reward for defense in addition to regular salvage |
Driftward
Subdreddit Test Alliance Please Ignore
130
|
Posted - 2013.05.31 22:08:00 -
[2] - Quote
Clearly this must be an amazing idea because not one person on this massive forum of whining and QQing can think of a single negative comment. |
Driftward
Subdreddit Test Alliance Please Ignore
130
|
Posted - 2013.05.31 22:44:00 -
[3] - Quote
Full Metal Kitten wrote:Driftward wrote:Clearly this must be an amazing idea because not one person on this massive forum of whining and QQing can think of a single negative comment. Don't worry, you'll be getting negative feedback any moment now. The elites are busy trash talking on other threads atm. Edit: no offense, but I stopped reading at PVE.
I actually should remove the quote....I don't think raiding or resources should have anything to do with PvE....I just wanted to give proper credit for the original post....Oh well screw credit. |
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