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![Jathniel Jathniel](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Jathniel
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Posted - 2013.06.11 20:44:00 -
[1] - Quote
It wouldn't be OP..... pistols don't have that kind of range... and they don't have a sharpshooter to level up. Of course it would be strong, it's TWO secondaries.
Damn it, so many people are so afraid of dying that we can't even get a pinch of variety in this game.... |
![Jathniel Jathniel](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Jathniel
G I A N T EoN.
462
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Posted - 2013.06.11 20:51:00 -
[2] - Quote
Asher Night wrote:J-Lewis wrote:Asher Night wrote:All I ever play as in FPS's is a ninja, scout type chracter that only uses smgs, knives and pistols - so you would think I would be all for this idea. I'm against it.
One pistol works well enough and does plenty of damage. We don't need twice the chance of scoring a 450% damage headshot. If it becomes a problem, it can be re-balanced. Why break it so you can fix it? Just don't break it. I promise you this will make pistols OP. Pistols were designed to hold their own, and you have just one. You asking for two would be just the same as asking for two assault rifles, or two mass drivers, etc. The only way this would work is if a new class of pistols were introduced specifically for duel wielding that let you fire each individually, but the bullets did less damage - which ultimately would equal the dps as using just one pistol or it wouldn't be balanced, so why even bother?
No. This makes NO sense. Why the hell would you want a Dual Wielder to have the same DPS as a single pistol? This makes dual wielding totally meaningless!
The whole purpose is to have added dps! ![Straight](https://forums.dust514.com/Images/Emoticons/ccp_straight.png)
Are we that worried about getting killed, that we can't even explore and experiment?
Dual Wielder = Advantages excellent DPS. ONLY. Disadvantages longer reload time, NO ADS. Effectively reducing long range accuracy unless he stops to crouch and aim like a sniper to get a tighter hip fire crosshair. |
![Jathniel Jathniel](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Jathniel
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Posted - 2013.07.11 19:45:00 -
[3] - Quote
iceyburnz wrote:Bringda Payne wrote:I don't know why people think this would be so overpowered. More so than the Tac AR? Anything they implement can be brought inline with balance through time, testing and feedback.
I'm just suggesting something that would bring a new element to the game. Change is not that bad folks...learn it go with the flow.
I think the ability to go prone would be a good addition to. Let me guess, too OP also? "I can't find the snipers as easy as i could before!" I can hear it already..... It would be more damage but at a trade off. Perhaps duel wielding means longer swap times between equipment. Longer reload times. Increased dispersion/lower accuracy (no free arm to brace the weapon). Its should be about cool factor rather than damage anyway. ![Big smile](https://forums.dust514.com/Images/Emoticons/ccp_smile-big.png) What you mentioned is precisely why it would be balanced.
Reloading would take longer by default. Especially if you go with a a mechanic, where you can't reload until both pistols are empty. The other hand isn't free, how is the gun supposedly going to reload itself? Expend your dps, then reload at maybe 3x time.
No ADS, to prevent precision fire, because this would be a brawler build. Nothing wrong with throwing a bunch of shots out. Of course a bunch of the shots would probably be head shots. If someone can actually aim, why prevent that? Just look at the AR, it has no kick in ADS. It and the scram rifle can put numerous rounds into an opponent's head. What reason is there to discriminate against other weapons? |
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