Driftward
Subdreddit Test Alliance Please Ignore
129
|
Posted - 2013.05.31 18:10:00 -
[1] - Quote
Denak Kalamari wrote:I've ran shotgun scouts exclusively ever since I first picked up the combination early December, and I have no regrets. Sure, some might call the Gallente scouts useless/broken/unviable/underpowered/etc. but I do not care about that. The most important reason why I run scouts with shotguns and remote explosives is because it's frigging fun. I have also been called specifically to PC matches since I'm the one of the two only shotgun scouts in my corporation, and my playstyle is really needed within the battles. Yes and no. I agree shotgun scouts are fricken fun. Their utility however is somewhat questionable. IF you want to be really useful as a shotgunner/CQC there is very little benefit to going scout frame. You get some mobility, you get EWAR bonuses (which are fairly useless at the moment, there's hope in the future but for now they suck), a kickass shield recharge, and that's about it. I despair for the current scout situation.
The class that you recommend can be ported over to a minmatar logi. They are already pretty quick so just toss one or two complex kin cats on them and you have the mobility. They have more slots (more shields, more armor, more buffer), more CPU/PG, more equipment slots, a racial bonus to hacking (huge bonus in my opinion), and built in armor repping.
As a full scout on my main character I will never go this route. That is also why I am next to useless for PC matches. True the proto scouts are beasts in pub matches, but that is also where there is more diversity. PC is all about DPS at the moment, especially with the TAR and stacking of caldari logis. Scouts just can't compete in that environment.
That said, when there is a greater diversity of suits and "roles" like what you see in pub matches (especially FW), scouts can not only be useful, but downright essential.
Back to the OP's thread: the variation in how well you do in matches is likely associated with not only the level of player in said matches but also the mix of roles that fill out those matches. The greater the number of people that have enough HP to survive one hit with a shotgun, the harder a time you'll have. Your greatest advantage is speed and sneakiness. You shoot once and your cover is blown, the TAR user (or heavy HMG....) turns around and with 4 shots in less than a second you're dead. |