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TERMINALANCE
Zumari Force Projection Caldari State
75
|
Posted - 2013.05.31 03:11:00 -
[1] - Quote
Noc Tempre wrote:How to fix Alpha in one step -
Double all HP. Double all headshot values (so 1.2 becomes 2.4).
Game instantly becomes more skill based without affecting TTK in good player vs good player situations.
Edit: The mass driver deserves more splash AREA (not damage) to compensate.
How the hell is a heavy supposed to kill anyone? bastards are gonna have double the amount of time to run away! unless you somehow think the heavy is gonna get more headshots?!
Not how HMG works....
Also shotgun.
and grenades 2
really lots of things would have to be rebalanced.
like the laser rifle not that does not need it already. |
TERMINALANCE
Zumari Force Projection Caldari State
75
|
Posted - 2013.05.31 03:14:00 -
[2] - Quote
Noc Tempre wrote:TERMINALANCE wrote:Noc Tempre wrote:How to fix Alpha in one step -
Double all HP. Double all headshot values (so 1.2 becomes 2.4).
Game instantly becomes more skill based without affecting TTK in good player vs good player situations.
Edit: The mass driver deserves more splash AREA (not damage) to compensate. How the hell is a heavy supposed to kill anyone? bastards are gonna have double the amount of time to run away! Headshots? I'm completely flabbergasted this is a difficult concept.
Headshots with a HMG? are you crazy? why dont i just get headshots with my melee as well? |
TERMINALANCE
Zumari Force Projection Caldari State
75
|
Posted - 2013.05.31 03:26:00 -
[3] - Quote
Noc Tempre wrote:TERMINALANCE wrote:Noc Tempre wrote:TERMINALANCE wrote:Noc Tempre wrote:How to fix Alpha in one step -
Double all HP. Double all headshot values (so 1.2 becomes 2.4).
Game instantly becomes more skill based without affecting TTK in good player vs good player situations.
Edit: The mass driver deserves more splash AREA (not damage) to compensate. How the hell is a heavy supposed to kill anyone? bastards are gonna have double the amount of time to run away! Headshots? I'm completely flabbergasted this is a difficult concept. Headshots with a HMG? are you crazy? why dont i just get headshots with my melee as well? Then maybe you aren't that good and don't deserve to win the gunfight? However the HMG has been nerfed to hell already anyway and could be looked at again after such a change.
Well I am good and I know how to use my HMG thanks. And its NOT a precision weapon its a see that guy? yeah shoot his center of mass so you get most rounds on target. you give me the turn speed of a dam assault suit and ill consider it for head shoting right now other suits are too fast (relitive to Heavy tracking speed) to track their head with a HMG for any length of useable time within current HMG optimal ranges. This change would kill the burst HMG in its tracks and make the assault even less useful.
Yeah if you update it after the change that's fine to reflect the health and dmg changes then im cool with it. But you need to update shotguns and grenades and flaylocks and other weapons affected like RE's and ****.
Yes I have no problems with making the dmg to headshots higher and increasing HP of suits and making skill matter more in concept, but it would need tweaking. Or poor heavy and shotgun scout or nova knife scout would be left out in the cold :P also i dont know how that would work for tanks 2 would have to up their dmg maybe same goes for dropships but dropships are a whole nother tread. |
TERMINALANCE
Zumari Force Projection Caldari State
75
|
Posted - 2013.05.31 03:30:00 -
[4] - Quote
Cosgar's Alt wrote:TERMINALANCE wrote:Noc Tempre wrote:TERMINALANCE wrote:Noc Tempre wrote:How to fix Alpha in one step -
Double all HP. Double all headshot values (so 1.2 becomes 2.4).
Game instantly becomes more skill based without affecting TTK in good player vs good player situations.
Edit: The mass driver deserves more splash AREA (not damage) to compensate. How the hell is a heavy supposed to kill anyone? bastards are gonna have double the amount of time to run away! Headshots? I'm completely flabbergasted this is a difficult concept. Headshots with a HMG? are you crazy? why dont i just get headshots with my melee as well? Because of the HMG's cone like dispersion, most deaths actually are headshots.
The whole reason of the cone of dispersion is so that you aim for center of mass to have most rounds hit the target, ask anyone who uses it at the higher levels, no one is aiming at the head you will lose 1/2 of your rounds if not more. you put the cone upper chest or midsection so your rounds hit the target, your telling me outside of 15 m anyone is aiming there hmg at the head? you dont have the zoom for that and even in doom mode which sucks now you aim for largest visible part of the enemy so you get hits. |
TERMINALANCE
Zumari Force Projection Caldari State
75
|
Posted - 2013.05.31 03:39:00 -
[5] - Quote
Scottie MaCallan wrote:you're ignoring spread and AOE on weapons. AOE and spread are both not optimal for headshots, splash damage does not work that way, and weapons like the HMG or the shotgun do not send bullets directly where you aim. that's how spread works. they're CQC and purposefully not hyper accurate. it's part of their design. Emphasizing headshots like you are gives an innate advantage to weapons like the AR, the SCR, the sniper, and other weapons that deliver their damage through a single bullet at a time, instead of AOE explosions or spread (like the shotgun), or blanket/high RPM (with built in spread) like the HMG. The entire point of these weapons is that they are counters for quickscoping or marksman style AR's, they are designed to be more effective than those guns in certain situations. This is at the expense of increased accuracy, which means they are much more difficult to get headshot with. EIther because they physically cannot, or because they shoot out lots of low damage bullets in a spread out area. you're suggesting that we make this game centered on a single style of FPS play.
I'm not saying headshots shouldn't be rewarded, they are a valid form of skill. but telling everyone they need to HTFU and start playing your headshot game is not a constructive solution. If you want to talk about tweaking existing stats on weapons or hit multipliers in specific areas that you feel are OP or not working in an enjoyable way, that's fine, but don't push a dramatic blanket change like this.
I'd also like to point out a recent dramatic blanket change to the entire game: the range changes in Uprising. There were obviously a lot of unexpected problems that arose out of that, and combined with a couple other problems, several gameplay styles are currently suffering big time. Mass Drivers and lasers, to name a few. So I'd say that, while you might have valid concerns on hit multipliers, TTK, and different weapon's effectiveness, this is not the way to fix those concerns, and too vaguely addresses all options. This solution will have unforseen ramifications, in the same way that removing sharshooter and nerfing damage, combined with the hard range cap, dramatically changed the gun game.
so yea, if you want to debate TTK and balancing issues related to that, sure, let's do it, but let's take it weapon by weapon, and do it by assessing various situations and which weapons should be more effective, combined with all the diferent types of player skill.
*hugs Scottie
These forums will ruin you, logical man. |
TERMINALANCE
Zumari Force Projection Caldari State
75
|
Posted - 2013.05.31 03:46:00 -
[6] - Quote
Cosgar's Alt wrote:TERMINALANCE wrote: The whole reason of the cone of dispersion is so that you aim for center of mass to have most rounds hit the target, ask anyone who uses it at the higher levels, no one is aiming at the head you will lose 1/2 of your rounds if not more. you put the cone upper chest or midsection so your rounds hit the target, your telling me outside of 15 m anyone is aiming there hmg at the head? you dont have the zoom for that and even in doom mode which sucks now you aim for largest visible part of the enemy so you get hits.
I'm not saying it's intentional, but it occurs more often than almost anyone actually trying to get a headshot. I average ~15-20 kills with my MD and wind up with half of those being headshots when I'm not trying. My point is that the HMG wouldn't really be affected by these changes as you're suggesting.
your telling me firing a hmg at distance is different from a shotgun firing at distance relative to both of their ranges? The majority of damage is still coming from the rounds on target not the few hitting the head. if a weapon fires 2000 RPM at a object relies in the death by 1000 cuts, not precision fire. |
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