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Noc Tempre
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Posted - 2013.05.31 02:22:00 -
[1] - Quote
How to fix Alpha in one step -
Double all HP. Double all headshot values (so 1.2 becomes 2.4).
Game instantly becomes more skill based without affecting TTK in good player vs good player situations. |
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Posted - 2013.05.31 02:26:00 -
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BL4CKST4R wrote:
So instead of 1 clip I need two clips now, gotcha.
Exactly the same time to kill if you can aim. Double if you can't. Are you saying you can't aim? |
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Posted - 2013.05.31 02:30:00 -
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Buster Friently wrote: How's that going to work now for MD users? Not all of us use the AR you know. Headshots aren't exactly something that works well as a mechanic for MD users.
Give the weapon more splash damage range to compensate? Honestly the pop pop dead is silly in the first place. Besides I know mass drivers users who can get the headshot if they want to, atm they don't bother. |
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Posted - 2013.05.31 02:36:00 -
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Buster Friently wrote:Noc Tempre wrote:Buster Friently wrote: How's that going to work now for MD users? Not all of us use the AR you know. Headshots aren't exactly something that works well as a mechanic for MD users.
Give the weapon more splash damage range to compensate? Honestly the pop pop dead is silly in the first place. Besides I know mass drivers users who can get the headshot if they want to, atm they don't bother. And forge gun users? They're supposed to headshot as well? Hey, I guess RE users should headshot too? I'm sorry, but this seems kinda stupid in my opinion. I don't think boom-headshot 514 is the right way to go.
Hint, both of those weapons would still one-hit kill almost any suit. But at least the beefiest of the beefcakes could survive a glancing hit from a militia weapon with this change. |
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Posted - 2013.05.31 02:38:00 -
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Scottie MaCallan wrote:this solution is really only applicable to snipers, TAC, etc.
what about mass drivers? shotguns? flaylock? SMG? remote explosives?
headshots != infallible measure of skill
for example, when I traverse the map in my minmatar shotgun scout, the majority of my skill shows when I am able to avoid my enemy's line of sight long enough to get within shotgun range. While getting a headshot is fun and all, landing the entire shotgun spread on their head is not what the shotgun is about. Maybe if you use breach that's another type of skill. but to me, my skill lies in utilizing cover and flanking tactics.
This is not to say I can't aim. My sidearm of choice is a flaylock. I can usually land a direct hit, even at range. Although again, headshots are not a strong suit of that style of play. What's more important is that I land the direct hit on the target. This is great for finishing heavy armor tanks.
so yea, basically:
alpha != snipers/marksmen
although
sniper == alpha (usually)
Funny, all those weapons are the reasons this change would be good. |
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Posted - 2013.05.31 02:43:00 -
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Scottie MaCallan wrote:I'm not saying that HP is perfectly balanced. I'm pointing out you'd be essentially doubling the TTK on non-headshot reliant classes. and that headshots are not the only measure of FPS skill
In a tracking shooter, yeah, they kind of are. |
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Posted - 2013.05.31 02:58:00 -
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Scottie MaCallan wrote:they are one metric through which relative skill can be measured
there's also situational awareness, tactical flanking, use of cover, weapon choice, etc.
shotguns, mass drivers, etc. fall under weapon choice, and each require other skills to be effective (tactical flanking & use of cover for shotguns, use of cover & situational awareness for mass drivers) All of these skills are important, and each player is stronger in different areas. You're trying to promote tracking & headshot ability above the others. It doesn't matter how well I can use cover and flank if the second after I open fire (and with 2 or so more shotgun shots left to kill), someone turns around and uses your 2.4x headshot multiplier to obliterate my scout suit just as fast as they can now.
None of those skills go away. If he can turn around and kill you, because you can't headshot and he could, you deserve to lose. |
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Posted - 2013.05.31 03:10:00 -
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Scottie MaCallan wrote:you're still overemphasizing one metric of skill over all the others. So now if I miss my first headshot I have little chance of recovery. Yet mr. logi-slayer, if he fucks up and forgets how to flank, or use cover, or asses a tactical situation, will have time to turn around and headshot me with his AR. despite the fact that I surprised him with a point blank shotgun, I have little chance of survival if my aim is slightly off, and if even say 20-30% of my spread misses his face
You only die faster if the opponent has insane skill to turn on a dime and find your head between two trigger pulls. Tell me why someone with that much raw skill (and your apparent lack of it) deserves to lose because you sneak up on him and he is quick enough to react?
In any other case, you both live longer than currently. |
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Posted - 2013.05.31 03:12:00 -
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TERMINALANCE wrote:Noc Tempre wrote:How to fix Alpha in one step -
Double all HP. Double all headshot values (so 1.2 becomes 2.4).
Game instantly becomes more skill based without affecting TTK in good player vs good player situations.
Edit: The mass driver deserves more splash AREA (not damage) to compensate. How the hell is a heavy supposed to kill anyone? bastards are gonna have double the amount of time to run away!
Headshots? I'm completely flabbergasted this is a difficult concept. |
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Posted - 2013.05.31 03:16:00 -
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TERMINALANCE wrote:Noc Tempre wrote:TERMINALANCE wrote:Noc Tempre wrote:How to fix Alpha in one step -
Double all HP. Double all headshot values (so 1.2 becomes 2.4).
Game instantly becomes more skill based without affecting TTK in good player vs good player situations.
Edit: The mass driver deserves more splash AREA (not damage) to compensate. How the hell is a heavy supposed to kill anyone? bastards are gonna have double the amount of time to run away! Headshots? I'm completely flabbergasted this is a difficult concept. Headshots with a HMG? are you crazy? why dont i just get headshots with my melee as well?
Then maybe you aren't that good and don't deserve to win the gunfight? However the HMG has been nerfed to hell already anyway and could be looked at again after such a change. |
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Posted - 2013.05.31 03:33:00 -
[11] - Quote
Nah leave turret damage where it is and give them a the same buff but more weak points. |
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