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pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
221
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Posted - 2013.05.31 16:26:00 -
[1] - Quote
Cosgar's Alt wrote:Harpyja wrote:Cosgar's Alt wrote:In order for this to happen, shields need to have drawbacks. In EVE, shields increase your scan signature and make it easier for other ships to lock onto you faster. Translating this to Dust would probably mean the former while significantly increasing your hit box until your shields are depleted, in which case will revert back to your suit's respective frame size. Armor is at a severe disadvantage compared to shields also. Not only do they add a movement penalty, but they affect turn speed, jump height, and also rumored to affect fall damage. Buffing shields in your suggested format will only widen the gap between shield and armor to the point that armor tanking will be more of a novelty than it was in Chromosome.
There's nothing wrong with your suggestions, mind you, but some significant changes to shield tanking and armor tanking at their cores need to be addressed for such changes to take place. I don't think you noticed that I was talking about vehicles. Perhaps I should put a clear statement I might have simply misread, but it does apply to vehicles as well.
Acctually in this build shield tanks are slower than armour tanks and have a much slower acceleration so we already have quite a few draw backs infact more draw backs than bonuses tbh. Im sticking with the shield tanks hopeing that they really do fix them properly. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
221
|
Posted - 2013.05.31 16:28:00 -
[2] - Quote
Cosgar's Alt wrote:Harpyja wrote:Cosgar's Alt wrote:In order for this to happen, shields need to have drawbacks. In EVE, shields increase your scan signature and make it easier for other ships to lock onto you faster. Translating this to Dust would probably mean the former while significantly increasing your hit box until your shields are depleted, in which case will revert back to your suit's respective frame size. Armor is at a severe disadvantage compared to shields also. Not only do they add a movement penalty, but they affect turn speed, jump height, and also rumored to affect fall damage. Buffing shields in your suggested format will only widen the gap between shield and armor to the point that armor tanking will be more of a novelty than it was in Chromosome.
There's nothing wrong with your suggestions, mind you, but some significant changes to shield tanking and armor tanking at their cores need to be addressed for such changes to take place. I don't think you noticed that I was talking about vehicles. Perhaps I should put a clear statement I might have simply misread, but it does apply to vehicles as well.
Acctually in this build shield tanks are slower than armour tanks and have a much slower acceleration so we already have quite a few draw backs infact more draw backs than bonuses tbh. Im sticking with the shield tanks hopeing that they really do fix them properly. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
225
|
Posted - 2013.06.02 00:46:00 -
[3] - Quote
bacon blaster wrote:pegasis prime wrote:Cosgar's Alt wrote:Harpyja wrote:Cosgar's Alt wrote:In order for this to happen, shields need to have drawbacks. In EVE, shields increase your scan signature and make it easier for other ships to lock onto you faster. Translating this to Dust would probably mean the former while significantly increasing your hit box until your shields are depleted, in which case will revert back to your suit's respective frame size. Armor is at a severe disadvantage compared to shields also. Not only do they add a movement penalty, but they affect turn speed, jump height, and also rumored to affect fall damage. Buffing shields in your suggested format will only widen the gap between shield and armor to the point that armor tanking will be more of a novelty than it was in Chromosome.
There's nothing wrong with your suggestions, mind you, but some significant changes to shield tanking and armor tanking at their cores need to be addressed for such changes to take place. I don't think you noticed that I was talking about vehicles. Perhaps I should put a clear statement I might have simply misread, but it does apply to vehicles as well. Acctually in this build shield tanks are slower than armour tanks and have a much slower acceleration so we already have quite a few draw backs infact more draw backs than bonuses tbh. Im sticking with the shield tanks hopeing that they really do fix them properly. Your first mistake was expecting ccp to properly fix anything. Your second mistake was expecting them to properly fix anything. Your third mistake was expecting ccp to do anything in under a month.
I never said expecting I said hopeing lol .and we all know what springs eternal. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
238
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Posted - 2013.06.03 11:32:00 -
[4] - Quote
If the skill related to the shield boosters increased their efficiency I.e. gave an increase In hp provided by each shied booster 5% per levle then burst tanking would be effective without making shield tanks too op. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
246
|
Posted - 2013.06.04 09:14:00 -
[5] - Quote
My caldari glass cannon eats most madrugers I come across . That being said if I don't get the drop on them and get the first shot then im running for cover or trying to find a way to flank thm . Granted this has been harder than previous builds because they nerfed shield tanks acceleration. |
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