Harpyja wrote:Note: this is for vehicles
Surge Shield Reinforcement has an active duration of 10s and cooldown of 30s.
Carapace Armor Hardener has an active duration of 60s and cooldown of 15s.
Shield gives 30% resist while armor gives 25%.
Analyzing the nature of these two modules suggests that shield should be capable of burst tanking (act of recovering massive amounts of HP quickly in a short time, but with pauses between cycles, or bursts), while armor suggests that it should be slower but steadier and more constant than shields.
In EVE, shields are extremely capable of burst tanking, which is one of its benefits for PvP. The recent addition of ancillary boosters only reinforces this ideology of burst tanking, while armor got a reactive armor hardener which changes resistances over time. Again, the ideology for armor of steady armor tanking is reinforced as well.
But DUST is the exact opposite. Shield boosters are weaker than armor reps (shield boosters in EVE provide more HP/s than armor reps, at the cost of more capacitor use) and it appears like they are slower, but can someone confirm or deny that for me? Note: I've already read multiple times now that armor reps provide about 4000 more hp and that they pulse every second for 15 seconds, so armor reps are clearly better. (And my suspicions are confirmed after seeing armor tanks with low armor and then they are back up to full armor in a matter of seconds)
I suggest to increase the amount of shield restored for boosters and/or reduce their pulse intervals. I know it says that they have 1s pulse intervals, but in reality it's three seconds. Instead, make shield boosters pulse every second for 5 seconds and increase the cooldown accordingly.
Edit: I suggest that in order to be more in line with what shields rep compared to armor, I'd like to suggest a pulse every second for 10 seconds. It's extremely stupid that an armor rep can rep three times as much as a shield booster.
An increase to shield boost amount and making them pulse every second would definitely make shields capable of burst tanking and will bring more balance between armor and shield tanking.
Another suggestion I'd like to add is to double the repair amount on armor reps, but also double the amount of time between each rep, but also adjust cooldown accordingly.