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Garrett Blacknova
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3158
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Posted - 2013.05.31 08:43:00 -
[1] - Quote
KOBLAKA1 wrote:My heavies run 1200hp+ that like running into a boulder of steel. If you run into rocks on the map you take damage. Therefore if you run into me you should take damage. Yay for fysix! \o/ That rock has infinitely more HP than you.
More seriously though, CCP have said they're looking into making LAVs susceptible to collision damage when hitting Dropsuits. Presumably (hopefully) that will be based on a sane combination of collision speed and weight.
If you run into a Scout who's running the other way, he's going splat, and will probably have very little impact on your LAV. If he's running at you, it'll put a dent in your shields, but not too much of one. If it's a Heavy, you'll be hurting. And stopping. And he might not instantly die.
Heavies should act as low-tier rocks. Rock = LAV stops and takes damage. Heavy = LAV slows massively and both take damage. |
Garrett Blacknova
Codex Troopers
3160
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Posted - 2013.05.31 09:09:00 -
[2] - Quote
Syther Shadows wrote:@Garrett Blacknova >Heavies should act as low-tier rocks. Rock = LAV stops and takes damage. Heavy = LAV slows massively and both take damage.
if 1M tall infantry in a fat suit counts as a Low-tier rock
then my LAV that is flying through the air at 30MPH should count as a Low-tier statue of justice and freedom
(and as it stand now i hit a scout i stop dead in my tracks due to "collision physics" if i was allowed to keep going at a cost of 400 shield id be fine with that) I've seen LAVs take down Heavies without slowing.
I've seen them get stuck on Scouts.
BOTH are wrong. BOTH need fixing.
Hitting a lightweight Dropsuit should cost you a SMALL amount of shields, and maybe knock your speed down by 1 or 2 kph if they're running at you. If you're trying to splatter a dual-tanked Prototype Heavy across the front of your free LAV, you should be the one who comes out worse.
+1 to you. |
Garrett Blacknova
Codex Troopers
3160
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Posted - 2013.05.31 09:51:00 -
[3] - Quote
Syther Shadows wrote:Can i ask you to do yourself a favor and read my original post btw
(the fact people just went on to argue about how lav's shouldn't be able to run over people just goes to show how mad they are at it)
but considering the fact that this whole post is based on what would happen if i make up some random nonsense and see what happens i guess it does not matter I've read the original post. It wasn't directly relevant to the comment I made, which is why I quoted a completely different post in the thread to reply to instead of posting it as a direct reply to the OP. I was discussing the topic as it's progressing, not focusing on your initial premise.
As for LAVs needing a buff, certain aspects of LAVs need buffing, but other elements need to be nerfed and otherwise reworked. It's not a straight "they're too strong" or "they're too weak" situation - they're too good at things they SHOULDN'T be good at, and they're not capable of properly filling any role they could reasonably be expected to fill if the game was working properly.
Also, I think I've been run over maybe a dozen times, and all but 2 were my own fault. The ones that weren't my fault were also no fault of the LAV driver though - they were map glitches getting me stuck in place while the LAV was coming. |
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