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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
padraic darby
The Unholy Legion Of DarkStar DARKSTAR ARMY
1
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Posted - 2013.05.30 04:00:00 -
[1] - Quote
i have been in the closed beta since late november and i have noticed they offer no cover or purposes whatsoever.
ccp give a purpose these outposts even exists.
another thing the there should be game modes based around these outposts
also give the outposts a shield bubble to keep the protectors safe from sniper fire
the orbitol artillery outpost is poorly designed make the the cannon at c9 the center of the base
one more thing make more outposts like a planetery mining array and mbo (mobile base of operations) |
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CCP LogicLoop
C C P C C P Alliance
57
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Posted - 2013.05.30 07:20:00 -
[2] - Quote
padraic darby wrote:i have been in the closed beta since late november and i have noticed they offer no cover or purposes whatsoever.
ccp give a purpose these outposts even exists.
another thing the there should be game modes based around these outposts
also give the outposts a shield bubble to keep the protectors safe from sniper fire
the orbitol artillery outpost is poorly designed make the the cannon at c9 the center of the base
one more thing make more outposts like a planetery mining array and mbo (mobile base of operations)
-Surface Infrastructures serve a purpose for Eve players. In Dust they hold typically objectives to capture.
-Game design is working on ways to make players be more interactive with defense against snipers. We have also recently (in current outposts being developed) taken care to protecting from snipers in general. Preventing major vantage points inside the outposts for them.
-We are making more outposts.
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G Torq
ALTA B2O
150
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Posted - 2013.05.30 07:43:00 -
[3] - Quote
CCP LogicLoop wrote:padraic darby wrote:i have been in the closed beta since late november and i have noticed they offer no cover or purposes whatsoever.
also give the outposts a shield bubble to keep the protectors safe from sniper fire
-We are making more outposts. Loopy, how about an outpost with anti-artillery shielding? |
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CCP LogicLoop
C C P C C P Alliance
58
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Posted - 2013.05.31 01:44:00 -
[4] - Quote
G Torq wrote:CCP LogicLoop wrote:padraic darby wrote:i have been in the closed beta since late november and i have noticed they offer no cover or purposes whatsoever.
also give the outposts a shield bubble to keep the protectors safe from sniper fire
-We are making more outposts. Loopy, how about an outpost with anti-artillery shielding?
Their is a shield capicitor, but it has not been functional since I started here. We have to do some internal planning and this would be on our list of things that should be brought back.
On the topic of snipers. Outside of level design doing its best to watch specific types of sniper lines of sight, the design team is is devising ways to make defending against snipers a more interactive experience for the players. Like using a laser sight to pin point a snipers position for some kind of artillery round. Though that is just a off the top of my head example. |
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SponkSponkSponk
The Southern Legion RISE of LEGION
22
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Posted - 2013.05.31 02:03:00 -
[5] - Quote
A literal target painter?
Preferably to interact with actual player-driven artillery vehicles (MAVs?) and/or let dumbfire missiles lock onto the target like swarms... |
Mark Crusader
Sons of Kharvash
10
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Posted - 2013.05.31 04:22:00 -
[6] - Quote
SponkSponkSponk wrote:A literal target painter?
Preferably to interact with actual player-driven artillery vehicles (MAVs?) and/or let dumbfire missiles lock onto the target like swarms...
Needs to be Minmatar artillery HAVs with ballistic projectiles that arc. |
Mac Dac
Wraith Shadow Guards
54
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Posted - 2013.06.12 22:08:00 -
[7] - Quote
speaking of player driven artillery how are the autocannon, artillery, and laser turrets coming along.
there used to be a tag in the market for them but they've since been removed and never spoken of. |
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CCP LogicLoop
C C P C C P Alliance
83
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Posted - 2013.06.16 04:38:00 -
[8] - Quote
Mac Dac wrote:speaking of player driven artillery how are the autocannon, artillery, and laser turrets coming along.
there used to be a tag in the market for them but they've since been removed and never spoken of.
I personally do not know. That might be something the game design department can answer. |
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SponkSponkSponk
The Southern Legion RISE of LEGION
35
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Posted - 2013.06.16 06:05:00 -
[9] - Quote
SponkSponkSponk wrote:A literal target painter?
Actually, I've come to the realisation that Flux variant Active Scanners are target painters. They just need a few adjustments (lower scan angle, even longer range) |
Scheneighnay McBob
Bojo's School of the Trades
1623
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Posted - 2013.06.16 15:13:00 -
[10] - Quote
SponkSponkSponk wrote:SponkSponkSponk wrote:A literal target painter? Actually, I've come to the realisation that Flux variant Active Scanners are target painters. They just need a few adjustments (lower scan angle, even longer range) That's how I use it on one of my fittings. When I know where the enemy is, I keep scanning them so I can keep track of them |
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The Robot Devil
BetaMax. CRONOS.
461
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Posted - 2013.06.17 05:52:00 -
[11] - Quote
SponkSponkSponk wrote:SponkSponkSponk wrote:A literal target painter? Actually, I've come to the realisation that Flux variant Active Scanners are target painters. They just need a few adjustments (lower scan angle, even longer range)
Do skills change the range of the active scanner? I don't use it very often but it does come in handy, both versions. |
SponkSponkSponk
The Southern Legion RISE of LEGION
38
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Posted - 2013.06.18 11:44:00 -
[12] - Quote
Not that I know of. Just like nano circuitry, it's strictly an unlock skill. |
Mikael Murray
Kameira Lodge Amarr Empire
1
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Posted - 2013.06.21 02:05:00 -
[13] - Quote
I prefer fighting at the outposts more than si's actually.
So yeah use more outposts ccp. |
Ray Poe
Algintal Core Gallente Federation
0
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Posted - 2013.06.22 17:48:00 -
[14] - Quote
I actually prefer the outposts over si's.
Intimate fights |
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