J Lav
Opus Arcana Orion Empire
80
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Posted - 2013.05.30 14:14:00 -
[1] - Quote
Daddrobit wrote: Now think in terms of Dust's pack size. It has to load in packs that contain over 100 different weapons, and eventually each could have different attachments, vehicles each with dozens of weapons and over 100 modules that affect their performance and survivability, each one fitted uniquely, dropsuits that have over 100 different modules that affect your performance and survivability, again each one fitted uniquely, and 100's of skills, each different for each player, several of which have to be used in conjunction with the skills of the other players and calculated accordingly on the fly like scan resolution.
Now look at the speed example again for dust.
Actor 1 has sprint 0 and is in suit A therefore speed = 1 Actor 2 has sprint 1 and is in suit A therefore speed = 1.05 Actor 3 has sprint 2 and is in suit A therefore speed = 1.1 Actor 4 has sprint 3 and is in suit A therefore speed = 1.15 Actor 5 has sprint 4 and is in suit A therefore speed =1.2 Actor 6 has sprint 5 and is in suit A therefore speed = 1.25
And that's with just base speed for one suit type and no sprint augmentation modules.
The deciding variables and end result variables are potentially massive.
Take into consideration that every actor on the field could potentially have a different speed algorithm attached and each must be executed and represented correctly at all times. And this is just for one skill. Now think of any other skill and weapon and think of how much the system has to handle every moment.
Dust has so much it has to process at any given time that quite frankly, it's incredible they've gotten this far on the limitations the PS3 infringes,
This is the part I was thinking about the other day. The fitting and skill effects need some way of being resolved in a more efficient way for this to work. I am amazed at how they are adding content to what is already a sluggish system. It is an accomplishment, but is it worth it?
For the IGN haters, IGN was one of the reasons I came to Dust. They hyped it long ago because of its promise. They were very positive on the game and referred to it in a lot of other videos. So to have them put out what I would consider a very light-handed video review that emphasizes the games strong points, while not touching on obviously terrible broken garbage in the game like PC, is not surprising but only confirms for me that they want the game to work. |