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Gunner Nightingale
Internal Error. Negative-Feedback
627
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Posted - 2013.05.29 22:18:00 -
[1] - Quote
Seriously is there really a need for a redline?
We already have friendly fire in the match so why is there a redline for people to lurk in. If i were to be more specific since i understand there is a real need for map boundaries then at the least make the redlines identical so there isn't a safe zone for either team.
Basically make the redline the absolute limit of the maps borders and the entire area contained is playable for both teams. In a competitive match that has FF enabled there should be no quarter given for someone who is pushed all the way back to their primary spawns.
In fact it almost rarely occurs because people play this game pretty well in PC and use plenty of links and do a good job of at least retaining 1-2 letters even when pushed back on their heels.
As it is the only real use the redline has in PC is for people to play in a safety area with no chance of ever being put into danger. While its admirable CCP wants this in Pub matches there is simply no need for it in PC especially if the mode has FF its basically saying play tactical and mind your fire but don't worry if you are too far out of your depth we have this barrier that will protect you.
Thanks. |
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Mithridates VI
IMPSwarm Negative-Feedback
1751
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Posted - 2013.05.29 22:19:00 -
[2] - Quote
+1
None of the reasons I know for the existence of the red line in pubs translate into PC.
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
628
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Posted - 2013.05.29 22:23:00 -
[3] - Quote
+1.
I can see why it's in pub matches, but it really has no place in the lawless universe of New Eden. |
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Bendtner92
Imperfects Negative-Feedback
560
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Posted - 2013.05.29 22:29:00 -
[4] - Quote
Signed. |
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Noc Tempre
Imperfects Negative-Feedback
1729
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Posted - 2013.05.29 22:32:00 -
[5] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=45442
Still approve. |
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Big miku
Internal Error. Negative-Feedback
207
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Posted - 2013.05.29 22:37:00 -
[6] - Quote
Yes I agree, nothing worse than Red line sniping tanks in PC, The only counter is to waste some of your tankers to just tie them up. So then you have tankers just shooting at each other the entire match with little chance of killing one another. |
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Delta 749
Kestrel Reconnaissance
100
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Posted - 2013.05.29 22:39:00 -
[7] - Quote
Alternative option, keep the red line but disable firing behind it if your side holds at least one objective |
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2-Ton Twenty-One
Imperfects Negative-Feedback
637
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Posted - 2013.05.29 22:48:00 -
[8] - Quote
+1. |
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Mac Dac
Wraith Shadow Guards
50
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Posted - 2013.05.29 23:15:00 -
[9] - Quote
SOONtm |
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DJINN Zact
Purgatorium of the Damned League of Infamy
23
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Posted - 2013.05.29 23:33:00 -
[10] - Quote
I foresee MCC sniping in your future. |
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mrunknown2u2
Ill Omens EoN.
34
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Posted - 2013.05.29 23:39:00 -
[11] - Quote
Makes sense
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Gunner Nightingale
Internal Error. Negative-Feedback
639
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Posted - 2013.05.30 01:05:00 -
[12] - Quote
DJINN Zact wrote:I foresee MCC sniping in your future.
Maybe others not ours. |
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Lunamaria Hawkeye
SyNergy Gaming EoN.
182
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Posted - 2013.05.30 02:01:00 -
[13] - Quote
Lose 1 tank fight and have no place to call in another. In general I agree with the sentiment, but I think this could be a serious problem. |
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Gunner Nightingale
Internal Error. Negative-Feedback
641
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Posted - 2013.05.30 02:05:00 -
[14] - Quote
Lunamaria Hawkeye wrote:Lose 1 tank fight and have no place to call in another. In general I agree with the sentiment, but I think this could be a serious problem.
Don't lose a tank fight and also theres a lot of space on the map. Spawn on a different letter and get to open terrain on the opposite end of the map.
And im not opposed to a small redline immediately surrounding the spawns but they need to be very tight so they aren't abused to avoid fighting. |
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Lunamaria Hawkeye
SyNergy Gaming EoN.
182
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Posted - 2013.05.30 03:04:00 -
[15] - Quote
Gunner Nightingale wrote:Lunamaria Hawkeye wrote:Lose 1 tank fight and have no place to call in another. In general I agree with the sentiment, but I think this could be a serious problem. Don't lose a tank fight and also theres a lot of space on the map. Spawn on a different letter and get to open terrain on the opposite end of the map. And im not opposed to a small redline immediately surrounding the spawns but they need to be very tight so they aren't abused to avoid fighting.
Yes you should never lose a tank fight, and I am a big fan of games that punish people for their mistakes, but I think 1 tank loss would give a disproportionate amount of map control to the winner if there was no safe space to call in another. As it is if you lose a tank the opposing tanker has a considerable advantage, as he is free to shoot your tank and rdv as it is coming in, should he choose to do so.
An arguement could also be made that it would be on the infantry and AV guys to take out the tank before your tanker calls in another, but, as I said I still think it is an unfair punishment for what could have been a small mistake. I think a small redline that you suggested would be good, giving the tankers just enough space to get on the ground safely. |
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Dr Debo Galaxy
GunFall Mobilization Covert Intervention
335
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Posted - 2013.05.30 03:16:00 -
[16] - Quote
Isn't that what Nullsec will be. No red line. No attach timer. Stuff like that? |
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Patoman Radiant
ZionTCD Unclaimed.
121
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Posted - 2013.05.30 03:19:00 -
[17] - Quote
Replace the redline with NPC turrets on the MCC that have the same effect but over time
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2-Ton Twenty-One
Imperfects Negative-Feedback
637
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Posted - 2013.05.30 03:41:00 -
[18] - Quote
Lunamaria Hawkeye wrote:Gunner Nightingale wrote:Lunamaria Hawkeye wrote:Lose 1 tank fight and have no place to call in another. In general I agree with the sentiment, but I think this could be a serious problem. Don't lose a tank fight and also theres a lot of space on the map. Spawn on a different letter and get to open terrain on the opposite end of the map. And im not opposed to a small redline immediately surrounding the spawns but they need to be very tight so they aren't abused to avoid fighting. Yes you should never lose a tank fight, and I am a big fan of games that punish people for their mistakes, but I think 1 tank loss would give a disproportionate amount of map control to the winner if there was no safe space to call in another. As it is if you lose a tank the opposing tanker has a considerable advantage, as he is free to shoot your tank and rdv as it is coming in, should he choose to do so. An arguement could also be made that it would be on the infantry and AV guys to take out the tank before your tanker calls in another, but, as I said I still think it is an unfair punishment for what could have been a small mistake. I think a small redline that you suggested would be good, giving the tankers just enough space to get on the ground safely.
Maybe we should get CCP to not have such a stupid way to bring your tank into the match. Just get rid of the RDV's they suck and crash all the time. Just have a drop pod bring one in like in warhammer. or hell have it so you drop pod in with your tank in the redline it just costs extra isk for the drop pod and the spawn time takes longer. |
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Sontie
Ill Omens EoN.
455
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Posted - 2013.05.30 04:33:00 -
[19] - Quote
They should get rid of the redline and bring back the ability to damage the MCC. You can hole up in your MCC if you want, but we will all call rail tanks and slowly chip away at your MCC until 150 of you explode with the ship. |
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Zekain K
Expert Intervention Caldari State
71
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Posted - 2013.05.30 04:41:00 -
[20] - Quote
While they're at it, get rid of the shield in the MCC so there is LITERALLY no safe zone for anyone to hide in.
Oh, and remove the dampeners too. No one should survive a fall that's high enough to allow you to use one. |
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Charlotte O'Dell
Molon Labe. League of Infamy
368
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Posted - 2013.05.30 04:43:00 -
[21] - Quote
signed. |
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XxWarlordxX97
Internal Error. Negative-Feedback
1805
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Posted - 2013.05.30 04:43:00 -
[22] - Quote
Gunner Nightingale wrote:Seriously is there really a need for a redline?
We already have friendly fire in the match so why is there a redline for people to lurk in. If i were to be more specific since i understand there is a real need for map boundaries then at the least make the redlines identical so there isn't a safe zone for either team.
Basically make the redline the absolute limit of the maps borders and the entire area contained is playable for both teams. In a competitive match that has FF enabled there should be no quarter given for someone who is pushed all the way back to their primary spawns.
In fact it almost rarely occurs because people play this game pretty well in PC and use plenty of links and do a good job of at least retaining 1-2 letters even when pushed back on their heels.
As it is the only real use the redline has in PC is for people to play in a safety area with no chance of ever being put into danger. While its admirable CCP wants this in Pub matches there is simply no need for it in PC especially if the mode has FF its basically saying play tactical and mind your fire but don't worry if you are too far out of your depth we have this barrier that will protect you.
Thanks.
For normal Skirms too |
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lDocHollidayl
Imperfects Negative-Feedback
181
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Posted - 2013.05.30 06:18:00 -
[23] - Quote
Punish the red line shooter...20% damage... zero damage while in the red line...etc. |
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Lunamaria Hawkeye
SyNergy Gaming EoN.
182
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Posted - 2013.05.30 17:35:00 -
[24] - Quote
2-Ton Twenty-One wrote:Lunamaria Hawkeye wrote:Gunner Nightingale wrote:Lunamaria Hawkeye wrote:Lose 1 tank fight and have no place to call in another. In general I agree with the sentiment, but I think this could be a serious problem. Don't lose a tank fight and also theres a lot of space on the map. Spawn on a different letter and get to open terrain on the opposite end of the map. And im not opposed to a small redline immediately surrounding the spawns but they need to be very tight so they aren't abused to avoid fighting. Yes you should never lose a tank fight, and I am a big fan of games that punish people for their mistakes, but I think 1 tank loss would give a disproportionate amount of map control to the winner if there was no safe space to call in another. As it is if you lose a tank the opposing tanker has a considerable advantage, as he is free to shoot your tank and rdv as it is coming in, should he choose to do so. An arguement could also be made that it would be on the infantry and AV guys to take out the tank before your tanker calls in another, but, as I said I still think it is an unfair punishment for what could have been a small mistake. I think a small redline that you suggested would be good, giving the tankers just enough space to get on the ground safely. Maybe we should get CCP to not have such a stupid way to bring your tank into the match. Just get rid of the RDV's they suck and crash all the time. Just have a drop pod bring one in like in warhammer. or hell have it so you drop pod in with your tank in the redline it just costs extra isk for the drop pod and the spawn time takes longer.
Yes removing the rdvs would fix the problem. I think I can speak for all vehicle pilots when I say that RDVs suck balls and would not miss them for a moment.
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Kain Spero
Imperfects Negative-Feedback
1499
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Posted - 2013.05.30 20:27:00 -
[25] - Quote
I agree the redline has got to go in PC. I also think it needs tweaking in Faction War and Pubs as well. |
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Kain Spero
Imperfects Negative-Feedback
1500
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Posted - 2013.05.30 20:30:00 -
[26] - Quote
Patoman Radiant wrote:Replace the redline with NPC turrets on the MCC that have the same effect but over time
Yep the MCC already has turrets. Maybe the MCC turrets redirect their fire once you enter enemy's spawn area?
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gbghg
L.O.T.I.S. RISE of LEGION
1924
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Posted - 2013.05.30 20:33:00 -
[27] - Quote
Can we fix the timers while we're at it? Had quite a few cases where I go into the redline then come out again and the timer keeps counting down, I also had the timer lie to me once, said I had 10 seconds when I actually had 5. |
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gbghg
L.O.T.I.S. RISE of LEGION
1924
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Posted - 2013.05.30 20:35:00 -
[28] - Quote
Kain Spero wrote:Patoman Radiant wrote:Replace the redline with NPC turrets on the MCC that have the same effect but over time
Yep the MCC already has turrets. Maybe the MCC turrets redirect their fire once you enter enemy's spawn area? You could abuse it, just have a guy in a dropship afterburner into and out of the spawn, and their MCC will stop shooting at yours, keep it up long enough and you can skew the game in your favor. |
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Nguruthos IV
Namtar Elite Gallente Federation
105
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Posted - 2013.05.30 21:04:00 -
[29] - Quote
Signed to the fullest extent of signing |
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Terry Webber
Turalyon Plus
120
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Posted - 2013.06.16 20:50:00 -
[30] - Quote
gbghg wrote:Kain Spero wrote:Patoman Radiant wrote:Replace the redline with NPC turrets on the MCC that have the same effect but over time
Yep the MCC already has turrets. Maybe the MCC turrets redirect their fire once you enter enemy's spawn area? You could abuse it, just have a guy in a dropship afterburner into and out of the spawn, and their MCC will stop shooting at yours, keep it up long enough and you can skew the game in your favor. Then CCP can add more turrets on the MCC to correct it. I'm also in agreement for this idea. |
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