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Forlorn Destrier
ZionTCD Unclaimed.
1005
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Posted - 2013.05.29 20:23:00 -
[1] - Quote
Noc Tempre wrote:I've been playing around with the Amarr Logistics Ak.0 suit. I went full decked out active repair, and I really enjoy the suit. But what I found, is it only really works in a standard vs standard weapon situation. Once you hit even complex damage mods or proto weapons (let alone proto weapons WITH damage mods) it breaks down and the 28.44 hp/s is downright useless. You simply go from full health to dead faster then you can recenter a joystick. Perhaps the regenerative plates will help? But overall it feels much weaker than a suit completely maxed in one form of tanking should.
Thoughts, opinions, rants?
Question: are you repping Assault guys, or heavy? |
Forlorn Destrier
ZionTCD Unclaimed.
1005
|
Posted - 2013.05.29 21:08:00 -
[2] - Quote
Noc Tempre wrote:Forlorn Destrier wrote:Noc Tempre wrote:I've been playing around with the Amarr Logistics Ak.0 suit. I went full decked out active repair, and I really enjoy the suit. But what I found, is it only really works in a standard vs standard weapon situation. Once you hit even complex damage mods or proto weapons (let alone proto weapons WITH damage mods) it breaks down and the 28.44 hp/s is downright useless. You simply go from full health to dead faster then you can recenter a joystick. Perhaps the regenerative plates will help? But overall it feels much weaker than a suit completely maxed in one form of tanking should.
Thoughts, opinions, rants? Question: are you repping Assault guys, or heavy? I am talking local reps. The remote rep does over 100 hp/s and really makes a difference. Which is why I am surprised the pinnacle of active repping, is less that only 25% that. I really feel they should be at least double what they are now, but I'm not sure if even that is balanced (could still be too weak, could be OP). If every suit had at LEAST 1 hp/s natural rep like the minmitar medium and all logi suits, then the actual module could be buffed a bit (and possibly buffed fitting cost too) without changing the game too much. Needs discussion.
Ah - my confusion - I see "active reps" and I think equipment you have to actively turn on based on my experience in Eve. I think of the local reps on the suit as "passive" since they are always on and you don't have to activate them. |
Forlorn Destrier
ZionTCD Unclaimed.
1006
|
Posted - 2013.05.29 21:09:00 -
[3] - Quote
Noc Tempre wrote:Bonchu Blunt Rifle wrote:I play Gallente Assault gk.0. I currently have the following fitting:
High: 1 basic shield extender 2 enhanced shield extender
Low: 3 complex armour repairers 1 enhanced armour plate
Duvolle Assault rifle Toxin Submachine gun Av Grenade Repair tool
I seem to do ok - better then most of the other fittings I have tried with this suit and it does well if you adapt your play style to the suit. The EHP is low - 595 according to the fitting tool, but its enough to survive one or two hits. The regen is 18 hp/s for armour and 20 hp/s for shield but the armour regen is active all the time which is where the advantage lies vs a shield tanked assault/logistics suit. You have to duck under cover and only allow one enemy LOS on you when you attack. as soon as you take any damage duck back under cover wait for full armour and repeat. You should be able to wear your enemy down. The nice thing is that immediately after any fight you are ready for the next engagement.
In a CQC fight you use lots of cover again and constant movement to slow the incoming DPS and maximize your regen advantage - spin around poles, dance around walls etc. Amarr Logi Ak.0 is well rounded to a fault. The shield delay is 5 seconds base, the 3/3/3 layout and a sidearm, and fairly even shield/armor split. I just wish it felt more, well, prototype.
Didn't you know? Symmetry is the the beauty of God.
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