Dame Heavy
Expert Intervention Caldari State
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Posted - 2013.05.29 18:07:00 -
[1] - Quote
Here's the long and short of it. Now that I'm out of the academy I'm dying not a little but a lot. I can put on a heavy suit but the slowness and lack of options make it boring pretty fast. There are a few narrow roles that I can fill as long as I avoid combat, but my main problem is of general survival in a team firefight. Now that I've got a respec coming I want to get myself some nice survivability so that I can actually contribute alongside the team instead of hiding in their midst, feeling like I'm leeching off their work. I've seen several videos that are either very entry level ("here's the menu...") or else talking about long-term gameplans needing millions of skill points.
I've done a bit of playing on my main character has about 800,000 total skill points and I aim to stretch them as far as I can go. (I've got around 7 million ISK) I figure this line of questioning would be helpful to a lot of new players who've tried all the weapons and goodies but gotten frustrated. (or are making brand-new characters and need a short-term goal to work at) As far as I know respecs won't happen again so I've got one shot at this.
If my spreadsheets are correct I can do this:
1 Dropsuits - 3 Medium Armor (Caldari) which allows me to purchase C/1 series (14,280 ISK cost) which should give me lots of cpu/pg, 3 hi, 2 low slots. (and more slots is more fun of course)
2 Dropsuit Upgrades - 2 Dropsuit Shield Upgrades - - 3 Shield Extension - - 3 Shield Recharging - - 1 Shield Regulation
My thinking behind this setup is that Caladari are shield heavy and I'll be reinforcing their strengths. I can throw rechargers and extenders in hi-power slots and a regulator(s) and(or) whatever else in low-power. (I figure shields are more useful to a beginning character since if you get tagged you can back off for a few seconds and at least get your shields back) With a little tweaking I can put whatever equipment item in there too, and still have juice for militia weapons and grenades. Any more skill points will go to topping off shield regulation before going into...I don't know. (Any advice for what to go into next?)
My thinking is that I ignore Dropsuit Armor upgrades because if used they slow you down, don't regenerate without help and even with the modules they regen too slow to help a newbie anyway. I don't put any points in weapons because I've tried them all by now anyway and scattering points doesn't seem worth the return. (boosting armor/shields helps all suits, boosting a weapon just helps one weapon a little) I don't boost anything past 3 since all that later stuff takes too many skill points away from other things.
Should I instead get a more balanced suit like Minmater or Amarr and point points into armor? If I put all my points into suits I could go Dropsuit 1 > Medium Armor 3 > Assault Suit 3...though that would be all my points and I don't see much point in it. If my math is correct I wouldn't need to add points to Electronics in awhile either. Does this plan make sense to you veterans, or am I missing some vital component? |