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Sponglyboy Squaredoo
Not Guilty EoN.
88
|
Posted - 2013.05.28 05:39:00 -
[1] - Quote
I understand that there have been complaints about heavies being underpowered before but I saw a thread that I completely agree with.
This thread was about giving an attribute skill for heavies to passively deduct a percentage of taken damage.
I find this fair for numerous reasons. Me being a heavy, know the struggle.
1. Really slow 2. End up with less shield than Assault 3. Large hit box (With any aim talent, almost impossible to miss) 4. Tac ARs melt us almost instantly (Along with Scrambler rifles) 5. No match for locus grenades
The heavies are a dying class and is dying more and more as time goes by because frankly, people are smart and I and a few others are the only ones stupid enough to remain.
This gentleman can paint the picture better than I can: https://forums.dust514.com/default.aspx?g=posts&t=81725&find=unread |
XxWarlordxX97
Internal Error. Negative-Feedback
1795
|
Posted - 2013.05.28 05:41:00 -
[2] - Quote
Sponglyboy Squaredoo wrote:I understand that there have been complaints about heavies being underpowered before but I saw a thread that I completely agree with. This thread was about giving an attribute skill for heavies to passively deduct a percentage of taken damage. I find this fair for numerous reasons. Me being a heavy, know the struggle. 1. Really slow 2. End up with less shield than Assault 3. Large hit box (With any aim talent, almost impossible to miss) 4. Tac ARs melt us almost instantly (Along with Scrambler rifles) 5. No match for locus grenades The heavies are a dying class and is dying more and more as time goes by because frankly, people are smart and I and a few others are the only ones stupid enough to remain. This gentleman can paint the picture better than I can: https://forums.dust514.com/default.aspx?g=posts&t=81725&find=unread
Ouch |
Sponglyboy Squaredoo
Not Guilty EoN.
88
|
Posted - 2013.05.28 05:42:00 -
[3] - Quote
XxWarlordxX97 wrote:Sponglyboy Squaredoo wrote:I understand that there have been complaints about heavies being underpowered before but I saw a thread that I completely agree with. This thread was about giving an attribute skill for heavies to passively deduct a percentage of taken damage. I find this fair for numerous reasons. Me being a heavy, know the struggle. 1. Really slow 2. End up with less shield than Assault 3. Large hit box (With any aim talent, almost impossible to miss) 4. Tac ARs melt us almost instantly (Along with Scrambler rifles) 5. No match for locus grenades The heavies are a dying class and is dying more and more as time goes by because frankly, people are smart and I and a few others are the only ones stupid enough to remain. This gentleman can paint the picture better than I can: https://forums.dust514.com/default.aspx?g=posts&t=81725&find=unread Ouch
Indeed |
XxWarlordxX97
Internal Error. Negative-Feedback
1795
|
Posted - 2013.05.28 05:48:00 -
[4] - Quote
Sponglyboy Squaredoo wrote:XxWarlordxX97 wrote:Sponglyboy Squaredoo wrote:I understand that there have been complaints about heavies being underpowered before but I saw a thread that I completely agree with. This thread was about giving an attribute skill for heavies to passively deduct a percentage of taken damage. I find this fair for numerous reasons. Me being a heavy, know the struggle. 1. Really slow 2. End up with less shield than Assault 3. Large hit box (With any aim talent, almost impossible to miss) 4. Tac ARs melt us almost instantly (Along with Scrambler rifles) 5. No match for locus grenades The heavies are a dying class and is dying more and more as time goes by because frankly, people are smart and I and a few others are the only ones stupid enough to remain. This gentleman can paint the picture better than I can: https://forums.dust514.com/default.aspx?g=posts&t=81725&find=unread Ouch Indeed I think the heavy needs some love |
Sponglyboy Squaredoo
Not Guilty EoN.
90
|
Posted - 2013.05.28 05:49:00 -
[5] - Quote
XxWarlordxX97 wrote:Sponglyboy Squaredoo wrote:XxWarlordxX97 wrote:Sponglyboy Squaredoo wrote:I understand that there have been complaints about heavies being underpowered before but I saw a thread that I completely agree with. This thread was about giving an attribute skill for heavies to passively deduct a percentage of taken damage. I find this fair for numerous reasons. Me being a heavy, know the struggle. 1. Really slow 2. End up with less shield than Assault 3. Large hit box (With any aim talent, almost impossible to miss) 4. Tac ARs melt us almost instantly (Along with Scrambler rifles) 5. No match for locus grenades The heavies are a dying class and is dying more and more as time goes by because frankly, people are smart and I and a few others are the only ones stupid enough to remain. This gentleman can paint the picture better than I can: https://forums.dust514.com/default.aspx?g=posts&t=81725&find=unread Ouch Indeed I think the heavy needs some love
Double Indeed
|
Aesiron Kor-Azor
Amarr Templars Amarr Empire
90
|
Posted - 2013.05.28 05:50:00 -
[6] - Quote
Sponglyboy Squaredoo wrote:I understand that there have been complaints about heavies being underpowered before but I saw a thread that I completely agree with. This thread was about giving an attribute skill for heavies to passively deduct a percentage of taken damage. I find this fair for numerous reasons. Me being a heavy, know the struggle. 1. Really slow 2. End up with less shield than Assault 3. Large hit box (With any aim talent, almost impossible to miss) 4. Tac ARs melt us almost instantly (Along with Scrambler rifles) 5. No match for locus grenades The heavies are a dying class and is dying more and more as time goes by because frankly, people are smart and I and a few others are the only ones stupid enough to remain. This gentleman can paint the picture better than I can: https://forums.dust514.com/default.aspx?g=posts&t=81725&find=unread
Don't forget that they have massive HP, have access to heavy weapons, and can basically destroy anyone at CQ unless they suck. |
XxWarlordxX97
Internal Error. Negative-Feedback
1795
|
Posted - 2013.05.28 05:52:00 -
[7] - Quote
Sponglyboy Squaredoo wrote:XxWarlordxX97 wrote:Sponglyboy Squaredoo wrote:XxWarlordxX97 wrote:Sponglyboy Squaredoo wrote:I understand that there have been complaints about heavies being underpowered before but I saw a thread that I completely agree with. This thread was about giving an attribute skill for heavies to passively deduct a percentage of taken damage. I find this fair for numerous reasons. Me being a heavy, know the struggle. 1. Really slow 2. End up with less shield than Assault 3. Large hit box (With any aim talent, almost impossible to miss) 4. Tac ARs melt us almost instantly (Along with Scrambler rifles) 5. No match for locus grenades The heavies are a dying class and is dying more and more as time goes by because frankly, people are smart and I and a few others are the only ones stupid enough to remain. This gentleman can paint the picture better than I can: https://forums.dust514.com/default.aspx?g=posts&t=81725&find=unread Ouch Indeed I think the heavy needs some love Double Indeed I think the heavy needs 1 more high slot and a little more damage |
Sponglyboy Squaredoo
Not Guilty EoN.
90
|
Posted - 2013.05.28 05:54:00 -
[8] - Quote
Let's not push it
|
XxWarlordxX97
Internal Error. Negative-Feedback
1795
|
Posted - 2013.05.28 05:54:00 -
[9] - Quote
Aesiron Kor-Azor wrote:Sponglyboy Squaredoo wrote:I understand that there have been complaints about heavies being underpowered before but I saw a thread that I completely agree with. This thread was about giving an attribute skill for heavies to passively deduct a percentage of taken damage. I find this fair for numerous reasons. Me being a heavy, know the struggle. 1. Really slow 2. End up with less shield than Assault 3. Large hit box (With any aim talent, almost impossible to miss) 4. Tac ARs melt us almost instantly (Along with Scrambler rifles) 5. No match for locus grenades The heavies are a dying class and is dying more and more as time goes by because frankly, people are smart and I and a few others are the only ones stupid enough to remain. This gentleman can paint the picture better than I can: https://forums.dust514.com/default.aspx?g=posts&t=81725&find=unread Don't forget that they have massive HP, have access to heavy weapons, and can basically destroy anyone at CQ unless they suck. I have 647 and 506 AR tact ends it in 5 seconds |
Jenova's Witness
The Unholy Legion of Darkstar DARKSTAR ARMY
49
|
Posted - 2013.05.28 05:55:00 -
[10] - Quote
Biggest problem is we don't have everything available to make a heavy a damn heavy. One racial suit, one AV weapon, and one AI weapon. The AR is OP because it's being used as a placeholder for all the other racial variants, making it too versatile. Heavies are the opposite, we got a fraction of the tools we need and are forced to be balanced among medium/light frame suits and light weapons. Want to fix heavies? We need more content. |
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Sponglyboy Squaredoo
Not Guilty EoN.
94
|
Posted - 2013.05.28 05:59:00 -
[11] - Quote
Jenova's Witness wrote:Biggest problem is we don't have everything available to make a heavy a damn heavy. One racial suit, one AV weapon, and one AI weapon. The AR is OP because it's being used as a placeholder for all the other racial variants, making it too versatile. Heavies are the opposite, we got a fraction of the tools we need and are forced to be balanced among medium/light frame suits and light weapons. Want to fix heavies? We need more content.
You're on to something
|
Radar R4D-47
0uter.Heaven League of Infamy
93
|
Posted - 2013.05.28 06:03:00 -
[12] - Quote
You guys are doing it wrong have 2 stud heavies in my corp they melt duvole tacs haven't asked them how, but they do. Heavies are like Tanks now neither are super easy mode, takes ridiculous skill to use a heavy or a tank this build its kind of exciting CCP almost has everything balanced once tac ar gets it eventual fix, dropships get buffed a little, logi LAV get put back to what they were, mass drivers get some sort of buff, and Assault suits become better at being assaults then the logi suit... everything will be in balance. |
Sponglyboy Squaredoo
Not Guilty EoN.
94
|
Posted - 2013.05.28 13:30:00 -
[13] - Quote
Radar R4D-47 wrote:You guys are doing it wrong have 2 stud heavies in my corp they melt duvole tacs haven't asked them how, but they do. Heavies are like Tanks now neither are super easy mode, takes ridiculous skill to use a heavy or a tank this build its kind of exciting CCP almost has everything balanced once tac ar gets it eventual fix, dropships get buffed a little, logi LAV get put back to what they were, mass drivers get some sort of buff, and Assault suits become better at being assaults then the logi suit... everything will be in balance.
Its not a problem killing people with TARs. But It's impossible to not get killed by a TAR. There's almost no chance of winning if a TAR sees a heavy from not even the longest distance. |
Lilah Silverstone
The Arrow Project
43
|
Posted - 2013.05.28 13:35:00 -
[14] - Quote
I'd be interested to see what the remaining three heavies are like before balancing the only one available at the present. |
ChromeBreaker
SVER True Blood Unclaimed.
519
|
Posted - 2013.05.28 13:48:00 -
[15] - Quote
Lilah Silverstone wrote:I'd be interested to see what the remaining three heavies are like before balancing the only one available at the present.
This.
Need all the variables before trying to balance something |
mikegunnz
Zumari Force Projection Caldari State
591
|
Posted - 2013.05.28 13:50:00 -
[16] - Quote
Given the joke of a passive bonus the Amarr specialization gives, I'm surprised more ppl don't just spec into ONLY the level5 basic Heavy suit. It'll still allow you to be a Heavy, but also save SP for the future release of all the racial variants. |
Panther Alpha
Commando Perkone Caldari State
320
|
Posted - 2013.05.28 13:54:00 -
[17] - Quote
Stop complaining .. I use a Scout with 160hp shield / 70hp armor, and i die like a fly. But i understand the patch is have taken, my role is not killing, it is creating chaos, with relentless hacking, and annoying up-link drops behind enemies lines...
No you role, and you'll enjoy been a heavy. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3299
|
Posted - 2013.05.28 14:01:00 -
[18] - Quote
mikegunnz wrote:Given the joke of a passive bonus the Amarr specialization gives, I'm surprised more ppl don't just spec into ONLY the level5 basic Heavy suit. It'll still allow you to be a Heavy, but also save SP for the future release of all the racial variants.
That's what I did.
Sentinal is a bad joke, like many other things in this game right now. |
martinofski
Les Rebelles A Qc
143
|
Posted - 2013.05.28 14:03:00 -
[19] - Quote
Totally agree they still need some love.
I am pretty sure the dedicated heavies will understand when I say that the only advantage we currently have is the fact our ennemies are to much used to go face to face with a medium or light suit with an AR or something similar. When everyone will understand how to deal with heavies, we won't be all that good (well, we aren't that shiny right now).
Played a few ambush yesterday, Ended up playing about 6-7 games in a row with Alldin Kan in the other team. He use a heavy with a boundless HMG at first, but it was too even for him I guess, so he switched to the TAR duvolle on a mdeium suit. He does know how to play the TAR I need to admit, my 1100HP was going don't in less than a second. I could almost hear my clicking the fire button like a mad man . |
martinofski
Les Rebelles A Qc
144
|
Posted - 2013.05.28 14:17:00 -
[20] - Quote
DUST Fiend wrote:mikegunnz wrote:Given the joke of a passive bonus the Amarr specialization gives, I'm surprised more ppl don't just spec into ONLY the level5 basic Heavy suit. It'll still allow you to be a Heavy, but also save SP for the future release of all the racial variants. That's what I did. Sentinal is a bad joke, like many other things in this game right now.
I wont even skill it up to lvl5 basic, since it is Amarr, and you will still need to skill "insert other care here" basic to lvl3 to get the sentinal variant of that race. I will put it to lvl3 until the other variants, still wasting 275000 SP there. |
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bill the noon
Condotta Rouvenor Gallente Federation
32
|
Posted - 2013.05.28 14:31:00 -
[21] - Quote
I find that currently the hit detection while better then a week ago is still inconsistent. In some matches i play the bullets hit fine no matter if the enemies are running or standing still. Other matches i can be kneeling down and aiming at a guy whis stationairy on a lav turret and i can't even register a hit.
|
Shadow Archeus
OSG Planetary Operations Covert Intervention
67
|
Posted - 2013.05.28 14:45:00 -
[22] - Quote
The heavy needs love.......especially the turn speed......I respeced this morning and tried a couple matches........all people do is strafe and it makes it nigh impossible to keep track of the target even when I should kill him because he was going toe to toe with a 1000hp+ heavy......and if he's using a tar ur dead plain and simple......u just get circle strafed to death |
CHICAGOCUBS4EVER
TeamPlayers EoN.
352
|
Posted - 2013.05.28 15:20:00 -
[23] - Quote
the TAC is a universal issue, sure heavies are affected due to our agility (or lack thereof) more than most.
the racial bonus is a joke, and although if u know what you're doing the sentinel suit is largely uneccessary.
I only have lvl 5 basic and am still on the fence about putting anything into the sentinel
the biggest problems with heavies now, aside from ZERO choices of suits and such, is turn speed
just as spongly said.. u get shot from behind.. u are dead before u can ever see the enemy
ive gotten used to the range, and the damage we now have makes being a heavy somewhat viable now.
LAVs and adjusting the TAC in some way will help everyone, not just heavies, but as for heavies... turn speed in desparate need of attention. movement speed not even the worst in the world... same speed as the old armor variant suits, but not even being able to turn (sensitivity maxed doesn't affect this at all) is a major issue
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Delirium Inferno
Edoras Corporation
471
|
Posted - 2013.05.28 15:40:00 -
[24] - Quote
Greetings Heavies of New Eden! The Heavies are an endangered species, but as long as I'm here I'll do everything I can to prevent complete extinction. Along with my 105 hp/s Core Focused Repair Tool I will never leave your side. With my four eyes I will always keep two in front and two on your back watching for scouts. As you get down to your last strand of armor I will jump in front and take your shots without a second thought. With my nanite injector I will ensure that though you may be down you will never be out. And spray your heavy machine gun like there is no tomorrow. Spray until nothing is left but fire. Kill the men. Kill the women. Kill the children staying up past their bedtime. Let your ammo be my concern. I will be your logi bro.
Disclaimer: I do not offer protection from LAVs. |
Muramasa Armads
Defensores Doctrina
14
|
Posted - 2013.05.28 15:58:00 -
[25] - Quote
I think if they fixed the aiming and made the turn speed faster that would help a lot. I used my respec to go back to Heavy and I had mixed results this morning. The Heavy has always been slow. but the lack of turning ability is frustrating. If a enemy starts moving it's very difficult to turn quick enough and adjust on the fly. Tac Rifles are a issue for everyone, but they eat alive Heavies big time. The Tactical Rifle has incredible power and can bring down a Proto Sentinel Heavy in about 8 shots. My range with HMG's wasn't too concerning and I can adjust to it.
Over all, Heavies can still be somewhat useful on the battlefield from what I saw this morning. It's difficult, but if you're patient you can still be effective with HMG's and the heavy class.
|
CHICAGOCUBS4EVER
TeamPlayers EoN.
353
|
Posted - 2013.05.28 16:24:00 -
[26] - Quote
Muramasa Armads wrote:I think if they fixed the aiming and made the turn speed faster that would help a lot. I used my respec to go back to Heavy and I had mixed results this morning. The Heavy has always been slow. but the lack of turning ability is frustrating. If a enemy starts moving it's very difficult to turn quick enough and adjust on the fly. Tac Rifles are a issue for everyone, but they eat alive Heavies big time. The Tactical Rifle has incredible power and can bring down a Proto Sentinel Heavy in about 8 shots. My range with HMG's wasn't too concerning and I can adjust to it.
Over all, Heavies can still be somewhat useful on the battlefield from what I saw this morning. It's difficult, but if you're patient you can still be effective with HMG's and the heavy class.
agreed its definitely not for everyone, even tho some non-heavies still think its 'ez-mode'
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KaoticKrusader
0uter.Heaven League of Infamy
6
|
Posted - 2013.05.28 16:38:00 -
[27] - Quote
I do hope CCP adjust the turning speed to pre-build. I am happy that they left the forge gun alone as it has become my primary weapon |
The Real Drazar
Mercs Inc. ROFL BROS
16
|
Posted - 2013.05.28 17:04:00 -
[28] - Quote
Ya I respected back to my heavy I missed my proto assault forge gun too much. oh and any heavy worth his salt knows how to do the truffle shuffle turns out a dancing heavy is hard to hit |
Darth Baldarr
Tal-Romon Legion Amarr Empire
0
|
Posted - 2013.05.28 17:24:00 -
[29] - Quote
Us heavies really need more heavy weapons. There is hardly any heavy handheld weapons for us to use. The range of the HMG's are just horrid, as is the same with many other guns in this game. If I can clearly make out a soldier and yell at my tv while my bullets just go poof in thin air before they hit instead of hitting the solider something is wrong. I swear a slingshot would go farther than these damn HMGS. |
Loki Keller
Corvus Conspiracy
5
|
Posted - 2013.05.28 18:55:00 -
[30] - Quote
The main problem is that heavies are not as tough as everyone seems to think they are. Due to the slot distribution, it's easy for a logi to have more hp than a heavy, with the only downside being no access to the forge gun or HMG. Given the state of the HMG, this isn't really qualifying as a downside.
The normal response when people bring up the fact that heavies are outclassed in every way by logistics, is that the heavies are meant for defense. Even though I agree with that statement, that doesn't address the matter of them being worse defenders than the medium suits. Can't turn fast enough to react to attackers, can't sprint fast enough to get away from a grenade, can't see enemies on the minimap until they're already in our sights, not enough range to our AI weapon to do suppression fire.
I think heavies could do with a higher sprint speed, balanced by a lower stamina and/or recharge rate. This'd allow us to quickly react and get out of the way of grenades, but not be useful for traversing large distances. I also think having a faster turning speed would be more helpful for the defensive role they're supposed to have.
It really sucks that heavies have the worst situational awareness, but I don't see what can be done. They definitely should have the highest visibility on the map, and the way the system works, if you're visible, you're blind. Be nice to be able to plop down a stationary scanner or something to help, but that'd require an equipment slot which heavies (rightly) don't have.
Heavies are supposed to stick to groups to counter these weaknesses, I get it, but the thing is, they're not the force mutliplier they should be even in those situations. They don't bring anything to the table a logi couldn't do better, so why should anyone hide in a group in dark corners of their own base when they could just roll logi, and be substantially more effective? |
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Geth Massredux
Defensores Doctrina
368
|
Posted - 2013.05.28 19:00:00 -
[31] - Quote
Im not going to lie, but I miss actually being scared of Heavies... Now I just destroy them with TAR's or scrambler rifles. Except the ones that throw locust grenades... I still hate them.. you know who you are... Only ones im scared of are Boundless carrying proto heavies... |
Master Jaraiya
Ultramarine Corp
117
|
Posted - 2013.05.28 19:09:00 -
[32] - Quote
mikegunnz wrote:Given the joke of a passive bonus the Amarr specialization gives, I'm surprised more ppl don't just spec into ONLY the level5 basic Heavy suit. It'll still allow you to be a Heavy, but also save SP for the future release of all the racial variants.
I don't get why this confuses so many people.
If I spec into Amarr Basic Heavy Frame...it is still AMARR. It goes absolutely NOWHERE toward speccing into another Race! It would be a COMPLETE WASTE of SP for someone who does not want to use Amarr Heavy Suits!
Dropsuits are broken down this way:
Race>Class>Specialty
NOT this way:
Class>Race>Specialty
If I specced into Amarr Basic Heavy Frame, but wanted to be a Minmatar, when the Minmatar Heavies are added I would still have to spec into Minmatar Basic Heavy Frames before I could spec into the Minmatar Racial Specialty! This makes any SP I put into Amarr a waste, or am I missing something? |
INTAKIAN Quickdraw
Not Guilty EoN.
1
|
Posted - 2013.06.29 20:46:00 -
[33] - Quote
Bump for heavies~ |
KOBLAKA1
Opus Arcana Covert Intervention
127
|
Posted - 2013.06.29 21:00:00 -
[34] - Quote
ChromeBreaker wrote:Lilah Silverstone wrote:I'd be interested to see what the remaining three heavies are like before balancing the only one available at the present. This. Need all the variables before trying to balance something yay for heavies being UP for 3 years til CCP gives us actual heavy content (comando is not a heavy for heavies, its to give mediumn users more variety in their play...) |
KOBLAKA1
Opus Arcana Covert Intervention
127
|
Posted - 2013.06.29 22:59:00 -
[35] - Quote
wrong thread |
DeadlyAztec11
Max-Pain-inc
602
|
Posted - 2013.06.29 23:03:00 -
[36] - Quote
Sponglyboy Squaredoo wrote:I understand that there have been complaints about heavies being underpowered before but I saw a thread that I completely agree with. This thread was about giving an attribute skill for heavies to passively deduct a percentage of taken damage. I find this fair for numerous reasons. Me being a heavy, know the struggle. 1. Really slow 2. End up with less shield than Assault 3. Large hit box (With any aim talent, almost impossible to miss) 4. Tac ARs melt us almost instantly (Along with Scrambler rifles) 5. No match for locus grenades 6. Really slow rotation (If enemy is behind, fight is already lost) The heavies are a dying class and is dying more and more as time goes by because frankly, people are smart and I and a few others are the only ones stupid enough to remain. This gentleman can paint the picture better than I can: https://forums.dust514.com/default.aspx?g=posts&t=81725&find=unread A dying class?
I see usually 3x the amount of heavies per class as logi's. Too much exaggeration. |
LT SHANKS
Amarr Templars Amarr Empire
32
|
Posted - 2013.06.29 23:10:00 -
[37] - Quote
My Heavy has a problem of being unable to run away from my own Flux Grenades... |
Cyrille Fodeux
Ostrakon Agency Gallente Federation
5
|
Posted - 2013.06.29 23:36:00 -
[38] - Quote
The golden rule to fight as a heavy: Don-¦t fight alone. Just take another heavy with you and you-¦re almost invincible especially if you have a logi too. |
Sponglyboy Squaredoo
Not Guilty EoN.
482
|
Posted - 2013.06.30 00:27:00 -
[39] - Quote
DeadlyAztec11 wrote:Sponglyboy Squaredoo wrote:I understand that there have been complaints about heavies being underpowered before but I saw a thread that I completely agree with. This thread was about giving an attribute skill for heavies to passively deduct a percentage of taken damage. I find this fair for numerous reasons. Me being a heavy, know the struggle. 1. Really slow 2. End up with less shield than Assault 3. Large hit box (With any aim talent, almost impossible to miss) 4. Tac ARs melt us almost instantly (Along with Scrambler rifles) 5. No match for locus grenades 6. Really slow rotation (If enemy is behind, fight is already lost) The heavies are a dying class and is dying more and more as time goes by because frankly, people are smart and I and a few others are the only ones stupid enough to remain. This gentleman can paint the picture better than I can: https://forums.dust514.com/default.aspx?g=posts&t=81725&find=unread A dying class? I see usually 3x the amount of heavies per class as logi's. Too much exaggeration. Btw this was before the respecs |
XxWarlordxX97
Internal Error. Negative-Feedback
2188
|
Posted - 2013.06.30 01:13:00 -
[40] - Quote
Sponglyboy Squaredoo wrote:DeadlyAztec11 wrote:Sponglyboy Squaredoo wrote:I understand that there have been complaints about heavies being underpowered before but I saw a thread that I completely agree with. This thread was about giving an attribute skill for heavies to passively deduct a percentage of taken damage. I find this fair for numerous reasons. Me being a heavy, know the struggle. 1. Really slow 2. End up with less shield than Assault 3. Large hit box (With any aim talent, almost impossible to miss) 4. Tac ARs melt us almost instantly (Along with Scrambler rifles) 5. No match for locus grenades 6. Really slow rotation (If enemy is behind, fight is already lost) The heavies are a dying class and is dying more and more as time goes by because frankly, people are smart and I and a few others are the only ones stupid enough to remain. This gentleman can paint the picture better than I can: https://forums.dust514.com/default.aspx?g=posts&t=81725&find=unread A dying class? I see usually 3x the amount of heavies per class as logi's. Too much exaggeration. Btw this was before the respecs Still to this point, heavies could use a buff I think if a LAV hits me it should blow up and I should live |
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Zatara Rought
TeamPlayers EoN.
369
|
Posted - 2013.06.30 01:29:00 -
[41] - Quote
Sponglyboy Squaredoo wrote:DeadlyAztec11 wrote:Sponglyboy Squaredoo wrote:I understand that there have been complaints about heavies being underpowered before but I saw a thread that I completely agree with. This thread was about giving an attribute skill for heavies to passively deduct a percentage of taken damage. I find this fair for numerous reasons. Me being a heavy, know the struggle. 1. Really slow 2. End up with less shield than Assault 3. Large hit box (With any aim talent, almost impossible to miss) 4. Tac ARs melt us almost instantly (Along with Scrambler rifles) 5. No match for locus grenades 6. Really slow rotation (If enemy is behind, fight is already lost) The heavies are a dying class and is dying more and more as time goes by because frankly, people are smart and I and a few others are the only ones stupid enough to remain. This gentleman can paint the picture better than I can: https://forums.dust514.com/default.aspx?g=posts&t=81725&find=unread A dying class? I see usually 3x the amount of heavies per class as logi's. Too much exaggeration. Btw this was before the respecs Still to this point, heavies could use a buff
A buff? Wut? You gotta be kidding. Once they fix the bugs heavies will be back to their former glory. You already beat like mad!
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D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
14
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Posted - 2013.06.30 01:46:00 -
[42] - Quote
heavies not a dying breed they just been re-purposed to be more like a mobile AV battery |
Asher Night
Sinq Laison Gendarmes Gallente Federation
189
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Posted - 2013.06.30 01:54:00 -
[43] - Quote
Play as a scout and then complain. Assault and logi should be the most versatile classes. Scout (my class), heavies, and anything else that cokes out should be for situational circumstances. There are m9re heavies now than ever before from what I experience, and I can tell you one thing: the pros of carrying an HMG and having super health always outweigb the cons, so stop complaining. This game is in a sad state but I promise itbis not because the heavy isn't powerful enough. |
Dust Project 514
Dust Evo 514
66
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Posted - 2013.06.30 02:03:00 -
[44] - Quote
Tell your logibro teammates to support you're lard butt with their repair tools..
You're not an assault class. You're a defensive class. You're not mean't to go it alone. That's why you're so slow and take hits so much.
I get it. What's the point of playing such a role if it's difficult to do, but as I said, you need logibros giving you triage support when you're in battle.
Know your suits strengths and weaknesses, so that you can figure out how to make it work.
Just because you're team won't babysit you, doesn't mean heavies need a buff to go mow down people by themselves. |
XxWarlordxX97
Internal Error. Negative-Feedback
2188
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Posted - 2013.06.30 02:48:00 -
[45] - Quote
D3LTA Blitzkrieg II wrote:heavies not a dying breed they just been re-purposed to be more like a mobile AV battery
The HMG is my favorite weapon |
KripnawtiQ Prime
L.O.T.I.S. RISE of LEGION
249
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Posted - 2013.06.30 06:57:00 -
[46] - Quote
A decrease in curser drag while in ADS view with the HMG is probably the least drastic change CCP could make and still have a significant benefit. For those that dont run heavy I will explain:
As with any other weapon ADS increases accuracy-what this means for the HMG is a drastic reduction to the bullet spread of the weapons cone of fire. More bullets going where you point them increases damage dealt, decreases time to kill and and saves a lot of ammunition. The current cursor speed while in ADS view won't move fast enough to track a target that is moving parallel to field of view. This forces the player to hip-fire what is already a very inacurate weapon in order to keep sustained fire.
This would make a measurable difference to the effectiveness of the class without changing any values to weapon or dropsuit stats. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
94
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Posted - 2013.06.30 10:49:00 -
[47] - Quote
KripnawtiQ Prime wrote:A decrease in curser drag while in ADS view with the HMG is probably the least drastic change CCP could make and still have a significant benefit. For those that dont run heavy I will explain:
As with any other weapon ADS increases accuracy-what this means for the HMG is a drastic reduction to the bullet spread of the weapons cone of fire. More bullets going where you point them increases damage dealt, decreases time to kill and and saves a lot of ammunition. The current cursor speed while in ADS view won't move fast enough to track a target that is moving parallel to field of view. This forces the player to hip-fire what is already a very inacurate weapon in order to keep sustained fire.
This would make a measurable difference to the effectiveness of the class without changing any values to weapon or dropsuit stats.
Exactly..... |
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