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Geth Massredux
Defensores Doctrina
368
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Posted - 2013.05.28 19:00:00 -
[31] - Quote
Im not going to lie, but I miss actually being scared of Heavies... Now I just destroy them with TAR's or scrambler rifles. Except the ones that throw locust grenades... I still hate them.. you know who you are... Only ones im scared of are Boundless carrying proto heavies... |
Master Jaraiya
Ultramarine Corp
117
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Posted - 2013.05.28 19:09:00 -
[32] - Quote
mikegunnz wrote:Given the joke of a passive bonus the Amarr specialization gives, I'm surprised more ppl don't just spec into ONLY the level5 basic Heavy suit. It'll still allow you to be a Heavy, but also save SP for the future release of all the racial variants.
I don't get why this confuses so many people.
If I spec into Amarr Basic Heavy Frame...it is still AMARR. It goes absolutely NOWHERE toward speccing into another Race! It would be a COMPLETE WASTE of SP for someone who does not want to use Amarr Heavy Suits!
Dropsuits are broken down this way:
Race>Class>Specialty
NOT this way:
Class>Race>Specialty
If I specced into Amarr Basic Heavy Frame, but wanted to be a Minmatar, when the Minmatar Heavies are added I would still have to spec into Minmatar Basic Heavy Frames before I could spec into the Minmatar Racial Specialty! This makes any SP I put into Amarr a waste, or am I missing something? |
INTAKIAN Quickdraw
Not Guilty EoN.
1
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Posted - 2013.06.29 20:46:00 -
[33] - Quote
Bump for heavies~ |
KOBLAKA1
Opus Arcana Covert Intervention
127
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Posted - 2013.06.29 21:00:00 -
[34] - Quote
ChromeBreaker wrote:Lilah Silverstone wrote:I'd be interested to see what the remaining three heavies are like before balancing the only one available at the present. This. Need all the variables before trying to balance something yay for heavies being UP for 3 years til CCP gives us actual heavy content (comando is not a heavy for heavies, its to give mediumn users more variety in their play...) |
KOBLAKA1
Opus Arcana Covert Intervention
127
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Posted - 2013.06.29 22:59:00 -
[35] - Quote
wrong thread |
DeadlyAztec11
Max-Pain-inc
602
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Posted - 2013.06.29 23:03:00 -
[36] - Quote
Sponglyboy Squaredoo wrote:I understand that there have been complaints about heavies being underpowered before but I saw a thread that I completely agree with. This thread was about giving an attribute skill for heavies to passively deduct a percentage of taken damage. I find this fair for numerous reasons. Me being a heavy, know the struggle. 1. Really slow 2. End up with less shield than Assault 3. Large hit box (With any aim talent, almost impossible to miss) 4. Tac ARs melt us almost instantly (Along with Scrambler rifles) 5. No match for locus grenades 6. Really slow rotation (If enemy is behind, fight is already lost) The heavies are a dying class and is dying more and more as time goes by because frankly, people are smart and I and a few others are the only ones stupid enough to remain. This gentleman can paint the picture better than I can: https://forums.dust514.com/default.aspx?g=posts&t=81725&find=unread A dying class?
I see usually 3x the amount of heavies per class as logi's. Too much exaggeration. |
LT SHANKS
Amarr Templars Amarr Empire
32
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Posted - 2013.06.29 23:10:00 -
[37] - Quote
My Heavy has a problem of being unable to run away from my own Flux Grenades... |
Cyrille Fodeux
Ostrakon Agency Gallente Federation
5
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Posted - 2013.06.29 23:36:00 -
[38] - Quote
The golden rule to fight as a heavy: Don-¦t fight alone. Just take another heavy with you and you-¦re almost invincible especially if you have a logi too. |
Sponglyboy Squaredoo
Not Guilty EoN.
482
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Posted - 2013.06.30 00:27:00 -
[39] - Quote
DeadlyAztec11 wrote:Sponglyboy Squaredoo wrote:I understand that there have been complaints about heavies being underpowered before but I saw a thread that I completely agree with. This thread was about giving an attribute skill for heavies to passively deduct a percentage of taken damage. I find this fair for numerous reasons. Me being a heavy, know the struggle. 1. Really slow 2. End up with less shield than Assault 3. Large hit box (With any aim talent, almost impossible to miss) 4. Tac ARs melt us almost instantly (Along with Scrambler rifles) 5. No match for locus grenades 6. Really slow rotation (If enemy is behind, fight is already lost) The heavies are a dying class and is dying more and more as time goes by because frankly, people are smart and I and a few others are the only ones stupid enough to remain. This gentleman can paint the picture better than I can: https://forums.dust514.com/default.aspx?g=posts&t=81725&find=unread A dying class? I see usually 3x the amount of heavies per class as logi's. Too much exaggeration. Btw this was before the respecs |
XxWarlordxX97
Internal Error. Negative-Feedback
2188
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Posted - 2013.06.30 01:13:00 -
[40] - Quote
Sponglyboy Squaredoo wrote:DeadlyAztec11 wrote:Sponglyboy Squaredoo wrote:I understand that there have been complaints about heavies being underpowered before but I saw a thread that I completely agree with. This thread was about giving an attribute skill for heavies to passively deduct a percentage of taken damage. I find this fair for numerous reasons. Me being a heavy, know the struggle. 1. Really slow 2. End up with less shield than Assault 3. Large hit box (With any aim talent, almost impossible to miss) 4. Tac ARs melt us almost instantly (Along with Scrambler rifles) 5. No match for locus grenades 6. Really slow rotation (If enemy is behind, fight is already lost) The heavies are a dying class and is dying more and more as time goes by because frankly, people are smart and I and a few others are the only ones stupid enough to remain. This gentleman can paint the picture better than I can: https://forums.dust514.com/default.aspx?g=posts&t=81725&find=unread A dying class? I see usually 3x the amount of heavies per class as logi's. Too much exaggeration. Btw this was before the respecs Still to this point, heavies could use a buff I think if a LAV hits me it should blow up and I should live |
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Zatara Rought
TeamPlayers EoN.
369
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Posted - 2013.06.30 01:29:00 -
[41] - Quote
Sponglyboy Squaredoo wrote:DeadlyAztec11 wrote:Sponglyboy Squaredoo wrote:I understand that there have been complaints about heavies being underpowered before but I saw a thread that I completely agree with. This thread was about giving an attribute skill for heavies to passively deduct a percentage of taken damage. I find this fair for numerous reasons. Me being a heavy, know the struggle. 1. Really slow 2. End up with less shield than Assault 3. Large hit box (With any aim talent, almost impossible to miss) 4. Tac ARs melt us almost instantly (Along with Scrambler rifles) 5. No match for locus grenades 6. Really slow rotation (If enemy is behind, fight is already lost) The heavies are a dying class and is dying more and more as time goes by because frankly, people are smart and I and a few others are the only ones stupid enough to remain. This gentleman can paint the picture better than I can: https://forums.dust514.com/default.aspx?g=posts&t=81725&find=unread A dying class? I see usually 3x the amount of heavies per class as logi's. Too much exaggeration. Btw this was before the respecs Still to this point, heavies could use a buff
A buff? Wut? You gotta be kidding. Once they fix the bugs heavies will be back to their former glory. You already beat like mad!
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D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
14
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Posted - 2013.06.30 01:46:00 -
[42] - Quote
heavies not a dying breed they just been re-purposed to be more like a mobile AV battery |
Asher Night
Sinq Laison Gendarmes Gallente Federation
189
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Posted - 2013.06.30 01:54:00 -
[43] - Quote
Play as a scout and then complain. Assault and logi should be the most versatile classes. Scout (my class), heavies, and anything else that cokes out should be for situational circumstances. There are m9re heavies now than ever before from what I experience, and I can tell you one thing: the pros of carrying an HMG and having super health always outweigb the cons, so stop complaining. This game is in a sad state but I promise itbis not because the heavy isn't powerful enough. |
Dust Project 514
Dust Evo 514
66
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Posted - 2013.06.30 02:03:00 -
[44] - Quote
Tell your logibro teammates to support you're lard butt with their repair tools..
You're not an assault class. You're a defensive class. You're not mean't to go it alone. That's why you're so slow and take hits so much.
I get it. What's the point of playing such a role if it's difficult to do, but as I said, you need logibros giving you triage support when you're in battle.
Know your suits strengths and weaknesses, so that you can figure out how to make it work.
Just because you're team won't babysit you, doesn't mean heavies need a buff to go mow down people by themselves. |
XxWarlordxX97
Internal Error. Negative-Feedback
2188
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Posted - 2013.06.30 02:48:00 -
[45] - Quote
D3LTA Blitzkrieg II wrote:heavies not a dying breed they just been re-purposed to be more like a mobile AV battery
The HMG is my favorite weapon |
KripnawtiQ Prime
L.O.T.I.S. RISE of LEGION
249
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Posted - 2013.06.30 06:57:00 -
[46] - Quote
A decrease in curser drag while in ADS view with the HMG is probably the least drastic change CCP could make and still have a significant benefit. For those that dont run heavy I will explain:
As with any other weapon ADS increases accuracy-what this means for the HMG is a drastic reduction to the bullet spread of the weapons cone of fire. More bullets going where you point them increases damage dealt, decreases time to kill and and saves a lot of ammunition. The current cursor speed while in ADS view won't move fast enough to track a target that is moving parallel to field of view. This forces the player to hip-fire what is already a very inacurate weapon in order to keep sustained fire.
This would make a measurable difference to the effectiveness of the class without changing any values to weapon or dropsuit stats. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
94
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Posted - 2013.06.30 10:49:00 -
[47] - Quote
KripnawtiQ Prime wrote:A decrease in curser drag while in ADS view with the HMG is probably the least drastic change CCP could make and still have a significant benefit. For those that dont run heavy I will explain:
As with any other weapon ADS increases accuracy-what this means for the HMG is a drastic reduction to the bullet spread of the weapons cone of fire. More bullets going where you point them increases damage dealt, decreases time to kill and and saves a lot of ammunition. The current cursor speed while in ADS view won't move fast enough to track a target that is moving parallel to field of view. This forces the player to hip-fire what is already a very inacurate weapon in order to keep sustained fire.
This would make a measurable difference to the effectiveness of the class without changing any values to weapon or dropsuit stats.
Exactly..... |
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