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Onesimus Tarsus
GamersForChrist
101
|
Posted - 2013.05.27 17:18:00 -
[1] - Quote
The tremendous market in aurum paid respecs? I wish I could have the respec concession here for a dollar per character. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
546
|
Posted - 2013.05.27 17:21:00 -
[2] - Quote
Onesimus Tarsus wrote:The tremendous market in aurum paid respecs? I wish I could have the respec concession here for a dollar per character. They see the money. They choose to not go all Activision for it.
All respecs will do is give everyone the ability to change into the FotM and stomp on anyone not able to use mommy's credit card. Might not be P2W, but you're definitely left behind without paying.
I will also murder a kitten for every additional thread created on this topic. |
Sloth9230
Reaper Galactic ROFL BROS
1478
|
Posted - 2013.05.27 17:24:00 -
[3] - Quote
TheAmazing FlyingPig wrote:Onesimus Tarsus wrote:The tremendous market in aurum paid respecs? I wish I could have the respec concession here for a dollar per character. They see the money. They choose to not go all Activision for it. All respecs will do is give everyone the ability to change into the FotM and stomp on anyone not able to use mommy's credit card. Might not be P2W, but you're definitely left behind without paying. I will also murder a kitten for every additional thread created on this topic. Did you already get Cat Merc? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
548
|
Posted - 2013.05.27 17:28:00 -
[4] - Quote
Sloth9230 wrote:TheAmazing FlyingPig wrote:Onesimus Tarsus wrote:The tremendous market in aurum paid respecs? I wish I could have the respec concession here for a dollar per character. They see the money. They choose to not go all Activision for it. All respecs will do is give everyone the ability to change into the FotM and stomp on anyone not able to use mommy's credit card. Might not be P2W, but you're definitely left behind without paying. I will also murder a kitten for every additional thread created on this topic. Did you already get Cat Merc? It's gotta be a kitten. Sweet, young, innocent...
Cat Merc has too much blood on his paws. |
Malkai Inos
The Vanguardians Orion Empire
138
|
Posted - 2013.05.27 17:37:00 -
[5] - Quote
Do people even understand what the skillsystem is made for? Do the supporters think the SP system is just there to hinder their path towards world domination, just like in any other modern theme park mmo?
If yes. Why aren't they asking for the removal of the damn thing, instead of pleading to be able to pay cash to negate it's effect? |
Iron Wolf Saber
Den of Swords
4670
|
Posted - 2013.05.27 17:37:00 -
[6] - Quote
I am going to put my foot down and say no to 'respec' at anytime.
Make it a once a year thing and penalized/partial refund of SP. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
552
|
Posted - 2013.05.27 17:39:00 -
[7] - Quote
Iron Wolf Saber wrote:I am going to put my foot down and say no to 'respec' at anytime.
Make it a once a year thing and penalized/partial refund of SP. I'd settle for a once-a-year partial, if only to please the masses. |
XxWarlordxX97
Internal Error. Negative-Feedback
1793
|
Posted - 2013.05.27 17:40:00 -
[8] - Quote
Iron Wolf Saber wrote:I am going to put my foot down and say no to 'respec' at anytime.
Make it a once a year thing and penalized(1 sp refunded back at the cost of 2 sp or something) or partial (one of all current levels refunded that are not a requirement for a higher skill.) and we may start talking. 1 month |
Malkai Inos
The Vanguardians Orion Empire
138
|
Posted - 2013.05.27 17:54:00 -
[9] - Quote
TheAmazing FlyingPig wrote:Iron Wolf Saber wrote:I am going to put my foot down and say no to 'respec' at anytime.
Make it a once a year thing and penalized/partial refund of SP. I'd settle for a once-a-year partial, if only to please the masses. I settle for screw the "masses". There's barely any visible support for the idea beyond bad logic and wrong comparisons to neural remaps and the discussions usually die out after the first wave of counterarguments.
The supporters of the idea just don't want negative consequences for their mistakes and don't value the negative effects as integral part of the philosophy.
I'm fine with them not agreeing with fixed skillpoint distribution just as i don't agree with several design choices in other games. I just don't see why a part of this game wich i value highly has to go, when there's plenty of competition that suits their desires. |
Onesimus Tarsus
GamersForChrist
101
|
Posted - 2013.05.27 17:58:00 -
[10] - Quote
Iron Wolf Saber wrote:I am going to put my foot down and say no to 'respec' at anytime.
Make it a once a year thing and penalized(1 sp refunded back at the cost of 2 sp or something) or partial (one of all current levels refunded that are not a requirement for a higher skill.) and we may start talking.
You have a strange approach to never. |
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Onesimus Tarsus
GamersForChrist
101
|
Posted - 2013.05.27 18:07:00 -
[11] - Quote
Malkai Inos wrote:TheAmazing FlyingPig wrote:Iron Wolf Saber wrote:I am going to put my foot down and say no to 'respec' at anytime.
Make it a once a year thing and penalized/partial refund of SP. I'd settle for a once-a-year partial, if only to please the masses. I settle for screw the "masses". There's barely any visible support for the idea beyond bad logic and wrong comparisons to neural remaps and the discussions usually die out after the first wave of counterarguments. The supporters of the idea just don't want negative consequences for their mistakes and don't value the negative effects as integral part of the philosophy. I'm fine with them not agreeing with fixed skillpoint distribution just as i don't agree with several design choices in other games. I just don't see why a part of this game wich i value highly has to go, when there's plenty of competition that suits their desires.
They like Dust, they don't like bottlenecking of valuable SP into roles and skills that are then arbitrarily ruined or contorted beyond indentification. You can like one part of something and dislike others. |
Iron Wolf Saber
Den of Swords
4672
|
Posted - 2013.05.27 18:14:00 -
[12] - Quote
If I had the absolute say it would be never.
but I don't and I set down my secondary limitation. |
Rasatsu
Much Crying Old Experts
763
|
Posted - 2013.05.27 18:17:00 -
[13] - Quote
Imagine how much money CCP could earn if, after each day of programming / artistry / etc, the devs (male and (especially) female) went out and sold their bodies for the pleasure of drunken vikings?
They could make a killing.
And I'm sure there's someone out there with a sock fetish. |
Malkai Inos
The Vanguardians Orion Empire
140
|
Posted - 2013.05.27 18:31:00 -
[14] - Quote
Onesimus Tarsus wrote:
They like Dust, they don't like bottlenecking of valuable SP into roles and skills that are then arbitrarily ruined or contorted beyond identification. You can like one part of something and dislike others.
Sure they can.
I just fail to understand why a skillsystem that is reduced to more SP = better is of any inherent value to them. The fixed system wants to make specialization an increasing commitment the further you go, thus providing your merc a unique "identity" and the feeling that you make important choices that might turn out wrong.
Take the "identity" thing out by respecs and we're left with meaningless numbers limiting your gameplay experience because you don't buy enough boosters or don't grind enough. What we're left with is a skinner box design and i don't see why anyone would want this in a competitive FPS.
Addendum: I don't give a flying umbrella for grinding if it's not the central purpose of the game (Borderlance series, Diablo 3) and the unchangeable nature, combined with diminishing returns, is the only thing that justifies it's very existence within DUST 514. That's why i think that it must stay unchangeable. |
Onesimus Tarsus
GamersForChrist
102
|
Posted - 2013.05.27 18:38:00 -
[15] - Quote
Malkai Inos wrote:Onesimus Tarsus wrote:
They like Dust, they don't like bottlenecking of valuable SP into roles and skills that are then arbitrarily ruined or contorted beyond identification. You can like one part of something and dislike others.
Sure they can. I just fail to understand why a skillsystem that is reduced to more SP = better is of any inherent value to them. The fixed system wants to make specialization an increasing commitment the further you go, thus providing your merc a unique "identity" and the feeling that you make important choices that might turn out wrong. Take the "identity" thing out by respecs and we're left with meaningless numbers limiting your gameplay experience because you don't buy enough boosters or don't grind enough. What we're left with is a skinner box design and i don't see why anyone would want this in a competitive FPS.
People tend to commit more readily to something that isn't a perpetual shot in the dark. Quit pushing the flaws of the Pinto on the nasty Ford drivers. |
Onesimus Tarsus
GamersForChrist
102
|
Posted - 2013.05.27 18:39:00 -
[16] - Quote
Rasatsu wrote:Imagine how much money CCP could earn if, after each day of programming / artistry / etc, the devs (male and (especially) female) went out and sold their bodies for the pleasure of drunken vikings?
They could make a killing.
And I'm sure there's someone out there with a sock fetish.
Well, you have to admit when people make the P2W argument, lots of folks trot out the "they gotta make money somehow!" pony. |
Onesimus Tarsus
GamersForChrist
102
|
Posted - 2013.05.27 18:41:00 -
[17] - Quote
Iron Wolf Saber wrote:If I had the absolute say it would be never.
but I don't and I set down my secondary limitation.
I rather improve the tree up a bit than to constantly issue out respecs as more and more options become available.
Me too, but that's not what I've seen offered so far. |
Malkai Inos
The Vanguardians Orion Empire
140
|
Posted - 2013.05.27 18:42:00 -
[18] - Quote
Onesimus Tarsus wrote:Malkai Inos wrote:Onesimus Tarsus wrote:
They like Dust, they don't like bottlenecking of valuable SP into roles and skills that are then arbitrarily ruined or contorted beyond identification. You can like one part of something and dislike others.
Sure they can. I just fail to understand why a skillsystem that is reduced to more SP = better is of any inherent value to them. The fixed system wants to make specialization an increasing commitment the further you go, thus providing your merc a unique "identity" and the feeling that you make important choices that might turn out wrong. Take the "identity" thing out by respecs and we're left with meaningless numbers limiting your gameplay experience because you don't buy enough boosters or don't grind enough. What we're left with is a skinner box design and i don't see why anyone would want this in a competitive FPS. People tend to commit more readily to something that isn't a perpetual shot in the dark. Quit pushing blame for the the flaws of the Pinto on the nasty Ford drivers. Can you elaborate on this please? I'm not sure what to take from this.
Onesimus Tarsus wrote: Well, you have to admit when people make the P2W argument, lots of folks trot out the "they gotta make money somehow!" pony.
The P2W argument is a weak one since alt accounts are free i agree, but the fact that CCP could make money is also irrelevant to me. |
Crash Monster
Snipers Anonymous
402
|
Posted - 2013.05.27 18:45:00 -
[19] - Quote
If the game is going to keep changing... offer a base amount of 1 per year or something... allowing a maximum of another 1 or 2 per year for aurum. Why not -- you don't get anything special from a respec -- you just get to switch into something else without having to bake an alt for half a year. |
Onesimus Tarsus
GamersForChrist
102
|
Posted - 2013.05.27 18:50:00 -
[20] - Quote
Malkai Inos wrote:Onesimus Tarsus wrote:Malkai Inos wrote:Onesimus Tarsus wrote:
They like Dust, they don't like bottlenecking of valuable SP into roles and skills that are then arbitrarily ruined or contorted beyond identification. You can like one part of something and dislike others.
Sure they can. I just fail to understand why a skillsystem that is reduced to more SP = better is of any inherent value to them. The fixed system wants to make specialization an increasing commitment the further you go, thus providing your merc a unique "identity" and the feeling that you make important choices that might turn out wrong. Take the "identity" thing out by respecs and we're left with meaningless numbers limiting your gameplay experience because you don't buy enough boosters or don't grind enough. What we're left with is a skinner box design and i don't see why anyone would want this in a competitive FPS. People tend to commit more readily to something that isn't a perpetual shot in the dark. Quit pushing blame for the the flaws of the Pinto on the nasty Ford drivers. Can you elaborate on this please? I'm not sure what to take from this.
Sorry, the metaphor meant something to me that I couldn't guarantee the reader. CCP does substantially change the game at times. The respecs are a nod to the fact that they owe a bit of a re-go to people who have committed to things that have radically changed on them. Until CCP delivers a more predictable product, it's no great act of impurity to offer a way to adjust to the changes. |
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Malkai Inos
The Vanguardians Orion Empire
140
|
Posted - 2013.05.27 18:51:00 -
[21] - Quote
Crash Monster wrote:If the game is going to keep changing... offer a base amount of 1 per year or something... allowing a maximum of another 1 or 2 per year for aurum. Why not -- you don't get anything special from a respec -- you just get to switch into something else without having to bake an alt for half a year. What's with the new players who are unable to stand a chance with respecced vets, instead of having a more level playing field when filling a new role.Also, anyone can choose to conserve SP for new content when it's released to have an edge but with respecs that's another choice that is rendered obsolete. |
Onesimus Tarsus
GamersForChrist
102
|
Posted - 2013.05.27 18:53:00 -
[22] - Quote
Malkai Inos wrote:Crash Monster wrote:If the game is going to keep changing... offer a base amount of 1 per year or something... allowing a maximum of another 1 or 2 per year for aurum. Why not -- you don't get anything special from a respec -- you just get to switch into something else without having to bake an alt for half a year. What's with the new players who are unable to stand a chance with respecced vets. Anyone can choose to conserve SP for new content when it's released to have an edge but with respecs that's another choice that is rendered obsolete.
Well, the argument is that it pays to be a vet. Respeccing is yet another superpower that vets have, like proto gear. |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
26
|
Posted - 2013.05.27 18:58:00 -
[23] - Quote
If anything have partial respecs when new weapons, Scout and Heavy Dropsuits, HAV's, Dropships, LAV's come out. But really Just putting your sp into passive stuff and picking your current favorite you can't go wrong. Just save sp for the future and test new weapons on an alt. |
Skihids
The Tritan Industries RISE of LEGION
1490
|
Posted - 2013.05.27 18:58:00 -
[24] - Quote
I am in favor of respecs as long as we are still in beta. However once the skill tree stabilizes and we attain a modicum of balance for the first time that should end.
Until we get out of beta the whole game is in such a state of flux that players can't possibly make informed decisions. Major skill branches whither and die with each build and hotfix. It's unfair to leave folks stranded in dead branches that were viable when they first took them. |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
26
|
Posted - 2013.05.27 19:00:00 -
[25] - Quote
Skihids wrote:I am in favor of respecs as long as we are still in beta. However once the skill tree stabilizes and we attain a modicum of balance for the first time that should end.
Until we get out of beta the whole game is in such a state of flux that players can't possibly make informed decisions. Major skill branches whither and die with each build and hotfix. It's unfair to leave folks stranded in dead branches that were viable when they first took them.
Technically we are out of Beta as of 5/14 2013 when the game was officially released. |
Malkai Inos
The Vanguardians Orion Empire
141
|
Posted - 2013.05.27 19:10:00 -
[26] - Quote
Onesimus Tarsus wrote:Malkai Inos wrote:Crash Monster wrote:If the game is going to keep changing... offer a base amount of 1 per year or something... allowing a maximum of another 1 or 2 per year for aurum. Why not -- you don't get anything special from a respec -- you just get to switch into something else without having to bake an alt for half a year. What's with the new players who are unable to stand a chance with respecced vets. Anyone can choose to conserve SP for new content when it's released to have an edge but with respecs that's another choice that is rendered obsolete. Well, the argument is that it pays to be a vet. Respeccing is yet another superpower that vets have, like proto gear. Why give them an irtificial superpower? Why is it a good thing for the game when vets are to no longer accountable for their decisions and can maintain their superiority in virtually anything indefinitely without any cognitive effort?
One of the best qualities of the skilltree is that there's a limit of power to be be gained through SP thus allowing new players to become relevant even with a fraction of the SP if they make the correct choices. I'm nowhere near protolevel but, as a player, i'd consider a level of choice to be taken from me to be a loss. I want an interesting and challenging experience more than ultimate power. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
40
|
Posted - 2013.05.27 19:13:00 -
[27] - Quote
Here's a crazy idea, 10 SP exchanged for 1 Aurum. Bringing a skill down a level will be relatively cheap for lower level, and a much higher expense at higher levels. 800,000 Sp skill exchanged taking 80,000 Aurum or Approx 40 U.S. dollars. The option is there if you really want to switch weapons for FOTM or you could grind for a couple of weeks. If people don't like the price than nothing changes. If it does then it will only be a few people and not necessarily be P2W. It would require vast amounts to make a huge impact, and there are those who will throw in a lot of cash. In the end if it brings in a large influx of cash CCP can hire more staff and the gameplay would improve for everyone.
Still trying to find the body for my nanite injector. There it is. stab stab stab stab gets shot at weapon doesn't switch first time tried tries again everybody dies
I don't mind a little pay to win, killing people in Aurum bought suites and vehicles is extremely satisfying, but I'd at least like to lose fairly. Bugs kill more of the fun than people who throw a lot of money into their gear.
|
Malkai Inos
The Vanguardians Orion Empire
141
|
Posted - 2013.05.27 19:23:00 -
[28] - Quote
Onesimus Tarsus wrote:
Sorry, the metaphor meant something to me that I couldn't guarantee the reader. CCP does substantially change the game at times. The respecs are a nod to the fact that they owe a bit of a re-go to people who have committed to things that have radically changed on them. Until CCP delivers a more predictable product, it's no great act of impurity to offer a way to adjust to the changes.
That's a valid point. Bigger changes that are out of the player's control should not deteriorate their experience. About a third of the heavy users would like want a different race's suit and might very well be eligible for respecs when racial symmetry gets implemented.
But things that are not here yet (pilot suits, stuff that is not even known currently) are a different matter and i think that everyone should get the same chance to spec into them regardless of their allocated SP. I will conserve my SP the instant the rail AR get's a release date to get into it as fast as possible. That way i get my "vet advantage" but also will need to have foresight to do so. |
Cass Barr
Red Star. EoN.
69
|
Posted - 2013.05.27 20:02:00 -
[29] - Quote
I'd be fine with no respecs IF CCP didn't have a long and glorious history of breaking things they decide to "adjust." |
Onesimus Tarsus
GamersForChrist
106
|
Posted - 2013.05.27 20:04:00 -
[30] - Quote
Malkai Inos wrote:Onesimus Tarsus wrote:Malkai Inos wrote:Crash Monster wrote:If the game is going to keep changing... offer a base amount of 1 per year or something... allowing a maximum of another 1 or 2 per year for aurum. Why not -- you don't get anything special from a respec -- you just get to switch into something else without having to bake an alt for half a year. What's with the new players who are unable to stand a chance with respecced vets. Anyone can choose to conserve SP for new content when it's released to have an edge but with respecs that's another choice that is rendered obsolete. Well, the argument is that it pays to be a vet. Respeccing is yet another superpower that vets have, like proto gear. Why give them an irtificial superpower? Why is it a good thing for the game when vets are to no longer accountable for their decisions and can maintain their superiority in virtually anything indefinitely without any cognitive effort? One of the best qualities of the skilltree is that there's a limit of power to be be gained through SP thus allowing new players to become relevant even with a fraction of the SP if they make the correct choices. I'm nowhere near protolevel but, as a player, i'd consider a level of choice to be taken from me to be a loss. I want an interesting and challenging experience more than ultimate power.
Stay in militia gear then. |
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jenza aranda
BetaMax. CRONOS.
1628
|
Posted - 2013.05.27 20:09:00 -
[31] - Quote
I am also up for there NEVER being any more respecs. No yearly ones, no aurum ones. none.
It just lessens the very idea of which this game is supposed to be. |
Malkai Inos
The Vanguardians Orion Empire
142
|
Posted - 2013.05.27 20:11:00 -
[32] - Quote
Onesimus Tarsus wrote: Stay in militia gear then.
Really? We just had a nice exchange and you leave me with this?
I am dissapoint.
|
Malkai Inos
The Vanguardians Orion Empire
142
|
Posted - 2013.05.27 20:12:00 -
[33] - Quote
jenza aranda wrote:I am also up for there NEVER being any more respecs. No yearly ones, no aurum ones. none.
It just lessens the very idea of which this game is supposed to be. You better god damn candidate for CPM1.
|
Onesimus Tarsus
GamersForChrist
106
|
Posted - 2013.05.27 20:14:00 -
[34] - Quote
Malkai Inos wrote:Onesimus Tarsus wrote: Stay in militia gear then.
Really? We just had a nice exchange and you leave me with this? I am dissapoint.
You are most disappoint, I would wager, because of the checkmate. The argument is that people should accept some artificial limitation to their character development. When I suggested one that would severely limit you, you felt it. |
Skihids
The Tritan Industries RISE of LEGION
1491
|
Posted - 2013.05.27 20:24:00 -
[35] - Quote
Ronan Elsword wrote:Skihids wrote:I am in favor of respecs as long as we are still in beta. However once the skill tree stabilizes and we attain a modicum of balance for the first time that should end.
Until we get out of beta the whole game is in such a state of flux that players can't possibly make informed decisions. Major skill branches whither and die with each build and hotfix. It's unfair to leave folks stranded in dead branches that were viable when they first took them. Technically we are out of Beta as of 5/14 2013 when the game was officially released.
There is name and condition.
CCP has released a beta product and everyone who has been around for a while knows it. I am not going to argue the wisdom of it, but I will question the intellect of anyone who claims th+ít DUST is release quality.
I'm not complaining about it either, I'm just asking that we acknowledge what it is and treat it appropriately. |
Onesimus Tarsus
GamersForChrist
106
|
Posted - 2013.05.27 20:27:00 -
[36] - Quote
Skihids wrote:Ronan Elsword wrote:Skihids wrote:I am in favor of respecs as long as we are still in beta. However once the skill tree stabilizes and we attain a modicum of balance for the first time that should end.
Until we get out of beta the whole game is in such a state of flux that players can't possibly make informed decisions. Major skill branches whither and die with each build and hotfix. It's unfair to leave folks stranded in dead branches that were viable when they first took them. Technically we are out of Beta as of 5/14 2013 when the game was officially released. There is name and condition. CCP has released a beta product and everyone who has been around for a while knows it. I am not going to argue the wisdom of it, but I will question the intellect of anyone who claims th+ít DUST is release quality. I'm not complaining about it either, I'm just asking that we acknowledge what it is and treat it appropriately.
One must ponder the wave after wave of people getting into this "release quality" game, only to find out that they lacked the required precognative powers for it. "What? You didn't know this will always be beta?" You took CCP at their word?" Noob. |
Malkai Inos
The Vanguardians Orion Empire
142
|
Posted - 2013.05.27 20:45:00 -
[37] - Quote
Onesimus Tarsus wrote:Malkai Inos wrote:Onesimus Tarsus wrote: Stay in militia gear then.
Really? We just had a nice exchange and you leave me with this? I am dissapoint. You are most disappoint, I would wager, because of the checkmate. The argument is that people should accept some artificial limitation to their character development. When I suggested one that would severely limit you, you felt it. What i felt is something that i can only identify as an ad hominem of some sorts, in all honesty.
The skilltree is designed in such a way so that it can't be capped out. There inherent danger of such a system is that joining earlier means more power without any prospect of ever becoming relevant for new players wich is a really bad design for any product that aims for a longer lifespan.
That is alleviated by two concepts:
Branching and Seperation: While the total amount of possible SP gain is practically unlimited most skills are affecting only a specific set of situations so that, for any situation, there's a comparatively limited set of skills that actually change the outcome. This creates a threshold above wich more SP can not be used to provide a further advantage over someone with lower SP. That gives older and newer players an environment in wich it is possible to face each other on equal terms thus provides both a challenging gameplay experience.
Shifting through Addition: New content is regulary added to provide new combinations and therethore more possible situations, wich an older character can face. That relativises his otherwise unchallangable superiority and forces him to adapt to ongoing changes while at the same time provides newer players a niche in wich they can compete and improve with vets on equal terms. This again gives new players a reason to join and keeps the game interesting for older players.
Is it clear why these artificial limitations have to exist and why your checkmate is nonsense now, so we can go back to usefull arguments? |
lowratehitman
Subdreddit Test Alliance Please Ignore
597
|
Posted - 2013.05.27 20:48:00 -
[38] - Quote
Iron Wolf Saber wrote:I am going to put my foot down and say no to 'respec' at anytime.
Make it a once a year thing and penalized(1 sp refunded back at the cost of 2 sp or something) or partial (one of all current levels refunded that are not a requirement for a higher skill.) and we may start talking.
When nerfs are made, players indeed should have a respec option. After all, its not what a player spec'd into. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
585
|
Posted - 2013.05.27 20:51:00 -
[39] - Quote
lowratehitman wrote:Iron Wolf Saber wrote:I am going to put my foot down and say no to 'respec' at anytime.
Make it a once a year thing and penalized(1 sp refunded back at the cost of 2 sp or something) or partial (one of all current levels refunded that are not a requirement for a higher skill.) and we may start talking. When nerfs are made, players indeed should have a respec option. After all, its not what a player spec'd into. Not sure if serious. |
Kitten Empress
Ametat Security Amarr Empire
82
|
Posted - 2013.05.27 20:53:00 -
[40] - Quote
Sloth9230 wrote:TheAmazing FlyingPig wrote:Onesimus Tarsus wrote:The tremendous market in aurum paid respecs? I wish I could have the respec concession here for a dollar per character. They see the money. They choose to not go all Activision for it. All respecs will do is give everyone the ability to change into the FotM and stomp on anyone not able to use mommy's credit card. Might not be P2W, but you're definitely left behind without paying. I will also murder a kitten for every additional thread created on this topic. Did you already get Cat Merc? No. But CCP's Forum banhammer did >_> Luckily, its ending tomorrow :D |
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Malkai Inos
The Vanguardians Orion Empire
153
|
Posted - 2013.05.27 20:56:00 -
[41] - Quote
lowratehitman wrote:Iron Wolf Saber wrote:I am going to put my foot down and say no to 'respec' at anytime.
Make it a once a year thing and penalized(1 sp refunded back at the cost of 2 sp or something) or partial (one of all current levels refunded that are not a requirement for a higher skill.) and we may start talking. When nerfs are made, players indeed should have a respec option. After all, its not what a player spec'd into. If they spec into something because it suits their playstyle there should be no reason why they would want a respec. Unless, of course they rather specced into OP gear in full knowledge of it beeing OP (Viziam anyone?) in which case they are fully accountable for their decision.
Significant funcional changes are another thing but removing some points of damage does not warrant a respec by default. |
Skihids
The Tritan Industries RISE of LEGION
1491
|
Posted - 2013.05.27 23:45:00 -
[42] - Quote
Onesimus Tarsus wrote:Skihids wrote:Ronan Elsword wrote:Skihids wrote:I am in favor of respecs as long as we are still in beta. However once the skill tree stabilizes and we attain a modicum of balance for the first time that should end.
Until we get out of beta the whole game is in such a state of flux that players can't possibly make informed decisions. Major skill branches whither and die with each build and hotfix. It's unfair to leave folks stranded in dead branches that were viable when they first took them. Technically we are out of Beta as of 5/14 2013 when the game was officially released. There is name and condition. CCP has released a beta product and everyone who has been around for a while knows it. I am not going to argue the wisdom of it, but I will question the intellect of anyone who claims th+ít DUST is release quality. I'm not complaining about it either, I'm just asking that we acknowledge what it is and treat it appropriately. One must ponder the wave after wave of people getting into this "release quality" game, only to find out that they lacked the required precognative powers for it. "What? You didn't know this will always be beta?" You took CCP at their word?" Noob.
There is a difference between regular expansions and stability/completness of the core product.
A product is out of beta when the core features are complete and stable. As of this moment we don't have the full racial set of dropsuits, vehicles, or weapons. It has yet to achieve a stable balance between weapons, suits, and vehicles. Once the game has achieved stability it could be considered to be release quality.
Right now though we continue to see wild swings in weapon effectiveness and vehicle balance. You can't possibly hold a player accountable for chosing a path that is choked off due to fundamental changes of the underlying system. This isn't about wanting the latest content, but finding your core foundation pulled out from under you. |
Mobius Wyvern
BetaMax. CRONOS.
1647
|
Posted - 2013.05.27 23:49:00 -
[43] - Quote
TheAmazing FlyingPig wrote:Onesimus Tarsus wrote:The tremendous market in aurum paid respecs? I wish I could have the respec concession here for a dollar per character. They see the money. They choose to not go all Activision for it. All respecs will do is give everyone the ability to change into the FotM and stomp on anyone not able to use mommy's credit card. Might not be P2W, but you're definitely left behind without paying. I will also murder a kitten for every additional thread created on this topic. QFT.
Flavor of the Month champions forever. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
489
|
Posted - 2013.05.27 23:51:00 -
[44] - Quote
Iron Wolf Saber wrote:I am going to put my foot down and say no to 'respec' at anytime.
Make it a once a year thing and penalized(1 sp refunded back at the cost of 2 sp or something) or partial (one of all current levels refunded that are not a requirement for a higher skill.) and we may start talking. I would agree to just never giving another respec ever. SP can be refunded for any future skills changed, just as it was now, but never again give a respec. It would be easy to abuse. |
Malkai Inos
The Vanguardians Orion Empire
154
|
Posted - 2013.05.28 00:07:00 -
[45] - Quote
Mobius Wyvern wrote:TheAmazing FlyingPig wrote:Onesimus Tarsus wrote:The tremendous market in aurum paid respecs? I wish I could have the respec concession here for a dollar per character. They see the money. They choose to not go all Activision for it. All respecs will do is give everyone the ability to change into the FotM and stomp on anyone not able to use mommy's credit card. Might not be P2W, but you're definitely left behind without paying. I will also murder a kitten for every additional thread created on this topic. QFT. Flavor of the Month champions forever. I am militantly against respecs but i honestly believe that the P2W argument is one of the weaker ones of the bunch.
It's like not those who would abuse respecs are not stockpiling passive boosted alts as we speak.
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kohachi02
15 FuBuKi
33
|
Posted - 2013.05.28 00:39:00 -
[46] - Quote
I think there was more to re spec is good "Mistranslation", "bug", "skill content change", "Add new skills" Are there any in DUST514 various problems Introduced a "re-spec points" as MAG It's to be able to re-spec with ease but what?
Use Google Translate
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Onesimus Tarsus
GamersForChrist
107
|
Posted - 2013.05.28 02:20:00 -
[47] - Quote
Malkai Inos wrote:Onesimus Tarsus wrote:Malkai Inos wrote:Onesimus Tarsus wrote: Stay in militia gear then.
Really? We just had a nice exchange and you leave me with this? I am dissapoint. You are most disappoint, I would wager, because of the checkmate. The argument is that people should accept some artificial limitation to their character development. When I suggested one that would severely limit you, you felt it. What i felt is something that i can only identify as an ad hominem of some sorts, in all honesty. The skilltree is designed in such a way so that it can't be capped out. There inherent danger of such a system is that joining earlier means more power without any prospect of ever becoming relevant for new players wich is a really bad design for any product that aims for a longer lifespan. That is alleviated by two concepts: Branching and Seperation: While the total amount of possible SP gain is practically unlimited most skills are affecting only a specific set of situations so that, for any situation, there's a comparatively limited set of skills that actually change the outcome. This creates a threshold above wich more SP can not be used to provide a further advantage over someone with lower SP. That gives older and newer players an environment in wich it is possible to face each other on equal terms thus provides both a challenging gameplay experience. Shifting through Addition: New content is regulary added to provide new combinations and therethore more possible situations, wich an older character can face. That relativises his otherwise unchallangable superiority and forces him to adapt to ongoing changes while at the same time provides newer players a niche in wich they can compete and improve with vets on equal terms. This again gives new players a reason to join and keeps the game interesting for older players. Is it clear why these artificial limitations have to exist and why your checkmate is nonsense now, so we can go back to usefull arguments?
Ad hominem = calling someone's idea nonsense after formulating a two paragraph word-vomit that sidesteps the point that checkmated them into oblivion. You wouldn't ever want to be limited to militia gear, so that is a limit too low. But, let the SP pile up to where all you have to do is "adjust" to some minor skilling change or weapons nerf, and suddenly you're happy to accept the limit. Why? Because you have reached a level of power that you are sure some new player can't protractedly challenge you upon.
You invented two vague terminologies, and fanned them like reclining empresses, yet you did not give one concrete example of their application. How can someone with vastly more SP to spend ever be substantially challenged by a lower-tiered character unless the admission is given that the time then spent amassing power (SP) is an utter waste of time? Thus, the RPG elements of the game are broken and we are right back where we started, in a flavor of the month weapons dash that has absolutely none of the potential richness of EvE aside from what might as well be random in-game generated orbital strikes.
That is precisely why SP must be at least part of the formula that disallows certain people playing against each other, because having some newbie cruise in with militia gear and repeatedly douse a 3-year veteran of what is touted as a progressive skill tree is just as unfair as subjecting said newbie get stomped by proto-squads in every public game after Academy.
Oh, and I call lie on the idea that the skill tree cannot be maxed out. They would either have to announce a point at which points are no longer applied to real skills (capped out), or the skill trees go on ad infinitum, wherein your gear exceeds 100% effectiveness in all situations (capped out).
I am finished re-winning this argument, you may move on to another. |
Malkai Inos
The Vanguardians Orion Empire
164
|
Posted - 2013.05.28 05:21:00 -
[48] - Quote
Onesimus Tarsus wrote: Ad hominem = calling someone's idea nonsense after formulating a two paragraph word-vomit that sidesteps the point that checkmated them into oblivion. You wouldn't ever want to be limited to militia gear, so that is a limit too low. But, let the SP pile up to where all you have to do is "adjust" to some minor skilling change or weapons nerf, and suddenly you're happy to accept the limit. Why? Because you have reached a level of power that you are sure some new player can't protractedly challenge you upon.
You invented two vague terminologies, and fanned them like reclining empresses, yet you did not give one concrete example of their application. How can someone with vastly more SP to spend ever be substantially challenged by a lower-tiered character unless the admission is given that the time then spent amassing power (SP) is an utter waste of time? Thus, the RPG elements of the game are broken and we are right back where we started, in a flavor of the month weapons dash that has absolutely none of the potential richness of EvE aside from what might as well be random in-game generated orbital strikes.
That is precisely why SP must be at least part of the formula that disallows certain people playing against each other, because having some newbie cruise in with militia gear and repeatedly douse a 3-year veteran of what is touted as a progressive skill tree is just as unfair as subjecting said newbie get stomped by proto-squads in every public game after Academy.
Oh, and I call lie on the idea that the skill tree cannot be maxed out. They would either have to announce a point at which points are no longer applied to real skills (capped out), or the skill trees go on ad infinitum, wherein your gear exceeds 100% effectiveness in all situations (capped out).
I am finished re-winning this argument, you may move on to another.
Ad hominem means arguing towards the person. That's what you did when you insinuated motivation on my end without any justification and pretended that it did anything to my argument even if it were correct. That's what i called nonsense, not your "idea" (are you trying to feel attacked right here?)
I fanned nothing, my ideas and explanations stand an fall on their own merits. Wether you callenge them on a factual basis or reject them out of hand lies beyond my power.
Examples you wanted? With pleasure: Take two Assault characters with the same gear and all relevant skills at level V (tank, eq, nades, guns, coreskills). Who will win? Probably the better shot.
Does it matter if one has ten times the SP of the other in this situation? No, because all skills that are left to spec into will not have any impact on the performance in this particular situation whatsoever.
More SP != More power beyond a certain point. All you get is more possibilities. That is a basic attribute of the system and you failing or refusing to understand this implies ignorance of the underlying matter (the goddamn skillsytem) on your behalf.
It's also interesting that you call me a liar. Do you know how many characters in EVE exist that are maxed out in SP? No such a character exists while there are plenty who have been active from day one. In fact the highest SP chars are just somewhere past 50-60% after 10 years.
Do you know how long the current Dust skills take to max? About six-seven years. Are you aware of all the stuff that is beeing worked on right now, each with it's own set of new skills, further increasing that time? Do you understand that CCP will add more and more SP hungry skills in the coming years?
Have you considered looking up facts that are readily available within seconds of a forum search before accusing me of dishonesty and leaving the discussion with one great tantrum? |
Onesimus Tarsus
GamersForChrist
108
|
Posted - 2013.05.28 06:06:00 -
[49] - Quote
Malkai Inos wrote:Onesimus Tarsus wrote: Ad hominem = calling someone's idea nonsense after formulating a two paragraph word-vomit that sidesteps the point that checkmated them into oblivion. You wouldn't ever want to be limited to militia gear, so that is a limit too low. But, let the SP pile up to where all you have to do is "adjust" to some minor skilling change or weapons nerf, and suddenly you're happy to accept the limit. Why? Because you have reached a level of power that you are sure some new player can't protractedly challenge you upon.
You invented two vague terminologies, and fanned them like reclining empresses, yet you did not give one concrete example of their application. How can someone with vastly more SP to spend ever be substantially challenged by a lower-tiered character unless the admission is given that the time then spent amassing power (SP) is an utter waste of time? Thus, the RPG elements of the game are broken and we are right back where we started, in a flavor of the month weapons dash that has absolutely none of the potential richness of EvE aside from what might as well be random in-game generated orbital strikes.
That is precisely why SP must be at least part of the formula that disallows certain people playing against each other, because having some newbie cruise in with militia gear and repeatedly douse a 3-year veteran of what is touted as a progressive skill tree is just as unfair as subjecting said newbie get stomped by proto-squads in every public game after Academy.
Oh, and I call lie on the idea that the skill tree cannot be maxed out. They would either have to announce a point at which points are no longer applied to real skills (capped out), or the skill trees go on ad infinitum, wherein your gear exceeds 100% effectiveness in all situations (capped out).
I am finished re-winning this argument, you may move on to another.
Ad hominem means arguing towards the person. That's what you did when you insinuated motivation on my end without any justification and pretended that it did anything to my argument even if it were correct. That's what i called nonsense, not your "idea" (are you trying to feel attacked right here?) I fanned nothing, my ideas and explanations stand an fall on their own merits. Wether you callenge them on a factual basis or reject them out of hand lies beyond my power. Examples you wanted? With pleasure: Take two Assault characters with the same gear and all relevant skills at level V (tank, eq, nades, guns, coreskills). Who will win? Probably the better shot. Does it matter if one has ten times the SP of the other in this situation? No, because all skills that are left to spec into will not have any impact on the performance in this particular situation whatsoever. More SP != More power beyond a certain point. All you get is more possibilities. That is a basic attribute of the system and you failing or refusing to understand this implies ignorance of the underlying matter (the goddamn skillsytem) on your behalf. It's also interesting that you call me a liar. Do you know how many characters in EVE exist that are maxed out in SP? No such a character exists while there are plenty who have been active from day one. In fact the highest SP chars are just somewhere past 50-60% after 10 years. Do you know how long the current Dust skills take to max? About six-seven years. Are you aware of all the stuff that is beeing worked on right now, each with it's own set of new skills, further increasing that time? Do you understand that CCP will add more and more SP hungry skills in the coming years? Have you considered looking up facts that are readily available within seconds of a forum search before accusing me of dishonesty and leaving the discussion with one great tantrum?
Okay, you win. See? Was that so hard? |
Onesimus Tarsus
GamersForChrist
109
|
Posted - 2013.05.28 06:22:00 -
[50] - Quote
Malkai Inos wrote:Onesimus Tarsus wrote: Ad hominem = calling someone's idea nonsense after formulating a two paragraph word-vomit that sidesteps the point that checkmated them into oblivion. You wouldn't ever want to be limited to militia gear, so that is a limit too low. But, let the SP pile up to where all you have to do is "adjust" to some minor skilling change or weapons nerf, and suddenly you're happy to accept the limit. Why? Because you have reached a level of power that you are sure some new player can't protractedly challenge you upon.
You invented two vague terminologies, and fanned them like reclining empresses, yet you did not give one concrete example of their application. How can someone with vastly more SP to spend ever be substantially challenged by a lower-tiered character unless the admission is given that the time then spent amassing power (SP) is an utter waste of time? Thus, the RPG elements of the game are broken and we are right back where we started, in a flavor of the month weapons dash that has absolutely none of the potential richness of EvE aside from what might as well be random in-game generated orbital strikes.
That is precisely why SP must be at least part of the formula that disallows certain people playing against each other, because having some newbie cruise in with militia gear and repeatedly douse a 3-year veteran of what is touted as a progressive skill tree is just as unfair as subjecting said newbie get stomped by proto-squads in every public game after Academy.
Oh, and I call lie on the idea that the skill tree cannot be maxed out. They would either have to announce a point at which points are no longer applied to real skills (capped out), or the skill trees go on ad infinitum, wherein your gear exceeds 100% effectiveness in all situations (capped out).
I am finished re-winning this argument, you may move on to another.
Ad hominem means arguing towards the person. That's what you did when you insinuated motivation on my end without any justification and pretended that it did anything to my argument even if it were correct. That's what i called nonsense, not your "idea" (are you trying to feel attacked right here?) I fanned nothing, my ideas and explanations stand an fall on their own merits. Wether you callenge them on a factual basis or reject them out of hand lies beyond my power. Examples you wanted? With pleasure: Take two Assault characters with the same gear and all relevant skills at level V (tank, eq, nades, guns, coreskills). Who will win? Probably the better shot. Does it matter if one has ten times the SP of the other in this situation? No, because all skills that are left to spec into will not have any impact on the performance in this particular situation whatsoever. More SP != More power beyond a certain point. All you get is more possibilities. That is a basic attribute of the system and you failing or refusing to understand this implies ignorance of the underlying matter (the goddamn skillsytem) on your behalf. It's also interesting that you call me a liar. Do you know how many characters in EVE exist that are maxed out in SP? No such a character exists while there are plenty who have been active from day one. In fact the highest SP chars are just somewhere past 50-60% after 10 years. Do you know how long the current Dust skills take to max? About six-seven years. Are you aware of all the stuff that is beeing worked on right now, each with it's own set of new skills, further increasing that time? Do you understand that CCP will add more and more SP hungry skills in the coming years? Have you considered looking up facts that are readily available within seconds of a forum search before accusing me of dishonesty and leaving the discussion with one great tantrum?
Op, wait, no. You were dead wrong. And thanks for spelling out the scenario that proves my point. You laid out the stipulations that both characters had to be equals in everything except prestidigital skill in order to run your example. Why? Because at that point, the SP has become completely irrelevant to the situation. What I was stating is that rendering SP irrelevant is in reality capping it. So people have other stuff to spend their SP on, so what? If there is an upper limit to the effect that SP can have, then SP has been effectively capped. Thus, you may wander off and skill up in so many ways, but that's more like running alts instead of improving a single character. There is only so good anyone can get (in pure SP) at any given thing. Fine. So then what's the big deal if people want to spend their SP going down the skill tree instead of up? It would appear that in 10 years, we'd hardly be able to tell the difference. So, just let everyone re-pool their SP whenever they want, and the possibilities (oh the precious possibilities) are endless.
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