Doc Noah
Algintal Core Gallente Federation
22
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Posted - 2013.05.27 05:47:00 -
[1] - Quote
Isnt that easy to snipe a forge gun due to charge light glare and overcharge shaking and lack of zoom. Projectile speed is also rather slow, having to lead your target depending on how far he is. Limited shots, make every shot count.
Railgun has infinite ammo, never has to reload, pinpoint accuracy, instant hitscan, can take multiple hits from pretty much anything if properly fitted. Only issue is the turret aim can be wonky at times. |
Doc Noah
Algintal Core Gallente Federation
30
|
Posted - 2013.05.27 18:00:00 -
[2] - Quote
Harpyja wrote:Doc Noah wrote:Isnt that easy to snipe a forge gun due to charge light glare and overcharge shaking and lack of zoom. Projectile speed is also rather slow, having to lead your target depending on how far he is. Limited shots, make every shot count.
Railgun has infinite ammo, never has to reload, pinpoint accuracy, instant hitscan, can take multiple hits from pretty much anything if properly fitted. Only issue is the turret aim can be wonky at times. What you mean by charge light glare is a few pixels on my screen turning to a light blue.... If your player model has even loaded, that is. Half the time we don't know where you are, so stop defending yourselves with the charge glare. Also, tank size vs dropsuit size. Which is bigger? Our zoom helps to aid us against your small size. You don't need zoom because we are huge, and I see aiming to be balanced. So stop defending yourselves with your inability to zoom.
Dont know what kind of TV you're using, but mine makes it difficult to see clear once I fully charge. Your "few pixels" is covering most of my crosshair with a light blue filter. Not a good combo when you have people wearing dark DS or on vibrant/dark maps.
Giant blue glowing orb makes them stick out rather easy and more often than not, getting into a good ninja spot involves leaving the safety of your team's group in favor of a more secluded non obvious spot which leaves you rather exposed to snipers, infantry, and stranded in a heavy suit.
As for size differences, assuming a railgun tank is shooting at a range and not in CQ where blasters and missles would have been a better choice, its not easy aiming at a distant tank while being mobile (ie strafing to avoid direct rail shots), more often than not you have to stand still for a good few seconds to set up a good clean shot. You then have to repeat this as many times as it takes till either 1) tank loses shields and retreats, 2) tank gets destroyed, or 3) get shot down by a well timed railgun. |