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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Ulysses Knapse
 Bojo's School of the Trades
 
 415
 
 
      | Posted - 2013.05.26 21:52:00 -
          [1] - Quote 
 Grenades should not be limited to either explosive damage, or a specialty role. Instead, there should be four damage grenades, one for each damage type.
 
 Flux Grenade
 Converted into an EM-damage grenade. Very strong against shields, but very weak against armor.
 
 Plasma Grenade
 New thermal-damage grenade. Strong against shields, but weak against armor.
 
 Locus Grenade
 Converted into a kinetic-damage grenade. Strong against armor, but weak against shields.
 
 Thermobaric Grenade
 New explosive-damage grenade. Very strong against armor, but very weak against shields.
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        |  Negris Albedo
 Nuevo Atlas Corporation
 
 24
 
 
      | Posted - 2013.05.27 08:04:00 -
          [2] - Quote 
 +1. Support.
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        |  Laurent Cazaderon
 What The French
 CRONOS.
 
 1420
 
 
      | Posted - 2013.05.27 08:10:00 -
          [3] - Quote 
 
 Ulysses Knapse wrote:Grenades should not be limited to either explosive damage, or a specialty role. Instead, there should be four damage grenades, one for each damage type.
 Flux Grenade
 Converted into an EM-damage grenade. Very strong against shields, but very weak against armor.
 
 Plasma Grenade
 New thermal-damage grenade. Strong against shields, but weak against armor.
 
 Locus Grenade
 Converted into a kinetic-damage grenade. Strong against armor, but weak against shields.
 
 Thermobaric Grenade
 New explosive-damage grenade. Very strong against armor, but very weak against shields.
 
 Would make sense to fit EVE's pattern for every type of weapon even if we already have small bits of that in Dust at the moment. But, i'd say we need that kind of things to be added with a general update on Damage Types and mecanics.
 
 We would need more weapons, more resistance and defensive modules, more variations in the suits on damage types resistance.
 
 And last but not least, some real indications of the Damage type % on the stats screen. Probably #1 thing to do prior to adding more layers on that matter.
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        |  Negris Albedo
 Nuevo Atlas Corporation
 
 24
 
 
      | Posted - 2013.05.27 19:00:00 -
          [4] - Quote 
 +1. Support.
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        |  EXASTRA INVICTAS
 Crux Special Tasks Group
 Gallente Federation
 
 37
 
 
      | Posted - 2013.05.27 19:06:00 -
          [5] - Quote 
 
 Laurent Cazaderon wrote:Ulysses Knapse wrote:Grenades should not be limited to either explosive damage, or a specialty role. Instead, there should be four damage grenades, one for each damage type.
 Flux Grenade
 Converted into an EM-damage grenade. Very strong against shields, but very weak against armor.
 
 Plasma Grenade
 New thermal-damage grenade. Strong against shields, but weak against armor.
 
 Locus Grenade
 Converted into a kinetic-damage grenade. Strong against armor, but weak against shields.
 
 Thermobaric Grenade
 New explosive-damage grenade. Very strong against armor, but very weak against shields.
 Would make sense to fit EVE's pattern for every type of weapon even if we already have small bits of that in Dust at the moment. But, i'd say we need that kind of things to be added with a general update on Damage Types and mecanics. We would need more weapons, more resistance and defensive modules, more variations in the suits on damage types resistance. And last but not least,some real indications of the Damage type % on the stats screen . Probably #1 thing to do prior to adding more layers on that matter. It'd be nice to have racial flavors consistent with EVE, too. "Amarr are good at shields and armor." Hah.
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