ZOMGbullets PLINGPLING
Chatelain Rapid Response Gallente Federation
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Posted - 2013.05.27 00:32:00 -
[1] - Quote
For now, you can either join a huge corp and never play a game without 5 buddies to back you up at all times (that's called "skill"), you can continue feeding clones to the brave people that run in full proto-squads with flavor-of-the-month weapons, or you can take door #3: start a new alt and play in the Academy. You'll be stuck with basic gear, but so will everyone else, and hardly anyone is in a squad, so it's actually more of a test of individual skill than how good a team you have. IMO it is simply the best way to play Dust at the moment, because it's actually fun.
Hopefully before too long, CCP will realize that the current build serves only one playstyle, and that the only players who are going to stick around are people who are interested in that playstyle. The game will never attract more than a small niche audience without matchmaking.
There are plenty of ways they can achieve this, and I'm not here to say how it should be done, but one thing is plainly obvious: Dust should allow players to play against others of a similar skill level. If a player is going 20/0 regularly, they are playing against people who are vastly below their skill level, and they need to be moved into a bracket with the other guys who are going 20/0, so they are evenly matched. I would think they would like this, because Dust has to be terribly boring to those guys as it is, because it is seldom a challenge. Putting seasoned players against each other, and less seasoned players against each other, is good for everyone except people who have no interest in a challenge, who just want to believe they are awesome because of a number on a screen. If Dust caters primarily to those people, it will die.
There's no reason there can't be game modes (like PC, FW and even free-for-all public matches) that put everyone against everyone else. You can even make that type of game the "elite" game type, the "real" Dust, that everyone aspires to. But without the ability to improve one's skill without dying every five steps, no one is going to stick around long enough to get to the "real" games. This is something everyone should want. |