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gbghg
L.O.T.I.S. RISE of LEGION
1841
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Posted - 2013.05.26 16:29:00 -
[1] - Quote
Can't really comment on shields vs armour because I only use shields, but armour dropships fly like a box of bricks, whereas shield dropships handle,more like a brick.
As for core skills Vehicle core upgrades to LV 5, it's your only source of PG increase now Vehicle electronics lv5 big increase in CPU, helps with fittings but it isn't major Vehicle engineering LV4, you only need to get it to lv4 to get access to the top PG modules, Depending on your choice get either vehicle shield upgrades or vehicle armour upgrades to LV5, the resistance isn't the greatest skill but its better than nothing and can be useful. I'd also recommend getting vehicle maneuvering to LV3, jovians and afterburners are well worth the investment.
Useful info If you fly an ADS, don't put proto turrets on the sides, there's no need for them and they just increase the amount you lose when your ship goes down.
I'd also recommend you keep moving, never stay in one spot longer than you have too. I'm training myself to count to 15 seconds, once I reach that, or if I start taking AV fire, I leave the area. |
gbghg
L.O.T.I.S. RISE of LEGION
1848
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Posted - 2013.05.26 21:03:00 -
[2] - Quote
^he covered most of the things I should have put in my post but forgot to, good advice all of it. Though I personally see afterburners as mandatory, makes you much harder to hit and gets you out of trouble really fast. |
gbghg
L.O.T.I.S. RISE of LEGION
2086
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Posted - 2013.06.09 17:58:00 -
[3] - Quote
Oh dogfighting? I can help there.
Now first thing first, if you want to dogfight the python is the way to go, the speed advantage it has over an incubus is a massive factor, the other one is that missiles are the biggest thing you will come across in dogfights, and they do bonus damage against armour. I've done dogfights in both ADS against both ADS, and the incubus is a horribly thing to dogfight in, you're constantly outmanoeuvred and the only chance of survival you have is having enough tanks and activating your reps at the right time. The only reason I win dogfights in it against pythons was because their pilots were A) bad B) cocked up
At it's simplest form Dogfighting is like a thumb war, your aim is to get above your opponent and keep him trapped there, by being in the highest position you gain 2 advantages 1) you have a larger target as you have the dropships entire back to shoot at 2) you are much harder to hit as your opponent has to dip back to hit you, meaning he loses height, reinforcing your advantage.
Now then, the first and most important thing is dogfighting is situational awareness, know where your enemy is, know where any enemy AV that might interfere is, know where any allied dropships or AV is, and most importantly, know where your grilling surroundings are!! Seriously the amount of pilots I've seen either fly into the ground or a building during the middle of a dogfight is ridiculous.
Second, know when to retreat. Even if retreating will let your opponents shield/armour regen if your in a worse state fall back, as should be blatantly aware of by now, dropships are terrible at tanking, if you try to slug it out with an opponent and his fit/skills are better than yours you will die. Knowing when to fall back will save you.
Third, restrict your foes movements, put him in the position where if he tries to get above or around you he risks a collision, this let's you direct his movements, needless to say dont let this happen to you. |
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