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RINON114
B.S.A.A. General Tso's Alliance
178
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Posted - 2013.05.26 01:27:00 -
[1] - Quote
Couldn't agree more! I think that for now it would be nice that all appropriate skills lower cpu/pg requirements, at the very least. Most skills can do something better obviously, such as your suggestion for more nanite clusters, that is a very good idea. It's important to keep in mind that most skills should not give you a direct advantage over another player, like extra weapon damage on a weapon you don't specialise in because then the advantage becomes even more based on SP as opposed to skill, fittings, tactics and squad play.
With that said you should definitely receive bonuses for your specialisation, so if you're running nanite injectors you should be rewarded for doing that through your skills. |

RINON114
B.S.A.A. General Tso's Alliance
182
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Posted - 2013.05.29 06:58:00 -
[2] - Quote
Cosgar's Alt wrote:We just got out of this problem in Chrome. SP used to be an "I win button" because you could easily stack passives and become overpowered. I like the idea of more passives, but in the direction of Uprising, where the skills are tied to their respective suits, modules, equipment, and weapons. Well said. Adding efficacy bonuses for modules has been a great move on CCP's part. I think skill bonuses more in line of reducing CPU/PG requirements are always helpful, or things like scan range or extra nanites in nanohives. I would like to see nanocircuitry give a capacity bonus of the hives instead of clusters, so you could carry an extra hive or two. |

RINON114
B.S.A.A. General Tso's Alliance
182
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Posted - 2013.05.29 12:50:00 -
[3] - Quote
How about this? Maybe some skills could offer benefits to WP accrual? Maybe have these as a proficiency skill? |

RINON114
B.S.A.A. General Tso's Alliance
182
 |
Posted - 2013.05.30 05:27:00 -
[4] - Quote
J Falcs wrote:Hi all, thanks for the feedback. I am definitely for efficacy bonuses, but some of the skills are so generalized that they require a general bonus. For those skills, I kept them at 1 - 2% bonus.
As for WP accrual, do you mean bonus WP accrual or a benefit triggered after x amount of WP accrual based on the proficiency skill? A bonus based on what you already get, so if the skill gave +10% at level 5, then a revive would give 66 points instead of 60. |
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