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J Falcs
Bojo's School of the Trades
52
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Posted - 2013.05.25 14:27:00 -
[1] - Quote
I was surprised to see the number of skills that only unlocked items with Uprising's deployment. However, I was happy to see that many skills improved the efficacy of modules. In my opinion, that was a good first step from making mercs too powerful through a saturation of always-on passives.
I am an infantry player, so this post will highlight infantry issues (I would appreciate a vehicle specialist doing the same).
Dropsuit Command Skills
- Dropsuit Command - 1% increase in speed per level
- All Basic Dropsuit Skills- The first bonus of a specialist suit should be tied to the level of the basic suit skill level, e.g., Minmatar Logistics first bonus of +1 Innate Armor Repair is contingent on the level of the Minmatar Medium Dropsuit Level.
- All Dropsuit Skillls (part 2) - The basic suits should receive one bonus depending on the level of the basic dropsuit skill. It should be different from the specialist bonus.
Dropsuit Command
- Dropsuit Upgrades - 1% increase to armor and shields per level
- Nanocircuitry - 3% increase to nanohive clusters per level; 2% increase to nanite injector efficacy per level
- Drop Uplink Deployment - -1% *additive* bonus to spawn time
- Repair Tool Operation - 3% increase to repair tool efficacy (or range)
Weaponry
- Weaponry - 2% bonus to reload speed OR -1% CPU/PG weapon fitting requirement
- Grenadier - +1 grenade per level , seriously though, I cannot think of anything outside of -1% CPU fitting requirement
- Demolitions - +4% increase in blast radius
Obviously, feel free to add suggestions, tweaks, etc. I think I covered all of the infantry skills without any innate bonus outside of only unlocking skills. If I missed one, please let me know. |
J Falcs
Bojo's School of the Trades
54
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Posted - 2013.05.26 00:29:00 -
[2] - Quote
Sophie DV wrote:I also agree that every skill should have an innate bonus, even if it's minor. You can start by putting the 2% per level damage bonus back to weaponry and removing the recent 10% buff to all weapons!
I thought about that when I decided what to do with Weaponry. But, since the 10% buff is already in place, I opted for something different. |
J Falcs
Bojo's School of the Trades
58
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Posted - 2013.05.26 14:55:00 -
[3] - Quote
If someone could do the same for vehicles in a similar format, I'd really appreciate it. I have 0 experience with vehicle fittings.
As a logistics user, I am most interested in some sort of bonus to my equipment use. As a Minmatar Logistics, I sometimes do not have the luxury of using proto equipment (CPU/PG limitations), so I have little use of going all the way to level V on the equipment. But if I could make the ADV equipment more powerful, then that is a definite reason to skill further. |
J Falcs
Bojo's School of the Trades
59
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Posted - 2013.05.27 00:48:00 -
[4] - Quote
EXASTRA INVICTAS wrote:Vehicle Command
- Vehicle Command - 1% increase in speed per level
- (Race) LAV- 2% to vehicle stability per level
- (Race) HAV - 1% to large turret tracking per level
- (Race) Dropship- 1% bonus to dropship agility per level
Vehicle Upgrades
- Vehicle Upgrades - 1% increase to armor and shields per level
- Remote Armor Repair Systems - 2% reduction in powergrid need per level
- Vehicle Engineering- 3% bonus to vehicle powergrid per level (Doesn't have to be 5, CCP. Pleeeease fix this skill though)
- Vehicle Maneuvering - 1% bonus to vehicle acceleration per level
- Vehicle Turret Upgrades -3% reduction to Turret Upgrades CPU per level
Thank you, Exastra. Going to edit my original post. |
J Falcs
Bojo's School of the Trades
60
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Posted - 2013.05.28 03:14:00 -
[5] - Quote
Bump for some new ideas. |
J Falcs
Bojo's School of the Trades
66
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Posted - 2013.05.29 13:03:00 -
[6] - Quote
Hi all, thanks for the feedback. I am definitely for efficacy bonuses, but some of the skills are so generalized that they require a general bonus. For those skills, I kept them at 1 - 2% bonus.
As for WP accrual, do you mean bonus WP accrual or a benefit triggered after x amount of WP accrual based on the proficiency skill? |
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