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Master Jaraiya
Ultramarine Corp Orion Empire
100
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Posted - 2013.05.25 11:34:00 -
[1] - Quote
I understand why the Heavies cannot jump very well. However, I do not understand what prevents us from being able to "climb" over a waist-high barricade at the cost of some stamina.
I cannot count the number of times I was killed, or failed to successfully defend an Objective simply because I had no choice but to take the long way around.
A perfect example:
The three point map that used to be Manus Peak (not sure if the name changed) when spawning at Objective B (when it has the tall buildings) many times I will spawn right next to a building, but instead of being able to just climb the barricade on the edge of the buildings platform, I have to hobble my fat suit all the way around to the ONE ramp that leads down to the ground. Many times this makes the difference between being able to save the objective, or losing it.
CCP, can we please have something like this implemented. |
SATAN'S PRODIGY
D3LTA FORC3 Orion Empire
0
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Posted - 2013.05.25 12:48:00 -
[2] - Quote
Yes, this need to be fixed by CCP. I hope they add it to their very long "to be fixed list." Also, my Heavy has not been able to hop over things that are lower than waist high. =Very poor, indeed. |
Master Jaraiya
Ultramarine Corp
105
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Posted - 2013.05.26 11:35:00 -
[3] - Quote
SATAN'S PRODIGY wrote:Yes, this need to be fixed by CCP. I hope they add it to their very long "to be fixed list." Also, my Heavy has not been able to hop over things that are lower than waist high. =Very poor, indeed.
Yea I really find it strange and disproportionate that assaults/scouts/logis can hop around like bunnies, bounce over my head to the distance of a CRU's length, hop around so fast I can't even get them back in screen to defend myself once they start jumping over my head again and again and again and again and again, while strafing(where do they get all that stamina I thought jumping really took a good chunk) while [trying to] shotgun blasting me.
They can perform all of these amazing Ringling Bros. and Barnum & Bailey Circus acts, but I cant jump up onto a knee high platform, and if I try to more than once I will have no stamina left to [try] to get away from the incoming Tac AR fire!
Seriously? |
D legendary hero
One-Armed Bandits Unclaimed.
11
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Posted - 2013.05.26 15:33:00 -
[4] - Quote
heavies probably shouldnt be jumping like that. our jumping is fine.
we really need to having a vaulting option in here, so when we encounter a ledge we can actually participate in the game. so, either a. make use jump hire even at increase stamina usage -OR- b. make us vault objects.
i mean really what solder cant hop a picket fence? |
Vermaak Doe
SVER True Blood Unclaimed.
750
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Posted - 2013.05.26 15:37:00 -
[5] - Quote
D legendary hero wrote:heavies probably shouldnt be jumping like that. our jumping is fine.
we really need to having a vaulting option in here, so when we encounter a ledge we can actually participate in the game. so, either a. make use jump hire even at increase stamina usage -OR- b. make us vault objects.
i mean really what solder cant hop a picket fence? This guy, genius +1 |
Master Jaraiya
Ultramarine Corp
107
|
Posted - 2013.05.26 19:27:00 -
[6] - Quote
D legendary hero wrote:heavies probably shouldnt be jumping like that. our jumping is fine.
we really need to having a vaulting option in here, so when we encounter a ledge we can actually participate in the game. so, either a. make use jump hire even at increase stamina usage -OR- b. make us vault objects.
i mean really what solder cant hop a picket fence?
I'm not asking to let heavies jump like the other classes I was pointing out that if you consider the other classes jumping abilities compared to ours it seems drastically disproportionate. (They can jump a CRU but we can't jump a knee high ledge?)
Vermaak Doe wrote:This guy, genius +1
Thank you for giving credit to him for my idea... |
Vermaak Doe
SVER True Blood Unclaimed.
752
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Posted - 2013.05.26 19:31:00 -
[7] - Quote
You posted as if indecisive to jumping higher or climbing, he didn't |
Master Jaraiya
Ultramarine Corp
107
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Posted - 2013.05.26 19:34:00 -
[8] - Quote
Vermaak Doe wrote:You posted as if indecisive to jumping higher or climbing, he didn't
Master Jaraiya wrote:I understand why the Heavies cannot jump very well. However, I do not understand what prevents us from being able to "climb" over a waist-high barricade at the cost of some stamina.
What about that sounds indecisive?
|
D legendary hero
One-Armed Bandits Unclaimed.
15
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Posted - 2013.05.27 06:21:00 -
[9] - Quote
basically CCP at least give us heavies the ability to jump over these shin high trip hazards littered accross the board. If your not going to do that then just allow us to step over them. because really, the whole idea behind the immortal soldier is that he dies and learns from his mistakes... dying from not being able to jump over/vault a guard rail for midgets is definately something i'd learn from in the next life.
if you want heavies to be playable alot of things must change |
Medic 1879
The Tritan Industries RISE of LEGION
406
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Posted - 2013.05.27 07:06:00 -
[10] - Quote
Heavies are fat therefore they shouldn't be able to jump they are heavy after all.
Now simply charging through that fence in a glorious crash sending bits flying thats what a heavy should be doing. |
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Darken-Sol
BIG BAD W0LVES Eternal Syndicate
133
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Posted - 2013.05.27 07:11:00 -
[11] - Quote
heavy's greatest opponent is a one foot ledge. |
Laurent Cazaderon
What The French CRONOS.
1420
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Posted - 2013.05.27 07:55:00 -
[12] - Quote
Master Jaraiya wrote:I understand why the Heavies cannot jump very well. However, I do not understand what prevents us from being able to "climb" over a waist-high barricade at the cost of some stamina.
I cannot count the number of times I was killed, or failed to successfully defend an Objective simply because I had no choice but to take the long way around.
A perfect example:
The three point map that used to be Manus Peak (not sure if the name changed) when spawning at Objective B (when it has the tall buildings) many times I will spawn right next to a building, but instead of being able to just climb the barricade on the edge of the buildings platform, I have to hobble my fat suit all the way around to the ONE ramp that leads down to the ground. Many times this makes the difference between being able to save the objective, or losing it.
CCP, can we please have something like this implemented.
Auto jump over fence through animation "BF-style" has been asked for a long time. So has been proning or other moves like sliding.
It would nice to have something like that implemented but in my opinion it is far from being on top of the needlist for Dust 514.
Beside, Heavies, or Armor based infantry in general do need to be less agile than a shield oriented or scout soldier.
I guess if animations are implemented, they would still keep an advantage as they could just jump and save time compared to other suit. So wouldnt be a problem.
Bottom line, yes it would usefull. But the "coding time required\priority" ratio isnt that interesting at the moment. |
Master Jaraiya
Ultramarine Corp
110
|
Posted - 2013.05.27 11:17:00 -
[13] - Quote
Laurent Cazaderon wrote:Master Jaraiya wrote:I understand why the Heavies cannot jump very well. However, I do not understand what prevents us from being able to "climb" over a waist-high barricade at the cost of some stamina.
I cannot count the number of times I was killed, or failed to successfully defend an Objective simply because I had no choice but to take the long way around.
A perfect example:
The three point map that used to be Manus Peak (not sure if the name changed) when spawning at Objective B (when it has the tall buildings) many times I will spawn right next to a building, but instead of being able to just climb the barricade on the edge of the buildings platform, I have to hobble my fat suit all the way around to the ONE ramp that leads down to the ground. Many times this makes the difference between being able to save the objective, or losing it.
CCP, can we please have something like this implemented. Auto jump over fence through animation "BF-style" has been asked for a long time. So has been proning or other moves like sliding. It would nice to have something like that implemented but in my opinion it is far from being on top of the needlist for Dust 514. Beside, Heavies, or Armor based infantry in general do need to be less agile than a shield oriented or scout soldier. I guess if animations are implemented, they would still keep an advantage as they could just jump and save time compared to other suit. So wouldnt be a problem. Bottom line, yes it would usefull. But the "coding time required\priority" ratio isnt that interesting at the moment.
I fully understand there is much more important things CCP is currently working on, this is simply something to keep on the back burner. I know if I do not voice an idea when it occurs to me, I may well forget it completely. |
D legendary hero
One-Armed Bandits Unclaimed.
44
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Posted - 2013.05.31 08:21:00 -
[14] - Quote
i agree
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Treablo James Howard
WarRavens
14
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Posted - 2013.05.31 10:50:00 -
[15] - Quote
/putonsumosuit
Try all of the above.
Share outcome. |
2-Ton Twenty-One
Imperfects Negative-Feedback
642
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Posted - 2013.05.31 14:47:00 -
[16] - Quote
+1 |
Rusty Shallows
Black Jackals
88
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Posted - 2013.06.07 06:39:00 -
[17] - Quote
Laurent Cazaderon wrote:Bottom line, yes it would usefull. But the "coding time required\priority" ratio isnt that interesting at the moment. Yeah this, unfortunately.
CCP will eventually get around to it. It however might be like the moo-goo exploit. A long lasting issue that will seem ignored for years then suddenly be dealt without warning. |
Cybus Trama'dol
EYE Security Task Force and Resources Acquisition
80
|
Posted - 2013.06.07 09:25:00 -
[18] - Quote
I can assure you that Medium Frame Logi isn't that much better. Also can't jump over waist high ledges with full stamina and what would look to be 18 to 24 inch steps |
KOBLAKA1
Opus Arcana Orion Empire
59
|
Posted - 2013.06.07 11:24:00 -
[19] - Quote
Medic 1879 wrote:Heavies are fat therefore they shouldn't be able to jump they are heavy after all.
Now simply charging through that fence in a glorious crash sending bits flying thats what a heavy should be doing.
But they can lift their leg up or straddle a barricade. I don't need ti jump high I want basic human functionality. Think captain Morgan leg up on a barrel. We can't even do that. He'll the top stair in a flight gives us trouble. |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
803
|
Posted - 2013.06.07 12:49:00 -
[20] - Quote
Laurent Cazaderon wrote:
Bottom line, yes it would usefull. But the "coding time required\priority" ratio isnt that interesting at the moment.
True but there is a difference between balancing and hassle. We don't want an unfair advantage we just don't want to waddle around like jerks looking for the handicapped ramp.
tl;dr; If you gave us a charge up jump with just enough force to get over the common low walls, I would expend all stamina for that jump, I would skill biotics 5 for the privilege, and I would accept a brief delay before stamina recovery started. This is assuming the skill is limited to heavies to prevent odds of game breaking exploits.
I don't care if what takes a soldier 1 second to get over would take me ~3-5. I just want to be able to go the same direction. I want to not have to go around a building, trying to remember where the ramp was. Or run towards some action only to find that it is a fenced in area with a gap between the fence not meant for players to go through.
Also on the structures that have the 4 thick legs that each have a ladder, I've had issues where I couldn't get up on the feet to start climbing up. I would go to the other side and start from underneath but the invisible barrier wall prevented me from coming through. I had to then spend additional time to go to another leg.
The above is embarrassing, disengaging, frustrating and slows combat, whereas many decisions in the past favor removing these problems. I would rather look like a fat kid getting out of a pool the hard way. or idk throw down some scrap metal that we can use as a ramp in additional spots.
As an additional note if there was an addition to the stamina or speed mods that slightly increased jumps to the point where we could get over the small ramps, or even some sort of addition to the heavy armor skillset or biotic skills, or idk. I would put SP in that in a hot second.
I understand how that means there is an issue because that significantly increases mobility which as stated is an issue. However doing the "climb" would take both a good deal of programmer and animator time. How about a charge up jump? Allow us to hold jump to pay 2 jumps worth of stamina for a jump and a half. Granted other classes may get enough out of this to abuse it. Maybe it's heavy only? Take more stamina in that case? How much do you want? All of it? Fine take all of it. Take every last drop of my stamina and give me just enough power to get over a railing quite honestly so low that he could cautiously step over it one leg at a time.
To clarify results, this means I approach a jump in a non-sprint. I charge up as I walk, make the jump losing all stamina, land with some recovered, and then wait a moment or two for some more. I currently get about 1.5 seconds of sprint for every 1 second of recovery time. This means that when I land I am less mobile than the more mobile counterparts. Who would have sprinted to the low wall, jumped, landed, and resumed sprint.
I would be so happy with the above that I would accept needing to get Biotics 5 to use it, heck you can even implement a small delay after such a jump before stamina resumes recovery. |
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