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Matakage
WildCard Ninja Clan
179
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Posted - 2013.05.25 04:42:00 -
[1] - Quote
You won't hear this much out of me, but I really enjoy the benefits and reasonable penalties of the Scrambler rifle. I only use the Advanced variant, so that's all I've used so far. I just wanted to say that I think it's great and it should be a standard by which other weapons are judged.
To elaborate, here are some Pros and Cons:
Pros: - Accuracy: The rounds go right where the dot is. No noticeable deviation when scoped. - Fire Rate: Excellent fire rate. - Charge-shot: Awesome for winning peek-a-boo cover fights. - Damage: Great damage considering it's semi-auto. Tears up shields.
Cons: - Accuracy 1: Poor at close range. "Yikes! Do scope or hip fire?" Doesn't matter. You're already dead. - Accuracy 2: Chews one guy up at close range. ONE GUY. Go for #2 and you'll overheat. - Fire Rate: Awesome until you go nuts and over-heat! Initiate 3-second overheat penalty + damage. - Charge-shot: Great, but finishing off enemies with a quick tap burst will make you overheat in a hurry. - Damage: Noticeably less effective against armor. |
DeadlyAztec11
One-Armed Bandits Unclaimed.
353
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Posted - 2013.05.26 04:55:00 -
[2] - Quote
I suppose it is, isn't it?
+1 |
low genius
The Sound Of Freedom Renegade Alliance
101
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Posted - 2013.05.26 06:46:00 -
[3] - Quote
Matakage wrote:You won't hear this much out of me, but I really enjoy the benefits and reasonable penalties of the Scrambler rifle. I only use the Advanced variant, so that's all I've used so far. I just wanted to say that I think it's great and it should be a standard by which other weapons are judged.
To elaborate, here are some Pros and Cons:
Pros: - Accuracy: The rounds go right where the dot is. No noticeable deviation when scoped. - Fire Rate: Excellent fire rate. - Charge-shot: Awesome for winning peek-a-boo cover fights. - Damage: Great damage considering it's semi-auto. Tears up shields.
Cons: - Accuracy 1: Poor at close range. "Yikes! Do scope or hip fire?" Doesn't matter. You're already dead. - Accuracy 2: Chews one guy up at close range. ONE GUY. Go for #2 and you'll overheat. - Fire Rate: Awesome until you go nuts and over-heat! Initiate 3-second overheat penalty + damage. - Charge-shot: Great, but finishing off enemies with a quick tap burst will make you overheat in a hurry. - Damage: Noticeably less effective against armor.
i like it too. |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
172
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Posted - 2013.05.26 07:16:00 -
[4] - Quote
NOPE!!! The scrambler rifle is not perfect. It doesn't match to the Tech and Lore of EVE.
MAybe you should do some light reading and see the error of your ways.
https://forums.dust514.com/default.aspx?g=posts&m=860472
This is probably one of the most thoroughly thought out analysis of a weapon in Dust when comparing it to the lore of EVE.
It is funny at times how it becomes painfully obvious of the fact that so many people deny the existence of the Lore of EVE and how the lore affects the presentation and usage of the tech within EVE. |
WyrmHero1945
SyNergy Gaming EoN.
313
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Posted - 2013.05.26 08:09:00 -
[5] - Quote
Ah yeah you're talking about the semi-auto SR. That one feels fine until you see it has 60m optimal range when TAR has 80m. According to EVE pulse lasers (SR) have much more range than a blaster (the AR). The assault variant has 30m optimal, same as HMG which is like an autocannon. Autocannons have a bit less optimal than a blaster. So the SR is not following the range standards of EVE which CCP originally intended. Also try the Assault variant you'll be disappointed. |
Jenova's Witness
Red and Silver Hand Amarr Empire
33
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Posted - 2013.05.26 09:53:00 -
[6] - Quote
The range is horrible and backwards compared to the AR. Like the laser vs the TAR, the SR should out range the AR at max range, optimal, and incidental damage. |
Matakage
WildCard Ninja Clan
229
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Posted - 2013.05.27 21:31:00 -
[7] - Quote
Kazeno Rannaa wrote:NOPE!!! The scrambler rifle is not perfect. It doesn't match to the Tech and Lore of EVE. MAybe you should do some light reading and see the error of your ways. https://forums.dust514.com/default.aspx?g=posts&m=860472This is probably one of the most thoroughly thought out analysis of a weapon in Dust when comparing it to the lore of EVE. It is funny at times how it becomes painfully obvious of the fact that so many people deny the existence of the Lore of EVE and how the lore affects the presentation and usage of the tech within EVE. My name is Matakage and I swear to constantly and repeatedly ignore the role of EVE in Dust 514.
Because what it all comes down to is game balance. At the end of the day, it doesn't matter what the heck happens in EVE. Dust 514 is an FPS game like any other, with a variety of weapon types, each with their pros and cons. The point of this topic was to highlight how the Scrambler Rifle got pretty much everything right in terms of balance. What happens in EVE has no direct relationship to the Scrambler Rifle's balance in Dust 514 whatsoever.
Hey, add this to your lore: "And then all the EVE players pulled their heads out of the EVE fishbowl and realized that video games need to be balanced in comparison to themselves and other games in that genre, for they will be judged against other games in that genre whether they like it or not." |
Ulysses Knapse
Bojo's School of the Trades
419
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Posted - 2013.05.27 22:00:00 -
[8] - Quote
The Scrambler Rifle is almost perfect. A few things are holding it back.
1. Tactical Assault Rifles outrange them, do just as much damage and don't produce heat. 2. Charged shots produce way too much heat to be viable against a suspecting opponent. 3. Overheating is far too painful. No sprinting, no sidearms, no surviving. |
Matakage
WildCard Ninja Clan
235
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Posted - 2013.05.28 09:07:00 -
[9] - Quote
Ulysses Knapse wrote:The Scrambler Rifle is almost perfect. A few things are holding it back.
1. Tactical Assault Rifles outrange them, do just as much damage and don't produce heat. 2. Charged shots produce way too much heat to be viable against a suspecting opponent. 3. Overheating is far too painful. No sprinting, no sidearms, no surviving.
These are bad things, but you need to think of them from the entire game perspective -- not comparing them to other weapons, and not dismissing their role in game mechanics as a whole. I'll match your points one by one:
1. The Tac AR should out-range the scrambler rifle because that is its role in the game. Also, regardless of EVE lore, the scrambler rifle is effectively a shield-busting variant of the regular AR. 2. I don't think it's for "suspecting opponents." I use it primarily as a surprise first hit, or when someone wants to play peek-a-boo shooting around a corner with me. 3. Risk vs. Reward -- the benchmark of all great game mechanics. Did you notice that the scrambler rifle has a blindingly fast firing rate? There needs to be a drawback for this much power. It's wonderfully balanced, actually. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4040
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Posted - 2013.05.28 09:21:00 -
[10] - Quote
Matakage wrote:Ulysses Knapse wrote:The Scrambler Rifle is almost perfect. A few things are holding it back.
1. Tactical Assault Rifles outrange them, do just as much damage and don't produce heat. 2. Charged shots produce way too much heat to be viable against a suspecting opponent. 3. Overheating is far too painful. No sprinting, no sidearms, no surviving. These are bad things, but you need to think of them from the entire game perspective -- not comparing them to other weapons, and not dismissing their role in game mechanics as a whole. I'll match your points one by one: 1. The Tac AR should out-range the scrambler rifle because that is its role in the game. Also, regardless of EVE lore, the scrambler rifle is effectively a shield-busting variant of the regular AR. 2. I don't think it's for "suspecting opponents." I use it primarily as a surprise first hit, or when someone wants to play peek-a-boo shooting around a corner with me. 3. Risk vs. Reward -- the benchmark of all great game mechanics. Did you notice that the scrambler rifle has a blindingly fast firing rate? There needs to be a drawback for this much power. It's wonderfully balanced, actually. The scrambler rifle is the Amarr equivalent of the tactical (like the rail rifle is to the breach, or the combat rifle is to the burst), and a laser, so it should outrange the tac AR IMO. They share the same role, which is semi-auto fire mid-long range high damage rifles. |
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Matakage
WildCard Ninja Clan
239
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Posted - 2013.05.29 07:15:00 -
[11] - Quote
KAGEHOSHI Horned Wolf wrote:Matakage wrote:Ulysses Knapse wrote:The Scrambler Rifle is almost perfect. A few things are holding it back.
1. Tactical Assault Rifles outrange them, do just as much damage and don't produce heat. 2. Charged shots produce way too much heat to be viable against a suspecting opponent. 3. Overheating is far too painful. No sprinting, no sidearms, no surviving. These are bad things, but you need to think of them from the entire game perspective -- not comparing them to other weapons, and not dismissing their role in game mechanics as a whole. I'll match your points one by one: 1. The Tac AR should out-range the scrambler rifle because that is its role in the game. Also, regardless of EVE lore, the scrambler rifle is effectively a shield-busting variant of the regular AR. 2. I don't think it's for "suspecting opponents." I use it primarily as a surprise first hit, or when someone wants to play peek-a-boo shooting around a corner with me. 3. Risk vs. Reward -- the benchmark of all great game mechanics. Did you notice that the scrambler rifle has a blindingly fast firing rate? There needs to be a drawback for this much power. It's wonderfully balanced, actually. The scrambler rifle is the Amarr equivalent of the tactical (like the rail rifle is to the breach, or the combat rifle is to the burst), and a laser, so it should outrange the tac AR IMO. They share the same role, which is semi-auto fire mid-long range high damage rifles. I'm inclined to agree with you on that one. If that's the case, then the range should be equal; the TAC shouldn't out-range the Scrambler Rifle. |
Ulysses Knapse
Bojo's School of the Trades
420
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Posted - 2013.05.29 09:05:00 -
[12] - Quote
Matakage wrote:1. The Tac AR should out-range the scrambler rifle because that is its role in the game. Also, regardless of EVE lore, the scrambler rifle is effectively a shield-busting variant of the regular AR. 2. I don't think it's for "suspecting opponents." I use it primarily as a surprise first hit, or when someone wants to play peek-a-boo shooting around a corner with me. 3. Risk vs. Reward -- the benchmark of all great game mechanics. Did you notice that the scrambler rifle has a blindingly fast firing rate? There needs to be a drawback for this much power. It's wonderfully balanced, actually. 1. The Scrambler Rifle is not a regular assault weapon. It is a tactical weapon, and it should have good range. 2. All weapons work well against unsuspecting opponents, but they should also work against suspecting opponents. 3. The scrambler rifle only fires as fast as your finger. This isn't risk versus reward, this is dying versus function.
All in all, the heat is just awful. Five seconds of mind-numbing vulnerability for almost nothing. |
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