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Matakage
WildCard Ninja Clan
179
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Posted - 2013.05.25 04:42:00 -
[1] - Quote
You won't hear this much out of me, but I really enjoy the benefits and reasonable penalties of the Scrambler rifle. I only use the Advanced variant, so that's all I've used so far. I just wanted to say that I think it's great and it should be a standard by which other weapons are judged.
To elaborate, here are some Pros and Cons:
Pros: - Accuracy: The rounds go right where the dot is. No noticeable deviation when scoped. - Fire Rate: Excellent fire rate. - Charge-shot: Awesome for winning peek-a-boo cover fights. - Damage: Great damage considering it's semi-auto. Tears up shields.
Cons: - Accuracy 1: Poor at close range. "Yikes! Do scope or hip fire?" Doesn't matter. You're already dead. - Accuracy 2: Chews one guy up at close range. ONE GUY. Go for #2 and you'll overheat. - Fire Rate: Awesome until you go nuts and over-heat! Initiate 3-second overheat penalty + damage. - Charge-shot: Great, but finishing off enemies with a quick tap burst will make you overheat in a hurry. - Damage: Noticeably less effective against armor. |
Matakage
WildCard Ninja Clan
229
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Posted - 2013.05.27 21:31:00 -
[2] - Quote
Kazeno Rannaa wrote:NOPE!!! The scrambler rifle is not perfect. It doesn't match to the Tech and Lore of EVE. MAybe you should do some light reading and see the error of your ways. https://forums.dust514.com/default.aspx?g=posts&m=860472This is probably one of the most thoroughly thought out analysis of a weapon in Dust when comparing it to the lore of EVE. It is funny at times how it becomes painfully obvious of the fact that so many people deny the existence of the Lore of EVE and how the lore affects the presentation and usage of the tech within EVE. My name is Matakage and I swear to constantly and repeatedly ignore the role of EVE in Dust 514.
Because what it all comes down to is game balance. At the end of the day, it doesn't matter what the heck happens in EVE. Dust 514 is an FPS game like any other, with a variety of weapon types, each with their pros and cons. The point of this topic was to highlight how the Scrambler Rifle got pretty much everything right in terms of balance. What happens in EVE has no direct relationship to the Scrambler Rifle's balance in Dust 514 whatsoever.
Hey, add this to your lore: "And then all the EVE players pulled their heads out of the EVE fishbowl and realized that video games need to be balanced in comparison to themselves and other games in that genre, for they will be judged against other games in that genre whether they like it or not." |
Matakage
WildCard Ninja Clan
235
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Posted - 2013.05.28 09:07:00 -
[3] - Quote
Ulysses Knapse wrote:The Scrambler Rifle is almost perfect. A few things are holding it back.
1. Tactical Assault Rifles outrange them, do just as much damage and don't produce heat. 2. Charged shots produce way too much heat to be viable against a suspecting opponent. 3. Overheating is far too painful. No sprinting, no sidearms, no surviving.
These are bad things, but you need to think of them from the entire game perspective -- not comparing them to other weapons, and not dismissing their role in game mechanics as a whole. I'll match your points one by one:
1. The Tac AR should out-range the scrambler rifle because that is its role in the game. Also, regardless of EVE lore, the scrambler rifle is effectively a shield-busting variant of the regular AR. 2. I don't think it's for "suspecting opponents." I use it primarily as a surprise first hit, or when someone wants to play peek-a-boo shooting around a corner with me. 3. Risk vs. Reward -- the benchmark of all great game mechanics. Did you notice that the scrambler rifle has a blindingly fast firing rate? There needs to be a drawback for this much power. It's wonderfully balanced, actually. |
Matakage
WildCard Ninja Clan
239
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Posted - 2013.05.29 07:15:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:Matakage wrote:Ulysses Knapse wrote:The Scrambler Rifle is almost perfect. A few things are holding it back.
1. Tactical Assault Rifles outrange them, do just as much damage and don't produce heat. 2. Charged shots produce way too much heat to be viable against a suspecting opponent. 3. Overheating is far too painful. No sprinting, no sidearms, no surviving. These are bad things, but you need to think of them from the entire game perspective -- not comparing them to other weapons, and not dismissing their role in game mechanics as a whole. I'll match your points one by one: 1. The Tac AR should out-range the scrambler rifle because that is its role in the game. Also, regardless of EVE lore, the scrambler rifle is effectively a shield-busting variant of the regular AR. 2. I don't think it's for "suspecting opponents." I use it primarily as a surprise first hit, or when someone wants to play peek-a-boo shooting around a corner with me. 3. Risk vs. Reward -- the benchmark of all great game mechanics. Did you notice that the scrambler rifle has a blindingly fast firing rate? There needs to be a drawback for this much power. It's wonderfully balanced, actually. The scrambler rifle is the Amarr equivalent of the tactical (like the rail rifle is to the breach, or the combat rifle is to the burst), and a laser, so it should outrange the tac AR IMO. They share the same role, which is semi-auto fire mid-long range high damage rifles. I'm inclined to agree with you on that one. If that's the case, then the range should be equal; the TAC shouldn't out-range the Scrambler Rifle. |
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