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hooc order
Deep Space Republic Gentlemen's Agreement
128
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Posted - 2013.05.23 22:05:00 -
[1] - Quote
SMiTTYCO wrote:It took two level 4 ex-11 av grenades to kill 1 militia shield lav. Av grenades need increased effectiveness vs lavs when it takes 2 near prototype to kill a militia lav. Proximity mines also need a buff vs lavs, I just watched a milita lav run over all of my F/49 proximity mines only 2 out of 5 detonated and those two were unable to kill a militia lav.
How would you know if was free or not?
How would you know what SP the driver used in his skill tree?
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hooc order
Deep Space Republic Gentlemen's Agreement
128
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Posted - 2013.05.23 22:12:00 -
[2] - Quote
Selinate deux wrote:As insanely annoying as they are, "murder taxis" as people like to call them exist because teams don't properly diversify in their arsenal when the situation calls for it. Part of this might be because CCP made it so god damned expensive to even start getting into multiple roles, but that's not the point.
So when you see one, ask a few people to pull out forge guns or swarm launchers or AV grenades and the problem will be solved.
Death taxi...and technically a death taxi is a heavy with an HMG in an LAV that rolls up (probably from behind and maybe runs someone over) jumps out and brings death to all the red dots in an area....also Death Taxis tend be part of the players spec. They have SP spent on it and often use better then militia or militia with addons LAVs. |
hooc order
Deep Space Republic Gentlemen's Agreement
128
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Posted - 2013.05.23 22:18:00 -
[3] - Quote
SMiTTYCO wrote:hooc order wrote:SMiTTYCO wrote:It took two level 4 ex-11 av grenades to kill 1 militia shield lav. Av grenades need increased effectiveness vs lavs when it takes 2 near prototype to kill a militia lav. Proximity mines also need a buff vs lavs, I just watched a milita lav run over all of my F/49 proximity mines only 2 out of 5 detonated and those two were unable to kill a militia lav. How would you know if was free or not? How would you know what SP the driver used in his skill tree? Seeing as the lav said mlt I'm pretty sure it was free unless someone was stupid enough to buy and fit a militia lav
Death taxis exist. Also death taxis are a viable class/spec.
You want to nerf the starter kit of death taxis?
"Dust is a thinking mans FPS with diverse classes!! we need to remove and nerf classes otherwise it will be a CoD clone!!!" |
hooc order
Deep Space Republic Gentlemen's Agreement
128
|
Posted - 2013.05.23 22:26:00 -
[4] - Quote
Selinate deux wrote:hooc order wrote:Selinate deux wrote:As insanely annoying as they are, "murder taxis" as people like to call them exist because teams don't properly diversify in their arsenal when the situation calls for it. Part of this might be because CCP made it so god damned expensive to even start getting into multiple roles, but that's not the point.
So when you see one, ask a few people to pull out forge guns or swarm launchers or AV grenades and the problem will be solved. Death taxi...and technically a death taxi is a heavy with an HMG in an LAV that rolls up (probably from behind and maybe runs someone over) jumps out and brings death to all the red dots in an area....also Death Taxis tend be part of the players spec. They have SP spent on it and often use better then militia or militia with addons LAVs. So your terminology is wrong from what has been stated on the forums and the general idea you have is something completely different from what is being discussed. As it is now, I can call down an LAV for free, run over a bunch of enemies for free without being killed very easily and profit from it. This is what is being discussed.
So a class exists and you want to nerf the starter kit for that class?
This is another Nerf X thread and you are all crap players who are carried by their SP/gear who want to nerf anything a better player with less SP/gear can use that can kill you.
One does not need to "EARN" the right to kill you....that is not how FPS works, MMO or otherwise. Go back to farmville in space. |
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