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Marc Rime
Zumari Force Projection Caldari State
74
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Posted - 2013.05.22 21:38:00 -
[1] - Quote
I've had the passive scanner skills (precision enhancement, profile dampening, range amplification) maxed since the first day of Uprising. Those ~-á3M SP did not seem to do much, so I did what any sensible investor would do in that situation -- spend more!
After running around in a Gallente Scout with four Complex Range Amplifiers in the lows I for a couple of games can now state, with some certainty, that passive scanning really is broken.
I did quite a few tests where I would check the approx. range to a group of enemies and move in and out of LoS. No matter how close I got they'd vanish from the scanner the moment something blocked my view. When spotted and forced to retreat the scanner, despite bullets flying past me, happily assured med there were no reds behind me.
One game I found myself facing a handful of enemies at shotgun distance after turning a corner, nothing on the sensor before that. I seriously doubt all of them had just spawned or were packing sensor dampeners. |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
323
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Posted - 2013.05.22 23:18:00 -
[2] - Quote
Yes it is. |
Marc Rime
Zumari Force Projection Caldari State
74
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Posted - 2013.05.23 18:10:00 -
[3] - Quote
Back when we had that discussion there was some speculation that the scanner might work to a lesser degree... or at least I thought that could be the case, otherwise I wouldn't have bothered with further tests ;). |
Marc Rime
Zumari Force Projection Caldari State
78
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Posted - 2013.06.03 23:12:00 -
[4] - Quote
While waiting for the re-spec I figured I might as well experiment some more (my scanner skills are still maxed).
After digging up my proto Gallente Scout I once again stuck four Complex Range Amplifiers in the lows. Relying entirely on the framerate, lag and aiming issues for survivability I decided to go with a Precision Enhancer in the high slot. I then equipped a shotgun to make sure I would be forced to move really close to the enemies. Finally I made a locked squad just for me so I wouldn't get information from others and played a few rounds of Ambush, constantly keeping one eye in the upper left corner.
Useless!
Only enemies in front of me -- i.e. the ones I could see anyway -- were showing up.
When sprinting around a corner into a group of reds not one would show up until I found myself eye-to-eye with them and they'd instantly vanish again when I moved past them.
At no point did the over 5M SP and fully dedicated setup give me any kind of advantage or warning.
Not once did I get a red dot that wasn't in a ~60-¦ angle in front of me, nor did it pick up people within that field through walls when I was running around (even though I was sweeping my aim over areas were reds could/should be).
Standing still I did however sometimes get a red dot despite not being able to see the enemy, but not at the distances I'd expect, not reliably and only while aiming in their direction. Mostly this was players I'd first spotted so I can't even tell for certain if the scanner really picked them up or the game erred to my advantage when deciding what was in my field of vision (and thus automatically marked) and what wasn't (hard to tell when it's this unreliable, I know for a fact that people did *not* show up a number of times even though they should have). The ones I possibly picked up would vanish despite my tracking their position and without them really moving further away (possibly when definitely moving out of LoS?). These possible signals were only ever picked up at the minimum distance a forward scanner needs for it to be useful at all, even on slow-moving suits.
Conclusions:
- *If* the scanner works at all it's only in the direction you're looking.
- *If* the scanner works at all there appears to be a delay before targets that just came within range actually appear. This delay is sufficient to render the scanner useless.
- The suit scanner really need to be omnidirectional, at least within the first circle (what's that, 20m? -- a base value for medium+ should be 10-15m) so light/scout suits benefit from their lower profile.
- Light/scout suits need more range since they tend to move quite fast.
- The passive scanner, the related modules and skill are utterly useless.
- The bonuses on Gallente Scout suits are worthless.
- A forward-only scanner is useless without a *lot* more range.
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Xubber II
The Southern Legion RISE of LEGION
4
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Posted - 2013.06.05 00:03:00 -
[5] - Quote
Agreed profile damps are op. At this point the radar is usles. It forces us to cqc and I dont wana fight up close. |
S Park Finner
BetaMax. CRONOS.
130
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Posted - 2013.06.05 02:48:00 -
[6] - Quote
FWIW this problem shows up on almost every game video you care to watch. Guys have completely clear scanners and someone walks up behind them and starts shooting. Even at point blank range the attacker doesn't show up until the guy getting shot at turns around and sees him. |
Marc Rime
Zumari Force Projection Caldari State
88
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Posted - 2013.06.05 11:05:00 -
[7] - Quote
Xubber II wrote:Agreed profile damps are op. At this point the radar is usles. It forces us to cqc and I dont wana fight up close. It can't be dampeners. I doubt anyone wears enough dampeners atm to hide successfully from the setup I have (aside from some scouts who are still under the impression they benefit form them), and certainly not every single player I encountered during those games.
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Marc Rime
Zumari Force Projection Caldari State
88
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Posted - 2013.06.05 11:17:00 -
[8] - Quote
S Park Finner wrote:FWIW this problem shows up on almost every game video you care to watch. Guys have completely clear scanners and someone walks up behind them and starts shooting. Even at point blank range the attacker doesn't show up until the guy getting shot at turns around and sees him. This reminded me of something I forgot to mention -- firing a weapon really should cause a sensor burst, temporarily making the user to appear on enemy scanners. Different weapons could have different values. |
kohachi03
15 FuBuKi
5
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Posted - 2013.06.05 17:41:00 -
[9] - Quote
Sensor is broken I do not notice to be shot from behind You are not depicted in sensor Modification of the Tactical Assault but also **** Sensor **** any more
pé+pâ¦pé¦pâ+püîsúèpéîpüªpüäpéï s+îpéìpüïpéëµÆâpüƒpéîpüªpé鵦ùpüÑpüïpü¬püä pé+pâ¦pé¦pâ+pü½såÖpéëpü¬püä pé+pé»pâåpéúpé½pâ½péópé¦pâ½pâêpü«S+«µ¡úpéépé»pé+püápüæpü¬ pü¥péîS+ÑS+èpü½pé+pâ¦pé¦pâ+püîpé»pé+ |
Fred Laurentson
Laurentson INC StructureDamage
1
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Posted - 2013.06.06 17:58:00 -
[10] - Quote
Is this why enemy LAVs are invisible most of the time? |
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Spergin McBadposter
Subdreddit Test Alliance Please Ignore
48
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Posted - 2013.06.06 21:47:00 -
[11] - Quote
Could a dev give us info on how the scanning system is supposed to work? It's hard to tell whats broken or not when we haven't been told anything about how passive scanning is intended to work.
For example: Is the scan 360-¦? If not, how wide is the scan? How often is the scan done? Is it instantaneous? Should we be able to detect enemies through walls/obstacles/etc? Is detection chance-based or a strict "if profile>precision, detect enemy"?
I think the only thing we have been explicitly told about scanning is that your profile needs to be lower than their precision to beat the scan. |
Appia Vibbia
Purgatorium of the Damned League of Infamy
41
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Posted - 2013.06.06 22:20:00 -
[12] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=776315#post776315 |
Marc Rime
Zumari Force Projection Caldari State
91
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Posted - 2013.06.09 10:38:00 -
[13] - Quote
Spergin McBadposter wrote:Could a dev give us info on how the scanning system is supposed to work? It's hard to tell whats broken or not when we haven't been told anything about how passive scanning is intended to work.
For example: Is the scan 360-¦? If not, how wide is the scan? How often is the scan done? Is it instantaneous? Should we be able to detect enemies through walls/obstacles/etc? Is detection chance-based or a strict "if profile>precision, detect enemy"?
I think the only thing we have been explicitly told about scanning is that your profile needs to be lower than their precision to beat the scan. +1! More information would be nice (not only on this, but on everything).
Regardless of whether the scanner is working-as-intended or not it is, however, useless in its current state. |
Protected Void
One-Armed Bandits Unclaimed.
31
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Posted - 2013.06.10 11:37:00 -
[14] - Quote
Well, bummer. I've been looking forward to speccing fully into Gallente scout once I get my optional respec. That doesn't sound so tempting anymore, with the scanners not working properly, and even if they start working, the range is pitiful with skills maxed out and range extenders equipped.
So, my other scout choice is Minmatar scout. Which has the lame melee bonus that I'll get an advantage from every 50th match or so. Meh. |
Mikael Murray
Kameira Lodge Amarr Empire
0
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Posted - 2013.06.21 00:20:00 -
[15] - Quote
Yeah I dont use the minimap as much as I should because 90% of foes arent on it. |
Beren Hurin
OMNI Endeavors
533
|
Posted - 2013.06.21 13:14:00 -
[16] - Quote
I've started using the active scanner equipment (the handheld scanner) Some matches it is glitched. Other matches it lights up a ton of stuff. I don't know though always if the rest of my team can see it. I really think that there is something that may glitch it at the beginning of the game. I think it could be those games where on my initial spawn, after counting down to zero, it still takes like 10 more seconds to spawn in. |
Terry Turner
Mannar Focused Warfare Gallente Federation
0
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Posted - 2013.06.22 18:03:00 -
[17] - Quote
The scanner has such a small radius, it kills itself |
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