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THE OWL SOCIETY DARKSTAR ARMY
20
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Posted - 2013.09.29 05:56:00 -
[1] - Quote
Love the idea of helicopter style controls! Like a lot of players I really don't like the dropship controls. There should be a "helicopter" option. If a new helicopter type vehicle were to be added (and it should use thrusters, not a rotor) there is the question of how the controls would incorporate a turret for the pilot. This is easy: they don't. The vehicle should be highly (and I mean HIGHLY) manuverable when it comes to reorienting direction. If so, the entire vehicle is "a turret" much as an infantry is "a turret". The pilot gets a "dummy" gun, only able to angle up and down in this control scheme, but the vehicle has a 2nd seat which is an actual turret. (This would be a 360 turret on the bottom? On the top makes little sense for an aerial VTOL.) If flying solo, the pilot can simply switch seats to toggle into the turret chair.
Left stick = "main rotor" tilt for forward, back, strafe, like a helicopter (or infantry). The entire vehicle leans in the direction of movement, "hyper-gyro modules" can be purchased to offset lean if desired.
L1/L2 = increase/decrease "main rotor" speed. This is to gain or lose altitude ("up and down")
Right stick = "tail rotor" blade angle, to rotate the craft left and right. Up and down aim the "dummy" gun up and down. (Again, this is very similar to infantry controls.)
R1 = trigger. I recommend a missile launcher for the pilot's "dummy" gun since he has no scope/zoom/look down sights.
R2 = module switch
With this control scheme the pilot need never to take his right thumb off of the right stick, but here's also where I get creative and the pilot can show off. Ahem.
In the controls menu, the player can toggle "hover mode" on or off. He can also toggle this during play using the "bay doors" OR R3 button. Hover mode resets all "rotor" tilt, speed, and blade angle to neutral when the pilot let's go of the corresponding control. Essentially, the craft stops moving, rotating, and maintains altitude, like an infantry. When toggled off, the slick pilot can essentially "program" his craft to fly in a pattern as he switches into the turret. A skilled pilot could set his craft to circle a position, jump in the bottom blaster turret, and lay waste until he has to run for his life and recharge shields.
Well, there you go, an Eve/Dust "Thrusticopter" all laid out for your approval or hatred ha ha |