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Cass Barr
Red Star. EoN.
26
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Posted - 2013.05.21 14:52:00 -
[31] - Quote
What Cubs said. Server latency and preferential battle times that can't be changed when you take a district both conspire to give one side or the other a very significant advantage before the battle even starts |
Banned From Forums
Shining Flame Amarr Empire
78
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Posted - 2013.05.21 15:23:00 -
[32] - Quote
Cass Barr wrote:What Cubs said. Server latency and preferential battle times that can't be changed when you take a district both conspire to give one side or the other a very significant advantage before the battle even starts
More greifing IMHO! |
Deluxe Edition
TeamPlayers EoN.
293
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Posted - 2013.05.21 17:11:00 -
[33] - Quote
Cass Barr wrote:What Cubs said. Server latency and preferential battle times that can't be changed when you take a district both conspire to give one side or the other a very significant advantage before the battle even starts
^This... Chronos has been constantly throwing Clones at teamplayers in order to keep us at 2pm Eastern time timers. It seems W/L doesn't matter, the only thing that matters is keeping the fights at 2pm EST when most of our alliance is at work.
The attackers have way to much power in deciding timers. |
Vrain Matari
ZionTCD Unclaimed.
532
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Posted - 2013.05.21 18:05:00 -
[34] - Quote
Deluxe Edition wrote:Cass Barr wrote:What Cubs said. Server latency and preferential battle times that can't be changed when you take a district both conspire to give one side or the other a very significant advantage before the battle even starts ^This... Chronos has been constantly throwing Clones at teamplayers in order to keep us at 2pm Eastern time timers. It seems W/L doesn't matter, the only thing that matters is keeping the fights at 2pm EST when most of our alliance is at work. The attackers have way to much power in deciding timers. This is a separate issue from trying to realistically model clone attrition for game design testing purposes.
But it is a good point, and deserving of it's own thread. Timer mechanics we prolly want CCP to take a second pass at. |
Banned From Forums
Shining Flame Amarr Empire
82
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Posted - 2013.05.21 18:14:00 -
[35] - Quote
Vrain Matari wrote:Deluxe Edition wrote:Cass Barr wrote:What Cubs said. Server latency and preferential battle times that can't be changed when you take a district both conspire to give one side or the other a very significant advantage before the battle even starts ^This... Chronos has been constantly throwing Clones at teamplayers in order to keep us at 2pm Eastern time timers. It seems W/L doesn't matter, the only thing that matters is keeping the fights at 2pm EST when most of our alliance is at work. The attackers have way to much power in deciding timers. This is a separate issue from trying to realistically model clone attrition for game design testing purposes. But it is a good point, and deserving of it's own thread. Timer mechanics we prolly want CCP to take a second pass at. Created one for this. |
hooc order
Deep Space Republic Gentlemen's Agreement
112
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Posted - 2013.05.21 18:18:00 -
[36] - Quote
Banned From Forums wrote:I am enjoying the fact WTF is continuously attacking Red Star. territory. Word on the street is that they have been attacking Red Star. for the past 3 days and haven't yet secured a single district with around 500 million ISK spent on just on clones.
Personally I think this is a beautiful thing. It shows a corps ability to wage war and another corps ability to defend.
I say yay to PC griefing. We should keep pummeling a corp till it breaks down.
Should we have a cooldown timer so no corp can attack a district say more than 3 or 4 times?
Discuss!
A timer would break suspension of disbelife...but considering evaporating AR bullets it is kind of a small one.
Maybe there should the ability for a different corp to get in front of the corp that has repeatedly attacked the same distinct...of course if there is no other corp who wants to try then the same corp can keep on pounding away, |
Ignatius Crumwald
IMPSwarm Negative-Feedback
489
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Posted - 2013.05.21 18:30:00 -
[37] - Quote
I think after x number of defeats in a given district you should be able to attack an LZ to lock out attacks from that corp for x number of days. If they want to continue to harass you they need to defend the LZ.
This would also be a cool way to completely run someone off of a planet for awhile.
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Vrain Matari
ZionTCD Unclaimed.
533
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Posted - 2013.05.22 01:32:00 -
[38] - Quote
Ignatius Crumwald wrote:I think after x number of defeats in a given district you should be able to attack an LZ to lock out attacks from that corp for x number of days. If they want to continue to harass you they need to defend the LZ.
This would also be a cool way to completely run someone off of a planet for awhile.
Ignatius! Welcome back, been a while, no? |
Maken Tosch
DUST University Ivy League
2384
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Posted - 2013.05.22 01:56:00 -
[39] - Quote
Let them keep attacking. It's expensive as hell to maintain a war of attrition like that so what do I care if another corp wants to waste their money on long term attacks? |
Vrain Matari
ZionTCD Unclaimed.
536
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Posted - 2013.05.22 13:12:00 -
[40] - Quote
Maken Tosch wrote:Let them keep attacking. It's expensive as hell to maintain a war of attrition like that so what do I care if another corp wants to waste their money on long term attacks? I'm thinking corps are still living off the fat from the market repricing that came with Uprising.
Even the biggest landholders in PC are only generating enough ISK for 2 maybe 3 attacks a day. PC gear is expensive, but some peeps are making ISK off PC still. The rest has to come from previous savings and member donations.
When corps and alliances have foolishly burned through their coffers, watching your expenses will be important and things will change a lot with PC. |
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