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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
371
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Posted - 2013.05.22 00:41:00 -
[1] - Quote
I think we need to stop comparing size to efficiency.
Yes, forge guns do about the same damage as rails. Rails, however, are mounted on a multiple thousand HP chassis, has unlimited ammo, and the user can laugh off small arms fire while his two copilots rain blasterdeath on anyone that pops their head around a corner. The forge gunner has at least a 2 second charge between shots, moves slow as hell, can maybe get to 1k EHP (if he sacrifices damage / speed), gets mowed down by anyone not using an AV weapon at the time, and must sacrifice his main armament slot to dedicate to AV.
Stop using raw numbers to say something is OP / UP, and consider the benefits / drawbacks that the entire setup has.
I should also mention the forge gunner must also be wary of murder taxi's. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
371
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Posted - 2013.05.22 00:45:00 -
[2] - Quote
BobThe843CakeMan wrote:TheAmazing FlyingPig wrote:I think we need to stop comparing size to efficiency.
Yes, forge guns do about the same damage as rails. Rails, however, are mounted on a multiple thousand HP chassis, has unlimited ammo, and the user can laugh off small arms fire while his two copilots rain blasterdeath on anyone that pops their head around a corner. The forge gunner has at least a 2 second charge between shots, moves slow as hell, can maybe get to 1k EHP (if he sacrifices damage / speed), gets mowed down by anyone not using an AV weapon at the time, and must sacrifice his main armament slot to dedicate to AV.
Stop using raw numbers to say something is OP / UP, and consider the benefits / drawbacks that the entire setup has.
I should also mention the forge gunner must also be wary of murder taxi's. forge guns can sit on top of towers where nothing can touch them. your argument is invalid. a dropship trys to kill them. o he can just shoot it down.
Can a tank not be called on top of the redline mountain and rain railshots across the field? |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
375
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Posted - 2013.05.22 00:50:00 -
[3] - Quote
BobThe843CakeMan wrote:TheAmazing FlyingPig wrote:BobThe843CakeMan wrote:TheAmazing FlyingPig wrote:I think we need to stop comparing size to efficiency.
Yes, forge guns do about the same damage as rails. Rails, however, are mounted on a multiple thousand HP chassis, has unlimited ammo, and the user can laugh off small arms fire while his two copilots rain blasterdeath on anyone that pops their head around a corner. The forge gunner has at least a 2 second charge between shots, moves slow as hell, can maybe get to 1k EHP (if he sacrifices damage / speed), gets mowed down by anyone not using an AV weapon at the time, and must sacrifice his main armament slot to dedicate to AV.
Stop using raw numbers to say something is OP / UP, and consider the benefits / drawbacks that the entire setup has.
I should also mention the forge gunner must also be wary of murder taxi's. forge guns can sit on top of towers where nothing can touch them. your argument is invalid. a dropship trys to kill them. o he can just shoot it down. Can a tank not be called on top of the redline mountain and rain railshots across the field? can a forge not do the same. but only he has the advantage because he can look you know look DOWN
I'm not going to forum 1v1 you on every little aspect these two classes do not share.
There are also plenty of slopes to angle your vehicle on, and if that forge gunner is dumb enough to wait for you to come out from behind that hill, odds are a sniper is going to find him. |
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