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Thread Statistics | Show CCP posts - 1 post(s) |
Sylwester Dziewiecki
BetaMax. CRONOS.
79
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Posted - 2013.05.22 12:31:00 -
[1] - Quote
- Gunners in you HAV need to be inform about modules that HAV have - If you are gunner and u see sniper fit gtfo.
- Gunner need to be aware when Pilot is activating Active Heat Sink, so he can manage his 'heatup' more cerful.
- Pilot need to be more aware where gunners is aiming, and gunners need to be aware where pilot is aiming - and I'm not telling about turret-direction on bottom icon, I'm telling about DOT on you screen in first person camera.
- Every Pilot need to be aware about overheat state of each turret on board - if he wish so, it could be optional - bound to button.
- Activating several modules need to be easier - today you can die on OB because you didn't manage to activate all modules in time - CCP need to create button that activate selected module without getting out from 'choosing module' radial window.
- Small Railguns role need to be reassigned - right now they suck against vehicle and structure because of 35% dmg modificator.
- Third Person Camera is pure magic, and it give HAV pilot advantage the he not supposed to have. I think that this camera should be replace with dron in future, dron that can be destroyed be Infantry to reduce HAV sigh of view.
- HAV should have more 'tactical' camera system - that not force HAV to move whole body just to look at corner, we should have 4 cameras at corners so we don't have to risk moving out from safe spot just to tell that we are now in danger situation for us.
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Sylwester Dziewiecki
BetaMax. CRONOS.
79
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Posted - 2013.05.22 20:38:00 -
[2] - Quote
sly Bandit wrote:Sylwester Dziewiecki wrote:
- Gunners in you HAV need to be inform about modules that HAV have - If you are gunner and u see sniper fit gtfo.
- Gunner need to be aware when Pilot is activating Active Heat Sink, so he can manage his 'heatup' more cerful.
- Pilot need to be more aware where gunners is aiming, and gunners need to be aware where pilot is aiming - and I'm not telling about turret-direction on bottom icon, I'm telling about DOT on you screen in first person camera.
- Every Pilot need to be aware about overheat state of each turret on board - if he wish so, it could be optional - bound to button.
- Activating several modules need to be easier - today you can die on OB because you didn't manage to activate all modules in time - CCP need to create button that activate selected module without getting out from 'choosing module' radial window.
- Small Railguns role need to be reassigned - right now they suck against vehicle and structure because of 35% dmg modificator.
- Third Person Camera is pure magic, and it give HAV pilot advantage the he not supposed to have. I think that this camera should be replace with dron in future, dron that can be destroyed be Infantry to reduce HAV sigh of view.
- HAV should have more 'tactical' camera system - that not force HAV to move whole body just to look at corner, we should have 4 cameras at corners so we don't have to risk moving out from safe spot just to tell that we are now in danger situation for us.
I like the stuff about the pilot and gunners working together, but the camera stuff I disagree with. I prefer to have a third person camera so when I'm getting hit by AV I don't accidentally backup/move towards the guy shooting my tank.
Den-tredje Baron wrote:I disagree with the enabling of the third person view but everything else sounds really cool The two things i think are the best is for the gunners to be able to see the modules of the tank they jump into. As you've said so they can time it when driver is using heat sink and such. And when it comes to activating several modules there are always a lot of slots left over in the fly wheel. Can't we get an option to in the fitting screen to make module clusters and then still in the fitting define where they go in the fly wheel ?? Like you set together a module cluster of 2 hardeners and 1 repper. Activating that will activate above and if it's already activated it'll do nothing to it. And of course you could set up multiply clusters like one with only hardeners, one with heat sink and other stuff whatever the driver would like. What i hate the most is that it feels like the modules get thrown into the fly wheel randomly. Would like to at least be able to set the repper to top, then 3 hardeners etc etc.
sly Bandit@ So basically you disagree with Dron idea as Third Person Camera because of how directional damage identification works. I think that this mechanic - that show you from with directional you just being hit - works perfectly for Infantry, but not for pilots. This mechanism has the disadvantage - It shows only 4 directions, it may work when you are Assault, and when you get hit you just hide somewhere for 5 sec till you shield go up. But when you are in HAV it doesn't work like that, you can not hide, directional damage identifications need to work perfectly for you. Today if you gonna be hit from the top, all 4 of them will blink showing you completely nothing, beside that you just were hit. To be 100% sure where is shooter you need to switch to Third Person Camera, rotate your slow as fack turret, and look for a shooter yourself so you will know where to run from him.
In previous build I was complaining about how much Swarm Launcher generate smoke, I was blinded by Militia Swarm Launchers. CCP took actions and reduce the smoke. Now Swarms generate less smoke, and I think that they not generate smoke at all 20-meter before they hit the target. It's good because Pilot is not blinded by them any more.
A lot of smoke had one advantage. When our hit detection system goes crazy, we could switch camera and tell clearly by just looking at smoke line tell from which direction it come to us.
Reducing amount of smoke, plus draw distance revealed defects of damage identification system. Actually each time when Assault Dropship is attacking my HAV I know this only by the sounds of DS itself or Small Missile Turret.
Den-tredje Baron@ I Like idea with choosing how your "fly wheel" looks like. I think that pilots should be able to customize them to suit they needs.
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Sylwester Dziewiecki
BetaMax. CRONOS.
80
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Posted - 2013.05.22 21:31:00 -
[3] - Quote
BOZ MR wrote: 1) PG skill should be re-implemented. 2) Turret damage bonus of all types of turrets should be re-implemented. (3% instead of 1.) 3) Resistance of tank hulls should be increased against AV by 20%. last night 2 swarm volleys dealt 10520 damage to my tank. Yes only 2 volleys, god knows how many damage mod that player stacked. 4) Railguns should deal more damage than a hanheld forge gun. (Forge nerf requested here.) 5) Scattered Ion Cannon's DPS should be more than a handheld D. Tac AR. One of them is a handheld gun, other is a tank mounted turret. 6) Active Shield Resistance module should be 30 second active and 30 second CD (Require opinions of serious shield tankers) 7) Passive regen of shields are joke, it should be 1.5x of what it is right now. (Require opinions of serious shield tankers) 8) Splash radius of missiles are joke, I have only been able to kill a few people with splash, it generally requires a missile to directly hit enemy to kill. All sorts of missile splash radius should be increased 1.5x 9) AV and Flux should branch off from grenadier to AV grenadier and Flux grenade Operation. + I find it funny how AV grenade of same level deal more damage to armor than swarm launchers.
1) I'm starting to asking myself is it really needed? I can fit Madrugar with standard Blaster Turret, medium meta Armor Repair and 180mm plus 3 hardeners, and it's works. Real problems start when I want to fit 2x proto 180mm plus AR. CCP reduced PG because of vehicle that they did not yet implement to game - like Amarrian HAV. I would like to see those different types of vehicle instead of PG . 2) Turrets had to many dmg in previous build. HAV vs HAV battles were too quick. Sometimes you had no time to activate 2 modules, and BOOM. I like 1% dmg per level more. 3) In previous build my Suria HAV with all proto tank was dieing after 2-3 waves of proto Swarms. Recently someone suggested reducing Swarms range instead of they dmg, and I like this idea more. Right now you can claim on the mountain with Swarms and control LAV movement on half of the map. I would like to see Swarms moving in two directions:
- Close range swarms, that are ideal for controlling/defending null-cannons - they are characterized by fast missile speed.
- Long range swarms, ideal for mountain climbing, but they are characterized by slow missile speed.
4) Railguns are dealing more damage than a handheld forge gun. I can take down Bolas with 4-5 shots with my adv. Railgun Madruger, there is no chance that adv. Forge gan can do same. Just look at Heavy dropsuit, you not gonne fit much dmg mods on it, and I have 5 low slots with I can use to fit dmg mods. There is no chance that any Forge Gun can out dps me. 5) Incorrect comparison, you are sitting in a warm while guy with TAR must get wet outside.. TAR require gently adjustment - not a nerf that will dig him 2 meters underground. 6) Active Shield Resistance module are meta 1 items, so expect that in future you will see more of them. Meta 1 items is crap, it's like militia stuff. So I think that those ASR modules are so bad, 30% resistance for nearly no-skill requirements? They are amazing. 7) I have no opinion on this. 8) Splash radius is ok. Aiming with missile is broke. Sometimes when you have target in front of you, and he is not moving, you aiming his body with big red dot, half of missile that you shoot pass target - it's look like you had two batteries of missile and they are never focusing fire on red dot, it's look like they are solid, and occasionally just one of them are hitting small target. Beside that Small Missile Turrets got in this build same modifier as Large Missile Turret at shooting Structures/Vehicles - 68-88% on shield and 120-180% on armor(If you are hitting vehicle weak point, with higher mod). Big splash radius is good for newberry. 9) Why not - if CCP implement more types of grenades, because right now it sounds like splitting Assault Rifle just because firing mode. |
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