BOZ MR wrote:Here we are making a list. This list will collect the opinion of tankers, and a few reasonable AV friends. No CCP fanboys, no AR players no nothing.
1) PG skill should be re-implemented.
2) Turret damage bonus of all types of turrets should be re-implemented. (3% instead of 1.)
3) Resistance of tank hulls should be increased againt AV by at least 35%. last night 2 swarm volleys dealt 10520 damage to my tank. Yes only 2 volleys, god knows how many damage mod that player stacked.
4) Railguns should deal more damage than a hanheld forge gun. (Forge nerf requested here.)
5) Scattered Ion Cannon's DPS should be more than a handheld D. Tac AR. One of them is a handheld gun, other is a tank mounted turret.
6) Active Shield Resistance module should be 30 second active and 30 second CD (Require opinions of serious shield tankers)
7) Passive regen of shields are joke, it should be 1.5x of what it is right now. (Require opinions of serious shield tankers)
8) Splash radius of missiles are joke, I have only been able to kill a few people with splash, it generally requires a missile to directly hit enemy to kill. All sorts of missile splash radius should be increased 1.5x
9) AV and Flux should branch off from grenadier to AV grenadier and Flux grenade Operation.
P.S. We want Surya and Sagaris back.
+ I find it funny how AV grenade of same level deal more damage to armor than swarm launchers.
1. I am on the fence about the PG skill. Right after uprising launched I was all pissed off about it, but in the end it hasn't really affected my fits that much. You just have to make a couple of compromises in fitting. Not the end of the world, doesn't make tanks worthless either. Shield tankers have it easier in this regard, because they can slap PG extenders in the lows. Armor has to give up a tank/hardener slot.
2. Absolutely.
3. Heck no. That is complete overkill. What really needs to be done is remove the stacking penalty from the first resist module. There is no reason for my first armor hardener to take a penalty because I have a 10% resist skill. This reduces the effectiveness and therefore viability of using either passive plates or multiple hardeners, reducing fitting options, which is counter to CCPs' stated intentions.
4. Bring the Ishukone Assault Forge back down to pre uprising damage levels. Adjust the other forges accordingly. Not sure about the proto breach.
5. Agreed, although I think that is a matter of toning down the TAR rather than buffing the blaster turret.
6 & 7. Not really a shield tanker, so I will skip these.
8. Yeah, I have never liked the missile turrets, tried the basics, found them ineffective, had better places to put my SP. Ted Nugget can give you a better opinion.
9. AV grenades need a 15% reduction in damage, and a reduction of the seek radius.