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Tac Com
Sand Mercenary Corps Inc. Intersellar Conquest Enterprises
66
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Posted - 2013.05.21 17:40:00 -
[1] - Quote
Nikia, there is some truth to what you say but you vastly overstepped your bounds with your wording.
K/D is not important in the grand scheme of things, team victories are what matter in Conquest. Silly tricks like padding your K/D by sniping the AFKing will certainly not help you hold districts.
But K/D does matter on a smaller scale. If you are building out a team and you have a selection of combat troops, some with very high K/D who you know get those in natrual combat because of their excellance, then they will take priority over lower ranked players. You want to build the best 16 you got and sometimes when you're kitting out a slayer role in your team, how efficiantly they can kill people without loosing you clones is important. Even dedicated logis and scouts with moderate to high K/D usually doesn't mean they get lots of kills, often it means they don't die a lot so that also helps significantly.
Another thing you have to keep in mind, 20 deaths is potentially 20 clones lost. Being 100k a clone, that's 2 mil lost in bodies. And if you loose enough clones in meatgrinders, after repeated attacks you'll find yourselves loosing to clone loss. Clone efficiancy is the name of the game. You hold the majority of the points, while making the moves that looses you the least amount of clones in the process. That is how you make money.
At the end of the day, it's the ISK that matters, and you get ISK by not dying, and securing your district. |
Tac Com
Sand Mercenary Corps Inc. Intersellar Conquest Enterprises
66
|
Posted - 2013.05.21 18:28:00 -
[2] - Quote
NIKIA BETHUNE wrote:Tac Com wrote:Nikia, there is some truth to what you say but you vastly overstepped your bounds with your wording.
K/D is not important in the grand scheme of things, team victories are what matter in Conquest. Silly tricks like padding your K/D by sniping the AFKing will certainly not help you hold districts.
But K/D does matter on a smaller scale. If you are building out a team and you have a selection of combat troops, some with very high K/D who you know get those in natrual combat because of their excellance, then they will take priority over lower ranked players. You want to build the best 16 you got and sometimes when you're kitting out a slayer role in your team, how efficiantly they can kill people without loosing you clones is important. Even dedicated logis and scouts with moderate to high K/D usually doesn't mean they get lots of kills, often it means they don't die a lot so that also helps significantly.
Another thing you have to keep in mind, 20 deaths is potentially 20 clones lost. Being 100k a clone, that's 2 mil lost in bodies. And if you loose enough clones in meatgrinders, after repeated attacks you'll find yourselves loosing to clone loss. Clone efficiancy is the name of the game. You hold the majority of the points, while making the moves that looses you the least amount of clones in the process. That is how you make money.
At the end of the day, it's the ISK that matters, and you get ISK by not dying, and securing your district. I didn't read all this because I don't know who u are and by saying I over steppes my bounds u need to explain as far a I know I can say w/e the hell I like but if its not a troll and u can explain in shorter wording I have time to read ill entertain it.
That's fine, you don't have to read it. But it doesn't really add to your point or your character by putting such a reply. You can also say whatever you wish, but if you read it you will know what it is about. And if you are either unable to read or have difficulty reading due to the length, then I would suggest using another medium then the forums.
The first line is to grab your attention, seems it worked ;) |
Tac Com
Sand Mercenary Corps Inc. Intersellar Conquest Enterprises
66
|
Posted - 2013.05.21 18:47:00 -
[3] - Quote
NIKIA BETHUNE wrote:guess I have my answer refer to #5
The one thing you need to keep in mind is the information you are presenting. There are certainly roles which will come out with a low K/D. But often the key to those roles is not to improve thier K/D, but to simply reduce the number of deaths. 0/20 is not a stat I'd like to see in a Conquest battle. 0/5 for a dedicated Logibro is perfectly fine as long as his/her aid assisted in keeping their teammates alive.
As an example, if I have a scout that I want pressuring a backhack location, I will still pick someone I know who can get a good number of kills, but for him and myself, his K/D does not matter. Causing enough damage/hacking to get the job done does. K/D matters, but it's not the stat which governs the decision.
If you are going to be in battlefield strategy for Conquest, then you're on the right track but you just need to refine your ideas. |
Tac Com
Sand Mercenary Corps Inc. Intersellar Conquest Enterprises
66
|
Posted - 2013.05.21 19:07:00 -
[4] - Quote
NIKIA BETHUNE wrote:the whole point of the thread it to give good consul for PC. Again I skimmed what u said 30 mins til a fight... My point is people need to think about what I said in a round about it ur taking it literally u will miss the point. I spoke in code because I'm not giving away the way I play my PC battles or how I run the corp...... Just need between the lines and take ego out of the whole thing. If not i could care less ill omens. Are winning fights based off what I have said here... Are you?
Well, I hope your battle goes well. :)
I'm also not giving away exactly how we do things. And if you have read my posts, you may be surprized about my stance on the issue. You seem to be very much misinterpretting what I have written.
And I do know of several other ways that what you post could be taken as, such as justification for AWOXing, but I'll leave the speculation up to someone else. I work in logic and strategy. Someone else takes care of the other matters for me. |
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