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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
181
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Posted - 2013.05.20 21:17:00 -
[1] - Quote
The only problem I have with that idea, is that they are all grenades, they all have the word "grenade" in them.
/rubbing cigarettes into your arm
"scum"
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
181
|
Posted - 2013.05.20 22:45:00 -
[2] - Quote
Full Metal Kitten wrote:I disagree that grenades should be split. They are all grenades. The balance is in the skill multiplier (x4). it takes twice as many skill points to upgrade than any light weapon operations skill.
^this
plus you're forgetting that Nanocircuitry also grants access to Nanite Injectors.
Though, TBH, I wouldn't mind knowing hard numbers on the AV grenades.
Also, where is my grenadier dropsuit (2 highs, 2 lows, LW slot, SA slot, 2 grenade slots and 9 equipment)? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
181
|
Posted - 2013.05.20 23:05:00 -
[3] - Quote
TheAmazing FlyingPig wrote: AV grenades, when thrown (and come within range of a vehicle), home in on the target and explode on impact. These are a non-threat to infantry, and there is a packed variant with a smaller explosion radius (not sure why, these seek one vehicle and explode on impact).
I leave the variants of an item under the same skill, but these are different weapon systems.
IIRC, it is a smaller "seek" range, not explosion radius |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
181
|
Posted - 2013.05.20 23:11:00 -
[4] - Quote
CRAZYHORSE ONE EIGHT wrote:Sloth9230 wrote:Now then, what I propose: We keep the "Grenadier" skill as is, but we cut the damage on all grenades, and then add proficiency skills for the different grenade types.
Dude... I'm so smart. I actually quite like that. It allows for entry level followed by specialisation. As much as I would hate for my locus grenades to get an initial nerf, the idea is good.
I could support this idea too.
Set it up so that Grenadier is just an SP sink skill (or make it work like Demo does for Explosives) and then have each type have its own skill. If they did this though, the multiplier should be reduced to compensate for the SP sink of Grenadier. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
181
|
Posted - 2013.05.20 23:16:00 -
[5] - Quote
TheAmazing FlyingPig wrote:Alaika Arbosa wrote:CRAZYHORSE ONE EIGHT wrote:Sloth9230 wrote:Now then, what I propose: We keep the "Grenadier" skill as is, but we cut the damage on all grenades, and then add proficiency skills for the different grenade types.
Dude... I'm so smart. I actually quite like that. It allows for entry level followed by specialisation. As much as I would hate for my locus grenades to get an initial nerf, the idea is good. I could support this idea too. Set it up so that Grenadier is just an SP sink skill (or make it work like Demo does for Explosives) and then have each type have its own skill. If they did this though, the multiplier should be reduced to compensate for the SP sink of Grenadier. This solution is better than the one I suggested. +1 to you good sir.
Credit sloth, it was his idea. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
181
|
Posted - 2013.05.20 23:28:00 -
[6] - Quote
Polish Hammer wrote:+1 for constructive discussion thread
Like a damn oasis in a desert.
The whole splitting categories idea could be an interesting thing. There could quite the variation of grenade types.....
If we get even more variations on grenades, we need a grenadier dropsuit. |
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