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Natu Nobilis
BetaMax Beta CRONOS.
295
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Posted - 2013.05.20 19:18:00 -
[1] - Quote
Tuna the Fish wrote:It seems to me that "playing the metagame" is just glorified/encouraged griefing. Congratulations, you and your buddies hijacked someone else's match and teamkilled them till they lost. The only difference between griefing in dust and griefing in other games is that in dust people will pay you for it.
But that's not the point of this topic. The question I pose to you: Is there any way to fully enjoy the metagame without griefing? If I don't care to lie, steal, cheat. or backstab, can I still enjoy the metagame, or is all I can look forward to being mistrusted by any corporation I join simply because I'm new?
We play a console game. It has certain rules and mechanics. I can pick weapons, vehicles, skills, and use them to accomplish certain objectives written in the rules. (Remove all opponent clones or destroy the MCC). That-¦s the game.
The metagame can be all the things you do outside this mechanic, or using it in non-conventional ways. It can be elaborated, or simple, but it-¦s a game within the game.
Examples:
- You infiltrate a group so you can have access to their information, and pass it to third parties, be it for fun, intel gathering, or profit.
- You can infiltrate a group so you can gather power within the ranks and use this power in was that are harmful to this group, benefic to other groups, or both of them. It doesn-¦t matter the timeframe of the infiltration, you can go for a soldier that doesn-¦t fight in a battle or pretends that he-¦s a bad player, a squad leader that invites unexpected people to important battles, a Field Commander that deliberately uses corporations assets in ways that are harmful to the corporation, an accountant that empties the corporation wallet, a director that removes all money, assets and players, taking the name of the corporation / alliance hostage and ultimately ripping a form of identity from the group.
- You can use the forums / blogs / news to make propaganda and psyops that may result in the target losing members, making moves that didn-¦t got proper planning, losing allies due to uncovered / fake information, or simply to manipulate the players and the market in a way that is benefitial for you, making everyone sell/buy a specific item/service.
- You can create a persona that shows up on the news, writes articles for game sites, have their own game site, got removed from the CSM for telling people to commit suicide, and be a famous internet person.
- You can create a real service and make real money with apps and services related to the game, and even commit the illegality of RTM for a time before being permabanned by CCP.
You can do a lot of things. Filling a squad with hostile combatants is nothing. If people get stressed over this, then the future is going to be a pleasure.
Think outside the box. Having good reflexes in a protosuit with a good weapon is not the only thing that counts in this world.
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Natu Nobilis
BetaMax Beta CRONOS.
295
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Posted - 2013.05.20 19:43:00 -
[2] - Quote
Tony Calif wrote:I have to agree. Meta gaming exists in almost every game. Simply being here on the forums, getting info on bug/glitches/fits ect is meta gaming.
The EvE community however, seems to feel griefing is meta gaming, and CCP back them. Which is total BS imho. I think this is an issue which will continue to plague CCPs games.
I will not defend saboteurs or griefers however, the enemy of my enemy...
CCP doesn-¦t endorse griefing. They have sandobx games that have emergent gameplay.
That being said, if you thing that you-¦re being harassed or you can-¦t play the game because of someone (he bumps you out of your minning position and it doesn-¦t matter how many systems you jump, he follows you and you can-¦t play for example), you-¦re welcome to file a petition. Harass and griefing is no good.
What people call griefing however, is another story.
Soon we-¦ll have people calling "Oh, but he killed me 20 times with his protosuit, while i only have STD" griefing. |
Natu Nobilis
BetaMax Beta CRONOS.
296
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Posted - 2013.05.20 20:24:00 -
[3] - Quote
Succendo wrote:Wars aren't won by boots on the ground. Wars are won via logistics, morale, and intel.
Sorry that you are so resistant to such a basic strategy lesson.
Do we introduce them to Sun Tzu? |
Natu Nobilis
BetaMax Beta CRONOS.
296
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Posted - 2013.05.20 20:45:00 -
[4] - Quote
DUST Fiend wrote:The mentality behind using tactics unintended by CCP (mechanical oversights) as "legitimate tactics" is troubling.
When Immobile Infantry handled the finding of infinite Precision Strikes primarily inhouse and out of actual matches, instead of abusing it in game for their benefit, I ultimately thought that was very cool and "professional" of them. They tested it, duplicated it, and reported it, all off the grid so no one was abusing it.
Yet, CCPs OWN ELECT happily and freely use these loopholes and tag them as "legitimate tactics".
Of course you can sit there and say "oh we're trying to fix it and talk to CCP about it" but the fact that it's readily and casually used in the gaming environment....yea, it just doesn't sit right with me.
OB to be used, needs every X ammount of WP. That-¦s the mechanic.
If i find out that i can go X, -50, X, -50, that-¦s a bug. If people use the bug for personal gain, that-¦s an exploit.
**
I-¦m a squad leader, therefore, i invite people to squads. That-¦s the mechanic.
I find out that i can invite hostiles to a battle. That-¦s NOT an exploit.
If the difference between each case is not clear, it-¦s going to be very complicated to talk about emergent gameplay, or a game where "shoot shoot, kill kill, i killed most therefore i win" is not the plan. |
Natu Nobilis
BetaMax Beta CRONOS.
297
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Posted - 2013.05.20 20:59:00 -
[5] - Quote
DUST Fiend wrote:Yet the simple lack of a mechanic as simple as roles or being able to remove people from combat has caused corporations to have to splinter off and go through silly loopholes and be hyper paranoid of every single applicant, because they have no control over what happens if someone goes rogue, because battle commanders forget how to cut clones off from the clone vat. The second you're on the field, any clone vat will do. Why we don't just spawn on our enemies CRUs is beyond me You would think that a member of CPM, CCPs own elected official, would take that information straight to CCP and try to hammer out an option BEFORE it came to light. Emergent gameplay is one thing. That's cool and important. Finding a loophole and abusing it for your own gain at the expense of others is childish and bad form for a community representative. The fact that this wasn't addressed before it came to light is the real issue at hand.
I-¦m in favor of more mechanics like roles and proper command structure, so the RTS side can be improved. That being said.
1 - Even with a lot of roles in EVE, people still use Holding corporations for alliances. (Smart one at least) 2 - Being paranoid about applicants should be a must, regardless of roles no? 3 - How can they take to CCP a long known mechanic that should be refined, i agree, but is not "broken" (incomplete i would say) 4 - How is this a loophole, or an abuse? 5 - It was adressed before
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Natu Nobilis
BetaMax Beta CRONOS.
298
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Posted - 2013.05.20 21:41:00 -
[6] - Quote
DUST Fiend wrote:Natu Nobilis wrote: 4 - How is this a loophole, or an abuse?
Well my understanding of the "mechanic" in question is fuzzy at best, I haven't had any experience with it first hand. From what I hear, a squad leader or "spy" manages to hop into a PC battle alone by spamming X early on to ensure they get in. Then, they pull in a group of hostiles. The battle commander (which doesn't even exist yet) can't cut off these clones access to his clone vats. The second they hit that war barge, they're in for the duration. This doesn't require "infiltration" and does not break "trust" because it's so simple, has devastating results (unless you're BetaMax ), and is rather rewarding for the griefer in both time wasted and tears harvested. It's childish, and not making this a top priority is dangerous for the metagame. This is the type of thing that CPM should be working to fix, that break further.
I agree that the system can be improved, no question about it. I-¦ve made a topic on the subject.
Today in EVE, you can invite anyone to your squad, and sometimes you invite the enemy, so he can join you, and you warp to him for the kill.
If recruiters put everyone that say X in a squad, they should be punished for their lack of security, but calling it a bad mechanic? What would be a "good" mechanic? Invites restricted to corp members? (That-¦s more harm than good and kills Merc work)
I agree with the ingame restrictions, check the topic.
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