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Krusual Covert Operators Minmatar Republic
0
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Posted - 2013.05.20 21:25:00 -
[31] - Quote
So, my initial thoughts on day one.
Academy - Good start out to get you used to the mechanics of the game. Its definitely skill versus skill as everyone seems to have the same set of equipment (or at least the same level of equipment).
Out of Academy - It quickly becomes gear versus skill at this point. Tactics can help you stay positive but even if you get the drop on someone and hit them in the back of the head a couple times with a basic assault rifle, if they have enough gear they can just turn on you and two shot your paper armor. From talking with a couple people in-game, it seems that it will be a couple million SP (1-2 months without having to pay) before I have the gear/skills to be able to hang with the guys who have been here for months. While I am still going to keep going for a bit, this is not exactly enjoyable for someone new to the game who has no choice but to go against the long-timers.
While Im not one to complain, I do find it odd that someone can just hide behind gear even if someone who is new gains the tactical advantage.
There should be the ability to redo your skills once you get out of the Academy. I found out towards the end that I liked tanks/installations. However, once I got into the 'real world' the tank is nothing more than a rolling coffin.
All in all, its a somewhat fun game but there almost needs to be one more level above the academy. You get to play all of the maps/modes but against guys that are somewhat closer to you as far as gear. Ive heard that this is a hybrid between a RPG and a FPS. In most PVP RPG type games, you have missions/opponents that lower level guys can actually accomplish something and as you level up, they become harder but the rewards are better. In the other FPS games I have played, you can do pretty well as a new guy if you have skill and know tactics versus guys who have been playing for a while.
Its seems to me that this is missing the basics of the two. It could be either/or but it just needs something. Either a place for new guys to level up against people that are roughly on the same level or for tactics to matter against someone with better gear (most of my kills were headshots that were not face-to-face and that didnt seem to matter all that much).
As with most FPS boards, I know the inevitable 'get gud scrub' is going to materialize soon. Like I said earlier, I can get a rough 4-5 KDR against people in similar gear so its not a matter of skill. |
Iron Wolf Saber
Den of Swords
4468
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Posted - 2013.05.20 21:44:00 -
[32] - Quote
As an omni-soldier my skill points are extremly spread out and net resulted in me being well, I am effectivly stuck in militia gear for probably another 2 million skill points.
I can safely say that the player's own skill does take into a large account of their ability to kill and survive. Earlier today in my militia fit I managed to down a squad and a half and break the opponent's line by forcing them to send a third squad after me. That's when I went john rambo because I was entirely out of ammo and beat one more person to death before the rest of my team came in and drove the wedge though the entire formation they had.
To get good real quick though is to NOT do what I have done spreading self thin. Instead find a niche you can work most comfortably with and focus on that in both skills and gear. You will be in prototype gear quickly enough getting the gear you need faster, and being able to support it all. Read though the entire skill tree and market, look for items that could or could not work for you game style, use militia gear to preview everything. See how other people use the items as well. Rinse repeate.
Currently there are places where the highest end players go grind their axes.
its called faction warfare and Planetary Conquest.
Faction Warfare can be equated to what planetside has, Red Vs Blue vs Green vs Gold, the matches are NPC generated and funded and some players are more passionate for which side they fight on and will bring their best to help sway the war.
Then there is Planetary Conquest. Unlike Planetside's conquering, the difference is it your flag, you designed, you named it, you planted it and now you have to defend it. Because everyone else wants nothing more than to see all of your flags burned. |
CODRA-9
Gods Of Moon
2
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Posted - 2013.05.21 00:55:00 -
[33] - Quote
vIO8 wrote:The moment you get out of the "academy" you're gonna wish you could get back in.
The kills will not come as easy when you going up against squads of proto players with 10 million SP to your 575,000 SP.
I have roughly 4 million SP and wish we had some form of equipment based teirs to match up against.
IMO implementing an equipment based match making system would make this game more conducive to keeping new players.
Those with tons of SP and pro equipment will say "HTFU!".
IMO they need to HTFU and not be afraid to face folks at their proto level, instead of pub stomp newberries.
man that'd be really nice. maybe a group could que in based off of SP level of the highest squad member. |
Model No 0001
Paladin Survey Force Amarr Empire
4
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Posted - 2013.05.21 02:31:00 -
[34] - Quote
I think it's safe to say none of the 10 mil SP players want to play with people fresh out of the academy anyway. I hate playing with a ton of new guys. Not because they shouldn't be in the game (they should) but because it's boring for us, and painful for them. No one enjoys it. |
IamI3rian
OSG Planetary Operations
83
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Posted - 2013.05.21 02:59:00 -
[35] - Quote
Model No 0001 wrote:I think it's safe to say none of the 10 mil SP players want to play with people fresh out of the academy anyway. I hate playing with a ton of new guys. Not because they shouldn't be in the game (they should) but because it's boring for us, and painful for them. No one enjoys it. It has NOTHING to do with gear. This isn't directed specifically at you BTW... just an observation. The 'new' guys suck. Trade accounts with them (figuratively) and you'll be using their 500K characters and they can have all the proto options.
You're STILL gonna wipe the floor with them, especially in a squad of people (also in the same militia fits) who know what they're doing also. This is an effect of playing the same game every night (or so) for 10+ months straight. A lot of these guys don't even know the maps... let alone the effective ranges of certain weapons, or which ones do more damage to shields/armor.
Even a full skill reset for everyone (something I do NOT want) would make no difference. The same small group of players (of which I'd like to think I am a part) would 'dominate'... not because of gear or skill points but rather because of in game experience.
On the upper levels of play.... certainly gear makes a difference. A militia fit is mathematically inferior to proto gear. That's the point. However... that's assuming all other things are equal. In this case they aren't. New players in proto gear STILL won't know what's going on. It'll just take guys like us a few more seconds (and bullets) to stomp them into the dirt.
Try it. All of you. Next time you're about to ROLF STOMP some newbies in a pub match... switch to milita gear. I promise, you won't even notice the difference. |
David Spd
Isuuaya Tactical Caldari State
46
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Posted - 2013.05.21 03:16:00 -
[36] - Quote
IamI3rian wrote:Model No 0001 wrote:I think it's safe to say none of the 10 mil SP players want to play with people fresh out of the academy anyway. I hate playing with a ton of new guys. Not because they shouldn't be in the game (they should) but because it's boring for us, and painful for them. No one enjoys it. It has NOTHING to do with gear. This isn't directed specifically at you BTW... just an observation. The 'new' guys suck. Trade accounts with them (figuratively) and you'll be using their 500K characters and they can have all the proto options. You're STILL gonna wipe the floor with them, especially in a squad of people (also in the same militia fits) who know what they're doing also. This is an effect of playing the same game every night (or so) for 10+ months straight. A lot of these guys don't even know the maps... let alone the effective ranges of certain weapons, or which ones do more damage to shields/armor. Even a full skill reset for everyone (something I do NOT want) would make no difference. The same small group of players (of which I'd like to think I am a part) would 'dominate'... not because of gear or skill points but rather because of in game experience. On the upper levels of play.... certainly gear makes a difference. A militia fit is mathematically inferior to proto gear. That's the point. However... that's assuming all other things are equal. In this case they aren't. New players in proto gear STILL won't know what's going on. It'll just take guys like us a few more seconds (and bullets) to stomp them into the dirt. Try it. All of you. Next time you're about to ROLF STOMP some newbies in a pub match... switch to milita gear. I promise, you won't even notice the difference.
I have proto dropsuit and weaponry and I've switched to playing STD assault dropsuit with advanced weaponry so at least newbies have a chance. I think it's more challenging and fun. I especially enjoy taking down full logi & assault proto using tac. rifle when I'm using STD dropsuit & ISK GEK.
But ultimately, yeah, my fitting doesn't matter. Newbies are still getting destroyed for the most part. |
Canari Elphus
Pro Hic Immortalis RISE of LEGION
101
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Posted - 2013.05.21 05:19:00 -
[37] - Quote
Lets be fair here.
You all may be reverting to militia gear but you still have all of the shield/armor/damage bonuses from your skills.
I do agree that map and optimal range knowledge do play a part in the advantages over newberries though. |
Fist Groinpunch
Goonfeet
4
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Posted - 2013.05.21 05:21:00 -
[38] - Quote
Iron Wolf Saber wrote:Currently there are places where the highest end players go grind their axes.
its called faction warfare and Planetary Conquest.
Don't lie to the new guy.
PC happens once a day for about, what, 30 corps out of the hundreds that we have in Dust? And only 16 players out of that corp get to play that one single match.
And FW has what, 3 matches going on at a time, if that? To serve the several thousands logged in to play?
No, what tryhard corps do is they squad up and stomp pubbies in regular ambush/skirmish/domination for 99% of the time.
And you're a CPM? Get your act together. |
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