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Jin Robot
Polar Gooks
522
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Posted - 2013.05.20 15:53:00 -
[1] - Quote
Every action has an equal and opposite reaction. I think LAVs should take varying amounts of meaningful damage from light, medium, and heavy frames. Running over 10+ battle ready dropsuits should have your LAV reduced to a smoking heap. |
Jin Robot
Polar Gooks
522
|
Posted - 2013.05.20 16:01:00 -
[2] - Quote
XXfootnoteXX wrote:Jin Robot wrote:Every action has an equal and opposite reaction. I think LAVs should take varying amounts of meaningful damage from light, medium, and heavy frames. Running over 10+ battle ready dropsuits should have your LAV reduced to a smoking heap. I agree heavies should do damage to the LAV, not to sure about light suits and medium suits. Well heavies would be the only ones that did substantial. Maybe med could be 25% of what hitting a heavy would cause and light 10%. Not a lot but more than hitting air, light and med suits are still a hard object. |
Jin Robot
Polar Gooks
522
|
Posted - 2013.05.20 16:12:00 -
[3] - Quote
Mortedeamor wrote:Melted Kitt3n wrote:LAV's in terms of HP and mechanics are fine. No more of that 1 standard AV bullshit, but Exo will still OHK most standard ones.
However, the massive problem is their ability to run people over. Last I checked, there was a turret on it for a reason.
Don't remove this ability, but "nerf" it. It needs to take more than 2 km/h to run a person over, increase the speed that kills people. Basically anything but top or close to top speed only damages people, but if the LAV is travelling pretty fast, it should definitely crush people.
And bring back the dashboard bodies, where running people over had you slowed down until the body "decomposed". sure and while your at it give me back my chassis so i can make my lightning fit of old. and just remove the turrent all together from the logi lav please i dont need nor do i want a turrent :D ..of and give us a resuplly module for vehicles that resupply suits nearly (onboard nanites) for logi lavs ...also you should develop a shield transporter turrent and an armor repper turrent for the logi lavs instead of giving em a build in shield transporter give us logi turrents and make them slot specific so the will only be fit-table to logi vehicles. Why a logistics LAV has a assault based turret instead of support equipment is lost on me |
Jin Robot
Polar Gooks
522
|
Posted - 2013.05.20 16:19:00 -
[4] - Quote
Aeon Amadi wrote:Should do damage based on how many hitpoints the person had, not their Suit Type.
Complex Armor Plating increases mass, increased mass is harder to move - should do more damage to the oncoming LAV.
Heavy with 1000+EHP? LAV should take 1000+ damage. You don't hit a deer and go on to hit the rest of the herd.
And don't you dare pull the "real life" argument - physics matters in a SCIENCE FICTION game. A LAV is not a chevy impala. |
Jin Robot
Polar Gooks
522
|
Posted - 2013.05.20 16:52:00 -
[5] - Quote
Aeon Amadi wrote:Jin Robot wrote:Aeon Amadi wrote:Should do damage based on how many hitpoints the person had, not their Suit Type.
Complex Armor Plating increases mass, increased mass is harder to move - should do more damage to the oncoming LAV.
Heavy with 1000+EHP? LAV should take 1000+ damage. You don't hit a deer and go on to hit the rest of the herd.
And don't you dare pull the "real life" argument - physics matters in a SCIENCE FICTION game. A LAV is not a chevy impala. It's still affected by physics, dude. You can't sit here and tell me that a vehicle, even a science fiction vehicle, moving at 90km/h will not -slow down and take damage- when it hits hundreds of pounds of flesh, bone and armor. I agree, I think it should. I was just pointing out a LAV is not the same as what typically hits deer. |
Jin Robot
Polar Gooks
522
|
Posted - 2013.05.20 18:23:00 -
[6] - Quote
No on the Carmagedon style game. I doubt they are happy with murder taxis. Who even uses the turrets? |
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