Jaron Pollard
Uitraan Diversified Holdings Incorporated
106
|
Posted - 2013.05.20 13:04:00 -
[1] - Quote
Halador Osiris wrote:Yesterday, I spawned in with my team at the very beginning of Manus Peak. I brought in a Python, waited for my squad to load up, and lifted off. Once I was off the ground, I instantly took a rail round. I don't know how; the match had just started and I was still deep in my own red line. I maneuvered away, and safely deposited my team at C. I went searching, blew up an installation, and was hit by another rail round. Slinging away, I went back to my MCC and waited for my shields to regen.
Revitalized, I went on the hunt. Off the other side of the map, a sniper tank was sitting in the enemy's red line. A Python is absolute death from above to most tanks, but a tank in the red line is like a cat sitting just past the end of a dog's chain. Accepting there was nothing that could be done about him, I flew away to assist my team and was promptly removed from the air.
This was now the 3rd match in a row I'd lost my dropship (in 2 shots) to a red line tank that I could do nothing about. I reached forward, pushed the power button on my PS3, and walked away.
I don't want to see tanks nerfed, I just want a fix to this red line problem. Either make the maps bigger , remove all war point gain while in the red line, or make dropships cost half of what they do currently (hull and modules combined).
TL;DR Started this build with 130M ISK and now have <75M, expect to continue to lose ISK. Rage-quit and played Skyrim yesterday.
The redline should either be removed completely, allowing the other team to push you back and camp you if they are doing well enough to do so, or it should be so that people who spawn behind it have a time limit to leave. Not too short, but not too long, either, or they start losing tonnes of WP, so much so that it runs into the negative, not unlike losing sec status. Doesn't mean they can't fight, it just starts to penalise them for staying there. That way, any kills collected from behind it are negated. I was going to suggest they get booted at the end of this time limit, because that would also deal with afk'ers, but there are other ways to deal with them and that sort of thing would not be in line with the idea of a sandbox. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
108
|
Posted - 2013.05.20 13:45:00 -
[2] - Quote
Mobius Wyvern wrote:Halador Osiris wrote:Yesterday, I spawned in with my team at the very beginning of Manus Peak. I brought in a Python, waited for my squad to load up, and lifted off. Once I was off the ground, I instantly took a rail round. I don't know how; the match had just started and I was still deep in my own red line. I maneuvered away, and safely deposited my team at C. I went searching, blew up an installation, and was hit by another rail round. Slinging away, I went back to my MCC and waited for my shields to regen.
Revitalized, I went on the hunt. Off the other side of the map, a sniper tank was sitting in the enemy's red line. A Python is absolute death from above to most tanks, but a tank in the red line is like a cat sitting just past the end of a dog's chain. Accepting there was nothing that could be done about him, I flew away to assist my team and was promptly removed from the air.
This was now the 3rd match in a row I'd lost my dropship (in 2 shots) to a red line tank that I could do nothing about. I reached forward, pushed the power button on my PS3, and walked away.
I don't want to see tanks nerfed, I just want a fix to this red line problem. Either make the maps bigger , remove all war point gain while in the red line, or make dropships cost half of what they do currently (hull and modules combined).
TL;DR Started this build with 130M ISK and now have <75M, expect to continue to lose ISK. Rage-quit and played Skyrim yesterday. The issue is that you can't fix it that easily. What if the enemy team loses all the points and is pushed back into their redline? Now, to add insult to injury, they can try as hard as they want to push out, and it won't get them anything. Both SP and ISK are partially tied to WP, so removing it would be like an extra kick in the balls on top of getting camped into your base.
If the team is getting pwned enough to get redlined in the first place, then that is their own failure, and the pwning team's success. I've been redlined on teams a few times. Grats to the teams that pulled it off. Still got some kills before the match ended, then went on to the next one. |