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Thread Statistics | Show CCP posts - 0 post(s) |
Yisuki
Opus Arcana Orion Empire
4
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Posted - 2013.05.20 12:31:00 -
[1] - Quote
Maybe this has been said before, but new people have a HUGE disadvantage over old players cause they have limited SP and are limited by the weekly SP cap, meaning they will never catch up to us. I suggest they should not have an SP cap until they get 4-5m SP. I recently (yesterday) invited a friend to the game and he didn't like when I told him about the weekly cap, so that's a huge turn off for new players like him. |
Yisuki
Opus Arcana Orion Empire
4
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Posted - 2013.05.20 16:05:00 -
[2] - Quote
XXfootnoteXX wrote: Bingo
There should be a rolling ceiling . Right now letGÇÖs say the max points anyone in game could have is 15m. So remove the ceiling for everyone under that and have that ceiling raise every week.
I also thought of that. Is a very good idea.
Edit: I just saw the sticky about the CPM forum, sorry for posting this here. If a GM or Dev can move this post to the appropriate forum I will be glad. Don't want to double post. |
Yisuki
Opus Arcana Orion Empire
4
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Posted - 2013.05.21 12:43:00 -
[3] - Quote
Bump, post was moved from another forum. Will like to see more opinions or an official reply. |
Yisuki
Opus Arcana Orion Empire
6
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Posted - 2013.05.22 01:53:00 -
[4] - Quote
sgtBelson wrote:The game is designed to make you work for your success, and it shouldn't change because newcomers want to be more competitive immediately, although I do understand from where those wishes are coming.
I understand that you have to work for success, I did, but I was never at a real disadvantage cause I started playing a week after open beta started. Raising the cap for new players doesn't mean that they will be more competitive immediately, they still have to work hard for that. But it will mean that they won't need to wait months and months to get a good amount of SP to actually be competitive. You know it takes months to get 5m SP. |
Yisuki
Opus Arcana Orion Empire
7
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Posted - 2013.05.22 12:57:00 -
[5] - Quote
CCP Nothin wrote:We acknowledge that the current implementation of the skill cap still isn't quite there yet. It doesn't quite allow people to choose when to play as freely as we would like, and it also adds some unnecessary complexity when it comes to using active boosters. This is why we are working our way towards a rollover SP system: instead having your pool of bonus SP being reset according to a fixed weekly cycle, you will steadily accumulate bonus SP to a pool over time that you can then empty through fighting in battles. As a result, everyone should be able to better choose when to come in and claim the available SP. Moving to such a system would have the added benefit of allowing us to make active boosters to give out a constant value over time by having them influence the rate at which SP accumulates into the pool instead of just multiplying SP received at the end of each battle.
An idea CCP is currently working on that will help new players a lot. The only thing I would add would be a larger bonus SP pool for new players. |
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