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Vsor
Zumari Force Projection Caldari State
15
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Posted - 2013.05.20 01:40:00 -
[1] - Quote
I just finished an assault game where we were winning until four tanks got on the field. I am not posting this in anger or anything, but it seems unbalanced in that if you wait until far enough into the game, you can be sure none of your opponents will have an AV set up, nor will they be able to change into one. It is an easy way to rack up a lot of kills without any serious risk. I have no problem with tanks in normal play because of the cost to use them, but assault matches are especially unsuited for them being that it is not isk lost vs isk lost, but kills vs kills.
I am not going to suggest any direct ways to fix it, just that it needs attention. |
Thorn Badblood
R.I.f.t Orion Empire
11
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Posted - 2013.05.20 01:41:00 -
[2] - Quote
They can always go to a supply depot and switch. |
danny12343331
SyNergy Gaming EoN.
57
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Posted - 2013.05.20 01:42:00 -
[3] - Quote
Vsor wrote:I just finished an assault game where we were winning until four tanks got on the field. I am not posting this in anger or anything, but it seems unbalanced in that if you wait until far enough into the game, you can be sure none of your opponents will have an AV set up, nor will they be able to change into one. It is an easy way to rack up a lot of kills without any serious risk. I have no problem with tanks in normal play because of the cost to use them, but assault matches are especially unsuited for them being that it is not isk lost vs isk lost, but kills vs kills.
I am not going to suggest any direct ways to fix it, just that it needs attention.
Anything can happen on the battlefield. |
Icy TIG3R
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
141
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Posted - 2013.05.20 01:43:00 -
[4] - Quote
Hacked AV Grenades 2000 dmg per hit. 3 of those finish off 80% of tanks. |
Vsor
Zumari Force Projection Caldari State
15
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Posted - 2013.05.20 01:45:00 -
[5] - Quote
danny12343331 wrote:
Anything can happen on the battlefield.
Vsor wrote:...without any serious risk.... |
Principus Shmoof Triariian
Deadly Blue Dots RISE of LEGION
14
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Posted - 2013.05.20 01:47:00 -
[6] - Quote
So the tanks swung the battle in the other teams favor... how is this a problem? |
Vsor
Zumari Force Projection Caldari State
15
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Posted - 2013.05.20 01:50:00 -
[7] - Quote
Principus Shmoof Triariian wrote:So the tanks swung the battle in the other teams favor... how is this a problem? "I have no problem with tanks in normal play because of the cost to use them, but assault matches are especially unsuited for them being that it is not isk lost vs isk lost, but kills vs kills." |
Principus Shmoof Triariian
Deadly Blue Dots RISE of LEGION
14
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Posted - 2013.05.20 02:06:00 -
[8] - Quote
Vsor wrote:Principus Shmoof Triariian wrote:So the tanks swung the battle in the other teams favor... how is this a problem? "I have no problem with tanks in normal play because of the cost to use them, but assault matches are especially unsuited for them being that it is not isk lost vs isk lost, but kills vs kills." So why are they a problem then? They are just another cog in the war machine
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Vsor
Zumari Force Projection Caldari State
15
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Posted - 2013.05.20 02:10:00 -
[9] - Quote
Principus Shmoof Triariian wrote:Vsor wrote:Principus Shmoof Triariian wrote:So the tanks swung the battle in the other teams favor... how is this a problem? "I have no problem with tanks in normal play because of the cost to use them, but assault matches are especially unsuited for them being that it is not isk lost vs isk lost, but kills vs kills." So why are they a problem then? They are just another cog in the war machine It is a problem because it is a stand alone cog that renders the others less necessary; it is part of no machine. |
Geth Massredux
Defensores Doctrina
350
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Posted - 2013.05.20 02:14:00 -
[10] - Quote
Vsor wrote:I just finished an assault game where we were winning until four tanks got on the field. I am not posting this in anger or anything, but it seems unbalanced in that if you wait until far enough into the game, you can be sure none of your opponents will have an AV set up, nor will they be able to change into one. It is an easy way to rack up a lot of kills without any serious risk. I have no problem with tanks in normal play because of the cost to use them, but assault matches are especially unsuited for them being that it is not isk lost vs isk lost, but kills vs kills.
I am not going to suggest any direct ways to fix it, just that it needs attention. LOL, whats funny is that it has been this way since the beginning. We have suggested things and rarely get CCP's response. But on the bright side they will add a game mode for only infantry. no tanks. BUT its soon(tm) which is basically ten years from now....
- Geth |
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BatKing Deltor
Tank Bros. DARKSTAR ARMY
23
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Posted - 2013.05.20 02:18:00 -
[11] - Quote
What I read, " I was winning but I lost so I want it to get looked at so this doesn't happen again" ~_~ |
Vsor
Zumari Force Projection Caldari State
15
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Posted - 2013.05.20 02:22:00 -
[12] - Quote
BatKing Deltor wrote:What I read, " I was winning but I lost so I want it to get looked at so this doesn't happen again" ~_~ It is something I see happen often, often in my favor; It does not make it right. |
BatKing Deltor
Tank Bros. DARKSTAR ARMY
23
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Posted - 2013.05.20 02:38:00 -
[13] - Quote
Because pulling in a tank that can kill infantry near the end of a match when it's less likely for the tanker to lose the tank and getting a win is just wrong ( to you ) and that as a tactic shouldn't be used to get a victory against enemies because the other guys won't like it? ( your the other guys )
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CharCharOdell
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
136
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Posted - 2013.05.20 06:12:00 -
[14] - Quote
Icy TIG3R wrote:Hacked AV Grenades 2000 dmg per hit. 3 of those finish off 80% of tanks.
Yup. Tanks got a huge nerf this build. If u can't solo a tank or doing something wrong. |
Arkena Wyrnspire
Turalyon Plus
349
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Posted - 2013.05.20 06:29:00 -
[15] - Quote
Icy TIG3R wrote:Hacked AV Grenades 2000 dmg per hit. 3 of those finish off 80% of tanks. 3 AV grenades do not kill a semidecent tanker. And no, they don't do 2000 damage - the packed variant ends up doing something like 1500, and the ADV standard grenade is actually weaker. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1035
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Posted - 2013.05.20 06:32:00 -
[16] - Quote
Tanks have been nerfed to almost dropship levels of hilarity. If you're complaining about one, you're doing something seriously wrong. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
97
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Posted - 2013.05.20 07:01:00 -
[17] - Quote
Vsor wrote:I just finished an assault game where we were winning until four tanks got on the field. I am not posting this in anger or anything, but it seems unbalanced in that if you wait until far enough into the game, you can be sure none of your opponents will have an AV set up, nor will they be able to change into one. It is an easy way to rack up a lot of kills without any serious risk. I have no problem with tanks in normal play because of the cost to use them, but assault matches are especially unsuited for them being that it is not isk lost vs isk lost, but kills vs kills.
I am not going to suggest any direct ways to fix it, just that it needs attention.
No. "...you can be sure none of your opponents will have an AV set up, nor will they be able to change into one. It is an easy way to rack up a lot of kills..."
I've addressed the solution here. TLDR; it's not for CCP to fix, it's up to the players to do something about by having something ready. If a tank spawns and you get killed by it, respawn with an anti-armour fit and start laying into it. If you can make it to a supply depot, do that instead. The more players hitting it with AV, the better you'll do, and the greater the cost to your enemy. If you don't have an anti-armour fit to switch to, then it's entirely your own stupid fault for being unprepared to adapt to changing circumstances on the battlefield, hence when you hear people say "adapt or die", what they are actually saying is, if you don't or can't adapt, you will die.
Geddit? |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
97
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Posted - 2013.05.20 07:05:00 -
[18] - Quote
Vsor wrote:Principus Shmoof Triariian wrote:Vsor wrote:Principus Shmoof Triariian wrote:So the tanks swung the battle in the other teams favor... how is this a problem? "I have no problem with tanks in normal play because of the cost to use them, but assault matches are especially unsuited for them being that it is not isk lost vs isk lost, but kills vs kills." So why are they a problem then? They are just another cog in the war machine It is a problem because it is a stand alone cog that renders the others less necessary; it is part of no machine.
But it is an expensive cog, which is killable by cheaper stuff, making it a potential liability as well as a tactical asset. |
Ilkazar
The Sound Of Freedom Renegade Alliance
0
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Posted - 2013.05.20 08:07:00 -
[19] - Quote
I don't ever post but wow when I read this it makes me sad, cry some more about how you lost a match to a good tanker. I have two characters that I max out every week so I run both good vehicles and AV, and i'll give you the perspective of both. Yes as a tank runner I absolutely hate losing my tank because with all proto turrets and good mods on there its near 2mill isk per tank, and its costing me near 10m SP just to have all of that equipped onto my tank. So when I get into a match yes I will wait to call in my tank until i know there isn't going to be serious resistance. It's just playing smart, someone can run a free militia suit with swarm launchers and if 3-4 people all run it I can be taken down after a few shots. So why would I pull out my 2m isk tank just so someone losing no isk at all can kill me? I wouldn't!
Now on the other hand when I run my AV character and someone pulls out their HAV, DS, logi LAV whatever it may be I immediately switch classes to take it down because that is my job. If you see a tank and are killed by it and don't switch into an anti-armor class than it's your choice to die again. I can drop tanks in about 4 shots with my forge gun if they don't have hardeners and a repper on and I also carry AV grenades letting me take them down even faster. So instead of complaining and landing us tanks another nerf why not go spec into the AV items such as swarms the FG or just AV grenades which only take around 1m SP to get proto gear that can easily take down my 10m SP tank, hell even the militia gear is viable since the 10% buff. |
Khal V'Rani
Nephilim Initiative
93
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Posted - 2013.05.20 11:24:00 -
[20] - Quote
Nothing like a forge gun and a couple of swarms to give a tanker a bad day... Or at least make 'em get the hell out of the area. A few days ago I killed one tank and kept another one at bay with nothing more than a skinweave heavy and the T1 forge gun. As an added bonus the other team stopped calling in any vehicle near where I was at. That fit runs: skinweave heavy, toxin smg, 2 armor rep (or one I don't remember the slots available) BPO, heavy damage mod BPO, grenade BPO. Oh and the T1 forge gun... Whatever that costs. I wasn't spec'd into forge or heavy, its all basic (mlt) fit. Even without the BPO's the isk is miniscule compared to what that tanker has invested. Running AV isn't that hard, and I'm terrible at this game. |
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Mobius Wyvern
BetaMax. CRONOS.
1596
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Posted - 2013.05.20 11:26:00 -
[21] - Quote
Vsor wrote:I just finished an assault game where we were winning until four tanks got on the field. I am not posting this in anger or anything, but it seems unbalanced in that if you wait until far enough into the game, you can be sure none of your opponents will have an AV set up, nor will they be able to change into one. It is an easy way to rack up a lot of kills without any serious risk. I have no problem with tanks in normal play because of the cost to use them, but assault matches are especially unsuited for them being that it is not isk lost vs isk lost, but kills vs kills.
I am not going to suggest any direct ways to fix it, just that it needs attention. Sounds to me like you got outplayed. |
PREDATORPANTS YW
Yeyland-Wutani
1
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Posted - 2013.05.20 11:33:00 -
[22] - Quote
Forge, Swarm, Plasma, AV Grenades??
I think you need to visit your fittings section my friend and apply these peices of equipment before you loose to another HAV slaughter. |
Vermaak Doe
SVER True Blood Unclaimed.
728
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Posted - 2013.05.20 11:36:00 -
[23] - Quote
The Plasma cannon is by far the worst Av weapon, at the end of the day it's an oversized mass driver. |
Mortedeamor
Internal Error. Negative-Feedback
59
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Posted - 2013.05.20 11:51:00 -
[24] - Quote
Vsor wrote:Principus Shmoof Triariian wrote:Vsor wrote:Principus Shmoof Triariian wrote:So the tanks swung the battle in the other teams favor... how is this a problem? "I have no problem with tanks in normal play because of the cost to use them, but assault matches are especially unsuited for them being that it is not isk lost vs isk lost, but kills vs kills." So why are they a problem then? They are just another cog in the war machine It is a problem because it is a stand alone cog that renders the others less necessary; it is part of no machine.
no the problem is definitly people like you whining about tanks being op ...step up your av get with 1 maybe 2 people and rush him with av nades ina lav ...toss some packed nade witha militia or lower tier swarm ona militia heavy hopin your free scrubmobile and stop whining. thank you |
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