Muud Kipz
Elevated Technologies
22
|
Posted - 2013.07.18 18:45:00 -
[1] - Quote
They listened! To me and everyone else who complained about how terrible the ALogi suit was. Overall, the tweaks are all better than nothing, but a 25% shield regulator effectiveness bonus, combined with how broken current shield recharge mechanics are, are going to leave the CalLogi as still the OP fit for the immediate future at least. Triple complex extenders already give you ~73% recharge delay time reduction including stacking penalties, 73*1.25 = ~91% recharge delay reduction. Even with the (tiny) recharge delay nerf, a 3-regulator proto CalLogi will start regenerating, regardless of whether it's been shot in the mean time, every 0.5(not depleted) to 0.8(depleted) seconds. Combine this with a shield energizer (+60% regen rate, -6% base shielding) and you've got basically 30+ hp/s passive shield regen on a buffer of ~460 shields.
Am I missing something, mechanics wise? Would it not be as ridiculous as I'm describing? |
Muud Kipz
Elevated Technologies
38
|
Posted - 2013.07.26 15:57:00 -
[2] - Quote
Chankk Saotome wrote:I am so excited about the new Amarr logi changes.
Amarr will actually be viable logis and will possibly excel in their role of point-defensive logis over others with their changes as ADV level becomes a viable option (before you HAD to run Proto which was painful to the pocketbook).
I really hope someone can get on this, possibly RedBleach as he has an Amarr Logi and really point out where they excel over others. They'll be tough frontline logis unlike Caldari or Gallente or blitz logis like my Minmatar, but they'll possibly be beast at sitting next to a heavy at an objective and holding it down in both defensive firefight and team reupping.
I'm already ADV amarr logi (spent my AUR on the proto version to tide me over) and I'm just so excited. It seems to me that the big role benefit you can get out of an Amarr logi is running it with a swarm launcher + SMG, so that the team doesn't need to waste an assault on AV duty. In a similar vein, you can now actually have some mid-long range power on your logi suit without being gimped in close range, i.e. TAR/SMG and SR/SMG. This also frees you up to run with AV nades, since unlike single-weapon logis, you don't need the pseudo-sidearm of locus/flux nades.
My only concern is that the nerfbat is going to come down on the ADV ALogi, and maybe it'll be justified. Literally no ADV assault suit gets that sexy 3/3 module layout, much less 3 equipment slots. As far as logis, only the MLogi has that 3/3 slot layout, but then it gets no sidearm. The G and C logis get both fewer slots and no sidearm. Basically, the ADV amarr logi (except for its move speed) is blatantly more powerful than any other suit in its price tier. The only balancing factor is that the amarr logi bonus (5% to armor repper efficacy) is total crap. |