Radioship wrote:No respec. Ever.
If you fail at understanding game mechanics - its your own personal fault. Like you do in EVE.
This is harsh game that requires you to actualy think what you are doing now and in 6-12-24 months futher.
If you want to try something out - create an alt.
If you don't understand game (starter / newbie) after some time - recreate character.
This game is not for "i've played 3 months Assault, got bored / suck, now i will be playing heavy effortless"
Use calculators, spreadsheets, brains... This is what EVE:DUST about, not mindless trying things out.
You can't imagine how many failed characters already in EVE, people who skill into Science for half a year and than skilled into combat character. If its fine and working in EVE it should be the same in DUST.
CCP failed HARD offering TWO, DAMN TWO respecs in a row... How can you fail your character if you already had TWO respecs? This way CCP gave people hope for whine/cry/pay for respecs that never happened in EVE for 10 years...
You know, the vast majority of people I hear this from are EVE players. The people who want some kind of respec, even limited, are the ones coming over from other FPS games. And I guarantee you, most of us have zero interest in spending hours with calculators and spreadsheets to figure out what skills work best for us, if only because you are
not going to know how those skills actually operate in battle until you've used them. RTS is a whole different kind of game, where calculators and spreadsheets work amazingly well for what you're doing. For one thing,
you aren't as big a variable in EVE as in an FPS. An EVE ship will work the same in the hands of another player with the same skills. Strategy, of course, will decide the game, but it's not going to
play differently. A shotgun, on the other hand, will.
Furthermore, name one console FPS game that has lasted 10 years. We don't plan ahead that far because there's never been a need. And if Dust creates that need, people will just go elsewhere.
Basically, should CCCP create artificial barriers to entry and retention, or should they lower them in an attempt to compete with other games on the market? Purity serves no purpose if this game gets shelved within a year because it has fewer regular players than two year-old games.