|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Delirium Inferno
Edoras Corporation
297
|
Posted - 2013.05.18 20:52:00 -
[1] - Quote
You are way too darn generous with your equipment and high/low slots. I have more to say but I'll add it later. |
Delirium Inferno
Edoras Corporation
297
|
Posted - 2013.05.18 21:01:00 -
[2] - Quote
Ten-Sidhe wrote:Caldari specialize in range, so no light slot to fit sniper rifle for scout of race sniper is made by? I would assume the hi/lo slot layout of caldari would be flipped from gallente like other suits.
Amarr have balanced slots, but fewer of them on the assault. I would think scout would follow the pattern. more like 2 high, 2 low, 1 equipment for proto. If Amarr gets only 2 high, 2 low then it would be at a straight up disadvantage to Minmatar who gets 3 high 2 low. Perhaps if the Amarr scout could carry an extra equipment that would make up for it, though I'm sort of pushing for all scouts to get 2 equipment by default (not light frames, but scouts). |
Delirium Inferno
Edoras Corporation
297
|
Posted - 2013.05.18 21:16:00 -
[3] - Quote
mollerz wrote:The minimatar really needs another low slot. WTF. No, not it does not. The Gallente and Minmatar scout suits are perfect where their slots are. The only thing that needs adjustment is an increase to their default scanning range (seriously, scouts have the same scanning radius as a heavy. wtf?) and perhaps a second equipment slot. |
Delirium Inferno
Edoras Corporation
297
|
Posted - 2013.05.18 21:20:00 -
[4] - Quote
LongLostLust wrote:Delirium Inferno wrote:Ten-Sidhe wrote:Caldari specialize in range, so no light slot to fit sniper rifle for scout of race sniper is made by? I would assume the hi/lo slot layout of caldari would be flipped from gallente like other suits.
Amarr have balanced slots, but fewer of them on the assault. I would think scout would follow the pattern. more like 2 high, 2 low, 1 equipment for proto. If Amarr gets only 2 high, 2 low then it would be at a straight up disadvantage to Minmatar who gets 3 high 2 low. Perhaps if the Amarr scout could carry an extra equipment that would make up for it, though I'm sort of pushing for all scouts to get 2 equipment by default (not light frames, but scouts). I would also give every scout 2 equipment slots but my suggestion is that one must be an active scanner Forcing a player to have a specific item is not the New Eden way. I know the fear here is that we don't want scouts bleeding into the logi's role, but what would be so wrong about a scout with a repair tool and nanite injector? He'd have to stay close to the frontlines backing his guys up which would be hard with the low armor/shields and would make the profile dampening bonus essentially wasted. The logis would still be better at that.
|
Delirium Inferno
Edoras Corporation
297
|
Posted - 2013.05.18 21:49:00 -
[5] - Quote
Oswald Rehnquist wrote:Delirium Inferno wrote:You are way too darn generous with your equipment and high/low slots. I have more to say but I'll add it later. at the disadvantage of no light weapon, less defense, and less speed, that was the balance I was working towards. Real Variation in roles, and as it stands, scouts are forced into 100% combat, which is less than the choice for logis to go slayerbros or logibro. Scouts need to expand on non-combat roles and currently the two that are out don't allow that in the slightest, so the hope is for the other two to have more of a sabotage/scouting role that the other scouts who were not given the tools to fill in such. Yes, even with your proposed disadvantages the slots are way too much.
Also please tell me how the Gallente logistics is a combat scout. At prototype they get 1 high and 4 lows. You can't really buff your shields with only one high slot, and if you buff your armor in the low slots the speed penalties defeat the purpose of a scout. The Gallente scout has no viable way to get any good amount of hitpoints and is thus not a combat oriented role. The abundance of low slots make it good for electronics since all those modules are low-powered (except precision enhancer). As it stands, Gallente scout is best suited for electronic warfare.
The Minmatar scout on the other hand can shield tank a good bit and it a bit more combat oriented, so I see your point there.
|
|
|
|